Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Stories about games that you run and/or have played in.

Moderator: Moderators

User avatar
deaddmwalking
King
Posts: 5362
Joined: Mon May 21, 2012 11:33 am

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by deaddmwalking »

33

The boy leads you off through some winding streets and up a steep flight of steps. You are just about to ask the boy whether he is sure where he is going when two black-robed figures wearing dark hoods leap out of a doorway and rush down the steps towards you. They whirl double-handed scimitars above their heads. You whip out your sword, preparing to take on both of them, but to your amazement the small boy sticks out a foot as one of them closes with you and the man trips and goes flying past you down the stairs. You hear a series of sickening bumps and the clatter of his sword as he tumbles down the near perpendicular steps behind you. You are left with only one opponent now.


Image
I'm not sure if these pictures do as much for the narrative, but I guess you're entitled to them

ASSASSIN VIGOUR 9

Roll two dice:
Score 2 to 6: You are hit and lose 3 VIGOUR
Score 7 to 12 The Assassin loses 3 VIGOUR
If you win, turn to 195.

Round 1: 5 (2,3)
Round 2: 12 (6, 6)
Round 3: 8 (5,3)
Round 4: 5 (2,3)
Round 5: 2 (1, 1)
Round 6: 9 (5, 4)

Fight Narrative:
The assassin leaps down the steps swinging the dangerous looking scimitar with two hands directly at your head. You raise your broad sword and carefully place a palm under the blade to deflect the attack. Sparks fly as you absorb the powerful blow. Your sword is pushed back but the attack grazes your shoulder instead of slicing you in twain. As the assassin raises his sword again for another swing your straight blade slashes twice. The man totters, his eyes shining white behind the black hood. Despite his blood dripping on the steps between you he seems to focus. Rather than trying to overwhelm you with a single blow his sword slashes back and forth as he takes advantage of the higher ground. You're forced relentlessly backward and now you have a half dozen small cuts where the scimitar blade has found its mark. Realizing the danger you drop to one knee as the scimitar whispers death inches from your scalp. Leaping up under the assassin's guard your broad sword stabs through the black turban under his chin and through his skull. His eyes flash with surprise before glazing over. Your sword makes him look like a head on a pike, but you pull it free.

195

The body of your opponent rolls down the steps to join that of his companion. You can see even in the gathering gloom that they both remain utterly motionless. You turn round and see the boy grinning at you, and you thank him for his help.

The houses on either side of you are eerily quiet now and you decide to press on as quickly as possible. The boy leads you to the top of the street and slips through the wooden door of an inconspicuous-looking house. You follow and find yourself in pitch darkness. The boy leaves you for a moment and you hear whispering from another room. Then you hear the sound of returning footsteps. Suddenly a light is struck and you find yourself staring into the tired old eyes of a white-haired man. Turn to 199.


199

‘l am Gabbad,’ he says. ‘My nephew’ — he indicates the boy — ‘tells me that you want to find me. Well, here I am; speak your mind.’ You feel that you can trust the old man, so you pull out the stone fragment from the pocket of your tunic. Turn to 105.


Image

105

‘This stone was apparently found by you somewhere in the desert. I believe that you must have discovered it somewhere near the location of the Lost Tomb of the Pharaoh, Kharphut the Mighty.’ You hold the stone up for the old man to look at. He surveys it through rheumy eyes, and nods his head slowly.

‘Aye, I remember this stone. I sold it to a nomadic trader ten, or maybe twelve years ago. I suspected even then that it might have magical powers, that it was accursed. My apprentice died on the trip that discovered it, and not long after my wife was butchered by assassins in the street. After that my shop was constantly broken into and ransacked. I decided to get rid of the stone as soon as possible. Sure enough, my sorrows soon ended. Now you have brought it back to me, and by doing so have brought back all my bitter memories.’

There is a silence as the old man casts back in his mind, reliving the past. ‘It was curious how my apprentice Aktan, may he rest in peace, and I found the stone. We had been looking for antiquities near the Great Necropolis in the desert for over a week without success. We decided to move further to the West into the emptiness of the Lost Quarter where not even the nomads go. We wandered about in the area for a day or so. Suddenly we spotted a figure ahead lying in the sand. How that man had crawled anywhere I will never know. Every bone in his body seemed to have been fractured, yet he was still alive. He muttered in his delirium of how he had dared to risk the Lost Pharaoh’s curse, yet he had failed because he lacked the other half of this stone. He
died soon afterwards. My apprentice and I, our greed excited by the rich rewards we knew awaited anyone who discovered the tomb, followed the man’s blood-stained trail through the sand for about a mile. We saw a large hill in the distance but then, out of nowhere, a sandstorm engulfed us. I never saw Aktan again. The storm kept up for two days and nights. Half-dead through thirst I eventually stumbled back into the town, stupidly blabbing out my story. Evil men heard it, I am sure, hence my miserable existence for the months that followed. Eventually in my despair I sold the stone to a passing merchant. I hadn’t thought of the accursed thing for years.’

