[Nostalgia LP] Mystery of the Snow Pearls

Stories about games that you run and/or have played in.

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angelfromanotherpin
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Post by angelfromanotherpin »

Looking closer, you see a large bear cub in some kind of distress. A cactus is stuck to his paw.
• Attack?
• Attempt to remove it?
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SlyJohnny
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Post by SlyJohnny »

Attempt to remove it.
Thaluikhain
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Post by Thaluikhain »

Remove the bear cub.
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angelfromanotherpin
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Post by angelfromanotherpin »

Carefully, you remove the cactus. The cub licks you gratefully. As you leave you meet a suspicious mother bear, but at a growl from its cub, you pass. Gain 1 Honor.
Where to next?
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SlyJohnny
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Post by SlyJohnny »

Man, what an idiotic view of nature this book has. The mother bear comes back to find some large creature looming over her cub which was previously making pained distressed noises, but the cub apparently explains the situation and we are allowed to leave. I'm fairly certain that's now how bears work.

Let's go to encounter 54.
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Post by Thaluikhain »

Eh, +1 honour and a free cactus. But yeah, bit odd.

Half vote for section 3.
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angelfromanotherpin
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Post by angelfromanotherpin »

On the way to 54, after two hexes we have another encounter.
[d20=14]
A party of brigands surrounds you.
The leader of the brigands tells you to throw down your treasure. If you don't throw them one treasure, they will attack.
The game actually distinguishes between Gear, Treasures, and Magic Items, and the distinctions are not always clear. I think the only thing we have that counts as a Treasure would be grampa's amber crystal of escape. So we can either hand that over or else fight an indeterminate number of assholes.
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Post by Thaluikhain »

If it wasn't so specific, we could have offered the cactus. Ah well, I vote fight randoms.
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angelfromanotherpin
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Post by angelfromanotherpin »

Six of the bandits will attack you while the others try to catch you in a net. The netters roll 1d20+(number of netters) and if they roll 20 you have been netted. Your attacks must target netters first. If you are netted they will steal all your treasures and one of your snow pearls.
[d6:4] We are not surprised, a wandering monster is always surprised.
• Spell
• Talk
• Attack
• Evade
• Item
Christov Yetta, 10th Level Elf (2.1 million exp)
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 64, Armor Class: 0, THAC0: 7
XP: 0, Honor: 7, Persistence: 3, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Oil*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (5 days), Waterskin (5 drinks)
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SlyJohnny
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Post by SlyJohnny »

How do we know how many netters there are?

Let's open with a Fireball.
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Post by Thaluikhain »

Yeah, second fireball.
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angelfromanotherpin
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Post by angelfromanotherpin »

• Are you using this spell outside? √
• Or inside?
The fiery missile bursts from your hands and explodes before your foe, setting small grass fires and scorching the land. The spell causes 10d6 points of damage, but he may save to take only half damage.
Let's check out the enemy.
12 Brigands; Save 16; Evade 13
Talk W70; AC 4; THAC0 17; Atk: d8; Spcl: 1-2 (M42)
Immune: None; TS coin
XP 10; HP 5 each
Yeah, these scrubs die even if we roll literal minimum damage and they save. So they all become skeletons that are on fire, and we move on to seeing if any loot survived the conflagration.

The treasure procedure is weirdly involved. If your encounter has a treasure type (like this one's coin), you go to the treasure page and pick one of the shapes that matches that type. Viewing it will give you a number. You then roll that treasure type's entry on a table (coin rolls d6+15), add the value from the treasure page, and that total is the Treasure entry you look at to see what you found. Since there are six coin entries and the choice is literally blind, I'm just going to roll for the first one.

[d6:4] Coin 4's value is 5. So we roll d6+15+5 [4+20] and look at treasure entry 24, which is:
A golden statuette, that you estimated was worth 10,000 gp, until you dropped it and chipped the gold leaf covering a worthless lead figure.
Trolled, we proceed on our journey.

Another six hexes nets us another encounter. [d20:16]
You find a wild horse and manage to mount it. You may ride without rolling for random encounters until you reach an encounter space, then the horse runs away.
And that carries us safely to 54.
A mound of newly-dug earth forms a wound in the land, testimony of some carnivore digging its prey out of a hole.
And nothing more.

