The big problem with the Scarred Lands was that there was no player's guide. Think about that, about what that means. From my perspective, what it meant is that if someone browsed through a Scarred Lands book and was intrigued, it was anyone's guess what the next step was supposed to be. If they wanted a proper introduction to the setting, there was no product for that. The Scarred Lands didn't need an alternate PHB like Arcana Evolved put out, but it totally needed something to lay out what the whole deal was in one place, ideally well-organized and in plain English. But White Wolf.
In 2000, the only Scarred Lands product was the Creature Collection, which had some interesting ideas and very little mechanical rigor.
In 2001, six more Scarred Lands products were released. The Creature Collection 2 was another monster book. Mithril: City of the Golem was a city sourcebook that you might have cared about if it didn't have serious editing and layout problems. Relics and Rituals was a spells and magic items book that had very little mechanical rigor and ensured you were even more of a sucker for not playing a druid. The Serpent Amphora was an introductory adventure that didn't understand how CR worked. The Ghelspad Gazetteer...
The Ghelspad Gazetteer was the closest thing to a general guide that you got. You got some of the myth, and some of the history, and a decent picture of what the region looked like now in terms of nations and organizations. What you didn't get was focus on characters. Some of the races and classes in this setting come with an entirely different set of baggage than you were familiar with, and this booklet (48 pages) was no help with that. The Ghelspad Gazetteer was very interested in Ghelspad, and not at all interested in you or your character. That's not unreasonable for a gazetteer, but it does mean it can't stand in for a proper setting guide.
There was a lot of setting material in all of these books, and some of it was pretty cool, but you were cobbling together an understanding of the setting from notes distributed across and throughout second- and third-tier products. Products that did not have indexes. It was bullshit.
Now, it seems that an actual proper setting guide came out in 2002. I've never read it, because by then it had been over a year and it was clear that the whole thing was a total shit show and I had moved on. I will say that just looking at reviews, it seems like Scarred Lands Campaign Setting: Ghelspad might not actually be a proper setting guide, just a longer hardcover version of the gazetteer, and I can totally believe that White Wolf would fuck up that hard.
The sixth book that came out for the Scarred Lands in 2001 was The Divine and the Defeated, which is the book I'm going to delve into.

Cover... art? I know both words, but...
Look at that subtitle: 'A sourcebook of Deities and Demi-gods,' they could not be trying harder.
Like most of the Scarred Lands stuff, there's good and bad in this book, and the bad vastly outweighs the good. The most obvious flaw is that they waste an enormous amount of space statting up godly 'avatars' that have very big numbers and no conceivable use besides MC masturbation. They're also really bad for the setting because they are so absurdly powerful that it's not even plausible that the Scarred Lands are still a shithole unless they want it that way. I'll get into that more, next post.