Gabbad looks at you. ‘I am old now,’ he says, ‘and have nothing to live for. My brother, this boy’s father, will look after the shop. I will come with you through the desert tomorrow and act as your guide. If I do so,. maybe I will at last lay to rest the ghosts of my poor wife and the unfortunate Aktan. Who knows? We must act fast though, rival groups in the town have probably heard of your arrival. Believe me, they will stop at nothing to obtain this stone.’ You tell him of your recent narrow escape and he looks at you darkly, shaking his head. He gives you a meal of fruits and wine and then shows you to a sleeping pallet laid on the floor. Restore up to 4 VIGOUR, then turn to 297.


297


The next morning you are woken early by the old man. He is dressed in a desert cloak and has a water flagon strapped to his belt. He hands you a similar cloak and flagon. Note these down on your Characer Sheet. The water may be especially important to you in the desert. The merchant hands over the keys to his shop to his young nephew and you step outside. A washerwoman is coming towards you down the narrow alley, otherwise it is deserted. Suddenly the ‘washerwoman’ whips out a dagger and you see that she is actually a man in disguise. You barely have time to lift your sword in defence before the assassin is upon you. You cannot FLEE.

ASSASSIN VIGOUR 9

Roll two dice:
Score 2 to 5: You are hit; lose 3 VIGOUR
Score 6 to 12: The Assassin loses 3 VIGOUR
If you win, turn to 139.

Round 1: 10 (5,5)
Round 2: 8 (5, 3)
Round 3: 6 (4,2)

Fight Narrative:
Perhaps it was the old man's words last night, but you had your eye on the approaching washerwoman - among your people it is not especially uncommon that a woman should be an assassin. As the dagger flashes your sword is already drawn. Taking advantage of your longer blade the fight is over almost before it has begun. The man's life blood dribbles down the same stairs that saw the deaths of the pair of assassins the previous night.

139

Gabbad kneels beside the corpse and rolls back the man’s cloak over his forearm. You see a coiled serpent tattooed on it. Gabbad looks up at you, his face creased with worry: ‘It looks like the assassins are already after you: we must hurry to find the tomb before they do.’ You set out for the desert and soon you are tiny dots moving over the huge, undulating surface of sand.

You travel for two days, eventually arriving at the end of a rocky gorge. You can see a pile of human bones in the middle of the pass. Your water is getting low and you will need to replenish it soon. You can see what looks like an oasis over to your left: a pool of blue surrounded by some date palms. Do you want to go over to the oasis? Turn to 158. If you want to carry on through the pass, turn to 36. If you have one and would like to use it now, you may use your flying carpet here; turn to 4.

**********************
Yami Yugi chose not to purchase the flying carpet, so he may only choose between visiting the oasis or ignoring it and continuing through the pass.
**********************
CHARACTER SHEET
Name: Yami Yugi
VIGOUR: 22 17
PSI: 7
AGILITY: 10
Treasure: 18 Gold Pieces
Items:
-Sword
-Half a Stone Tablet
-Torch
-Gloves
-Potion of Levitation
-Potion of Swiftness [x2]
-Bottle of Water
-Desert Cloak
-Flagon of Water
-This space intentionally left blank
User avatar
JourneymanN00b
King
Posts: 5584
Joined: Fri Jul 10, 2020 8:51 pm

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by JourneymanN00b »

I vote to check out the oasis.
Say No To Fascism. The left is the one true way to go.
User avatar
Beroli
Prince
Posts: 3691
Joined: Tue Jan 18, 2022 1:26 am

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by Beroli »

I did not call it where the boy was concerned.

Go over to the oasis and hope there are clues if it's poisoned.
User avatar
deaddmwalking
King
Posts: 5362
Joined: Mon May 21, 2012 11:33 am

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by deaddmwalking »

If it's any consolation, I think you were supposed to think it was a setup, and when you were jumped be sure of it until - SURPRISE - he helps eliminate part of the opposition. Remind me to share an encounter that is sort of the opposite when this is all over.

