wotmaniac wrote:I think that 900 pages is a bit hyperbolic. I think the aggregate could probably be pared down to less than 300 -- it's all in the verbiage. (unless, of course, you're gonna use the current D&D trend of using huge type, excessive spacing, gratuitous margins, and take up half the page with pictures).
yeah, you can't let the perfect be the enemy of the good.
900 pages is unfortunately
not hyperbole.
There's only so much you can do with spot fixing. Sure you can make a spot fix to the Barbarian or the Monk, where you make a real class that someone might want to actually take after they learned how the game worked, but we did that. Now what? Well, you can issue some nerfs to
Wish so that the infinite power loops don't happen, we did that. Now what? Well you can... keep running around putting out fires for a long time. Hundreds and hundreds of page of nerfs to broken combos or boosts to underperforming options. Errata to nonsensical monsters, lists of base classes, and so on and so forth. And so what?
Eventually you run into the hard problem that when you start to tackle a new problem you start treading on the spot fixes you issued to another part of the game that was more urgent. Eventually you get fatigued. You realize that however much your spot fix improves the game, asking people to
learn your spot fix is onerous as well. You're causing table fatigue problems as fast as you're fixing things.
K and I never settled on a Bard or Ranger fix we really liked. And I don't think we're going to. Adding more classes, more rules revisions, more
stuff is really honestly making things worse through bloat as fast as it improves things. I think to get substantially better, you're going to have to go
smaller, not
bigger. In this case, the perfect really
is the enemy of the good. Making the game better involves rewriting and condensing the monsters, the player characters, the magic, the
everything. Because once you've made things even
as incompatible as Pathfinder, you have to write a new monster manual to fit the new paradigm.
So yeah. That's the abyss of making things "better" any more. It's about 350,000 words of text. And not in tome-sized 40,000 word chunks. All at once. And no one is going to even read that if we don't have art.
-Username17