Image
Where to next?
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SlyJohnny
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Post by SlyJohnny »

4.
Thaluikhain
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Post by Thaluikhain »

Seconding 4
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angelfromanotherpin
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Post by angelfromanotherpin »

Six hexes towards 4, another encounter. [d20:12]
You disturb a bear rooting at a rotten log.
From the brush, a furry brown snarling fury rears on powerful haunches, swiping with deadly claws.
[d6:4] We are not surprised. The bear is surprised.
• Spell
• Talk

• Fight
• Evade
• Item – there is a special option to use rope to lasso the bear.
1 Bear; Save 14; Evade 16
Talk –; AC 5; THAC0 12; Atk: d8/d8/d10
Spcl: 1-2 (M37), 10-11 (M38), 19-20 (M39)
Immune: Hold, Sleep; TS –
XP 5; HP 22
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SlyJohnny
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Post by SlyJohnny »

Take the 45% chance to get hit and lasoo, I guess.
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angelfromanotherpin
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Post by angelfromanotherpin »

Since we have the surprise round, the first one's a freeby.
Roll to hit AC -2 with a -5 penalty. You may not attack this round.
• If you hit...
I don't recall if BECMI D&D had any actual rules for lassoing, but this seems overly difficult (unless it cold ends the fight). We need a 14. [d20:12] Nope.
• Fight
• Evade
• Item
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Darth Rabbitt
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Post by Darth Rabbitt »

Since it doesn't seem like we can cast spells, fight the bear.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

Darth Rabbitt wrote:Since it doesn't seem like we can cast spells...
The Rules wrote:• On the first round of an encounter you may cast a spell or try to talk.
• Options available on all rounds are attack, evade, or item.
Nope.
Round 1: Christov [d6:3], Bear [d6:3]; we have initiative. Christov uses double attack. [d20:13] Hit for [d8+3] 11 damage. [d20:8] Hit for [d8+3] 11 damage. Bear is dead.
Well, rolling only maximum damage made that fight very short. Christov gains 5 XP, though the beast has no treasure.
Three hexes of travel later, we roll into Encounter 4.
The plains are darkened by a mighty sea of buffalo, blanketing the land.
A large herd mills about the plain. To pass the herd, roll d20. [d20:8]
• If less than 6...
• If between 6 and 15... √
• If greater than 15...
You find yourself surrounded by the herd snuffling and snorting at you in curiosity.
The plains are darkened by a mighty sea of buffalo, blanketing the land.
Ach, it's recursive!
A large herd mills about the plain. To pass the herd, roll d20. [d20:2]
• If less than 6... √
• If between 6 and 15...
• If greater than 15...
Something spooks the herd and they flee. You spot a pack of wolves harrying them.
Where to next?
Christov Yetta, 10th Level Elf (2.1 million exp)
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 64, Armor Class: 0, THAC0: 7
XP: 5, Honor: 7, Persistence: 3, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Oil*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (5 days), Waterskin (5 drinks)
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SlyJohnny
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Post by SlyJohnny »

6, then work our way through the mountain I guess?
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Post by Darth Rabbitt »

I'll agree to that.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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angelfromanotherpin
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Post by angelfromanotherpin »

Three hexes from 4, we get another encounter.
[d20:17]
Ahead, you spot several people in need. Roll 1d4 [d4:2]
• If 1...
• If 2, roll rumor 1d8. √ [d8:3]
• If 3...
• If 4...
You should seek out the mystic; she knows many of the secrets of the land and the bane of all things.
That doesn't... seem to be several people in need, but perhaps they shared that while we did something mundane like fix a broken cartwheel.

2 hexes further travel brings us to 6.
Standing alone on a high hill, this warrior statue is so weathered that no face remains. A partial inscription still adorns its base. 'Distrust strangers too courteous and nice; Seek behind the Dragon's Head for advice...'
Where to next?
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SlyJohnny
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Post by SlyJohnny »

8.
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angelfromanotherpin
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Post by angelfromanotherpin »

Four hexes from six, we hit another RE. [d20:7]
You meet a farmer returning home. He shares a rumor with you. (Rumors 1d8) [1d8:2]
If it's the seer you seek, she is said to live in a cave far from the light of the sun.
Six hexes later, canyon walls on either side, we check again. [d20:12] It's another $#!+ bear!
You disturb a bear rooting at a rotten log.
From the brush, a furry brown snarling fury rears on powerful haunches, swiping with deadly claws.
[d6:1] We are surprised. The bear is surprised.
• Spell
• Talk

• Fight
• Evade
• Item – there is a special option to use rope to lasso the bear.
1 Bear; Save 14; Evade 16
Talk –; AC 5; THAC0 12; Atk: d8/d8/d10
Spcl: 1-2 (M37), 10-11 (M38), 19-20 (M39)
Immune: Hold, Sleep; TS –
XP 5; HP 22
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SlyJohnny
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Post by SlyJohnny »

Just kill the damn thing. There's obviously too many bears around as it is.
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