158
The oasis looks very tranquil, a gentle breeze plays over the date palms, their shade beckoning you from the desert sands. Gabbad mutters something about the Lost Quarter being full of magical sprites and monsters. You can see a single line of footprints leading to the edge of the water, but none returning. If you would like to carry on without any more water, skirting the pass, turn to 164. If you would like to go up to the oasis, turn to 97.
-This space intentionally left blank
User avatar
JourneymanN00b
King
Posts: 5584
Joined: Fri Jul 10, 2020 8:51 pm

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by JourneymanN00b »

I vote to go up to the oasis and see if we can't just visit it without getting any water.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
King
Posts: 7128
Joined: Thu Sep 29, 2016 3:30 pm

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by Thaluikhain »

To the oasis!
User avatar
deaddmwalking
King
Posts: 5362
Joined: Mon May 21, 2012 11:33 am

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by deaddmwalking »

97

Just as you reach the edge of the water, you notice that it is not water at all, but some strange ectoplasm. Looking down into its depths, you see a hideous face with hundreds of eyes and thousands of razor-sharp teeth staring up at you. The ground around you begins to heave and suddenly the monster bursts upwards, scattering trees and skeletons all around you. This is going to be the toughest fight of your life. You will only be able to FLEE if you have a potion of swiftness. If you have one such potion and want to use it, leaving Gabbad behind, turn to 107. If you have two such potions and want to give one of them to Gabbad to drink, turn to 115. If you want to try fighting the monster, turn to 83.

Image
-This space intentionally left blank
Thaluikhain
King
Posts: 7128
Joined: Thu Sep 29, 2016 3:30 pm

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by Thaluikhain »

Hmmm...looks like some interesting ruins in there, half vote for staying and fighting.
User avatar
JourneymanN00b
King
Posts: 5584
Joined: Fri Jul 10, 2020 8:51 pm

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by JourneymanN00b »

I also vote to stay and fight.
Say No To Fascism. The left is the one true way to go.
User avatar
Beroli
Prince
Posts: 3691
Joined: Tue Jan 18, 2022 1:26 am

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by Beroli »

Toughest fight of our life? Let's both drink the potions.
User avatar
deaddmwalking
King
Posts: 5362
Joined: Mon May 21, 2012 11:33 am

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by deaddmwalking »

Yami Yugi has seen monsters before, and not everything is as tough as it looks. Yami Yugi gambles his life that he can defeat this creature.

83

The monster towers over you, its ghastly maw stretched open, waiting to rend you into a thousand pieces with its razor-sharp incisors.

OASIS MONSTER VIGOUR 15

Roll two dice:
Score 2: The monster swallows you whole; your adventure ends here.
Score 3 to 6: The monster catches you with its sharp teeth; you lose 3 VIGOUR
score 7 to 12: You hit the monster; it loses 3 VIGOUR

If you win, turn to 5.


Round 1: 6 (5,1) Yami Yugi is at 14 VIGOUR
Round 2: 10 (5,5) The monster is at 12 VIGOUR
Round 3: 5 (4,1) Yami Yugi is at 11 VIGOUR
Round 4: 8 (5,3) The monster is at 9 VIGOUR
Round 5: 8 (6,2) The monster is at 6 VIGOUR
Round 6: 10 (6,4) The Monster is at 3 VIGOUR
Round 7: 6 (5,1) Yami Yugi is at 8 VIGOUR
Round 8: 7 (6,1) The monster is slain




Fight Narrative:
The creature rears up from the landscape, revealing a pit-like mouth with rows of razor sharp teeth, but you dodge away from the orifice forcing the creature to heave and writhe forward trying to suck you into its gaping maw. A stone heaved into the air by the creature's lumbering movement gashes your forehead and you're blinded for a moment. You raise your sword in the direction it must be coming and are rewarded with a surprisingly high-pitched yelp of pain, but one of the teeth must have slashed your leg for you can feel a burning pain. You begin circling the creature, trying to stab at it anywhere except the mouth, but the head twists in a full circle and then continues on a second rotation without slowing or stopping. Each time the teeth catch up to you you feel another flash of pain, but you're fast enough....barely. Finally, the creature collapses. You stare at it as the monster deflates like a burst balloon and oozes back into the sand. You grab the old man’s arm and lead him back towards the pass. It looks like you are going to have to risk going through it.

Turn to 36.

36

You notice that there are a number of human skeletons lying in the rocky gorge. You set off cautiously down it. Suddenly you hear a low animal growl, and there is a blurr of movement ahead of you. You see two swiftly moving jaguars heading towards you over the rocks. Have you a - Potion of Swiftness? If you have, turn to 77. If you haven't, you will have to fight (turn to 125).

Yami Yugi has a potion of swiftness. After defeating an animated oasis I'm not sure he would fear a jaguar, but it doesn't ask 'does he want to use one'.

77

How many Potions of Swiftness do you have? If you have two, you give one to Gabbad. Turn to 293. If you have only one, turn to 196.

Again, Yami Yugi has two and it does not matter whether he prefers to save the old man or not.




Image

293

You both drink the potions and start to run. You easily outstrip the jaguars, and are pleased to see Gabbad still at your side. You run for a couple of miles and eventually find yourself at the end of a long avenue of sphinxes. You can see a small pyramid in the distance, with a larger hill standing behind it. You pass down the avenue and see a small building in front of the first pyramid. Suddenly Gabbad stumbles against you and falls to the ground. The heat has taken its toll on the old man and he has died of exhaustion. Sadly you bury him, but know you must continue with your task before you meet the same fate. You enter the building through a low door. Turn to 35.


35

You are in a circular room. It is illuminated by a single beam of light descending from a small hole set into a domed ceiling. At the centre of the room is a plinth with a stone statue representing one of the ancient pharaohs standing on it. A single gem has been set into the place where its eyes ought to be. There are a number of stylised representations of the gods of Khem painted on the walls. A number of skeletons lie around the floor. They are clad in armour and clutch weapons in their bony hands. They have been riddled by arrows. Do you want to look for a secret exit from this room? Turn to 180. Or do you want to wait for a few minutes and see what happens when the beam of light hits the statue at midday? Turn to 176.



CHARACTER SHEET
Name: Yami Yugi
VIGOUR: 22 8
PSI: 7
AGILITY: 10
Treasure: 18 Gold Pieces
Items:
-Sword
-Half a Stone Tablet
-Torch
-Gloves
-Potion of Levitation
-Potion of Swiftness [x2]
-Bottle of Water
-Desert Cloak
-Flagon of Water
-This space intentionally left blank
User avatar
Beroli
Prince
Posts: 3691
Joined: Tue Jan 18, 2022 1:26 am

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by Beroli »

Iomedae. We saved him from a toothy thing and from a jaguar and he went and died anyway. I hate when games do that.

Wait to see what happens when the beam of light hits the statue.
Thaluikhain
King
Posts: 7128
Joined: Thu Sep 29, 2016 3:30 pm

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by Thaluikhain »

Oh...was hoping to save the potions and to check out the monster's place, but...grr...stupid potion and companion taking regions.

We have no reason to wait until the sunlight moves across things, but, presumably it will do something, so wait.
User avatar
JourneymanN00b
King
Posts: 5584
Joined: Fri Jul 10, 2020 8:51 pm

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by JourneymanN00b »

I vote to wait for a few minutes and see what happens when the beam of light hits the statue at midday.
Say No To Fascism. The left is the one true way to go.
User avatar
deaddmwalking
King
Posts: 5362
Joined: Mon May 21, 2012 11:33 am

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by deaddmwalking »

176

You wait in the stifling heat; no sound breaks the utter silence of the desert. Suddenly there is a blinding flash of light as the sun strikes the gem set into the statue’s forehead. Shielding your eyes from the intense glare, you see a panel slide up in the wall, and you step through it quickly. You find yourself in a granite vaulted chamber. A corridor leads off to the north into the darkness. You light a torch and set off up it. Turn to 283.

283

You pass down the corridor, grateful for the light shed by your torch. The air in the underground passageway is close and musty, as if it hadn’t been disturbed for a thousand years. Eventually you realize that the corridor must be leading you right under the hill at the back of the large pyramid. The hill is, in fact, a gigantic pyramid, that of the Lost Pharaoh, Kharphut the Mighty! The corridor begins to sport crumbling tapestries on its walls. Soon you can make out dusty alcoves filled with crumbling armour and junk behind the tapestries. Turn to 279.



Image


279

To your amazement, you hear voices coming from behind a bend in the corridor-in front of you. Whoever is speaking are coming towards you. Do you want to extinguish your light and hide in one of the alcoves? Turn to 235. Or will you advance boldly down the corridor? If so, turn to 145.
-This space intentionally left blank
Thaluikhain
King
Posts: 7128
Joined: Thu Sep 29, 2016 3:30 pm

Re: Let's Play - Curse of the Pharaoh (Golden Dragon Fantasy Gamebook 5)

Post by Thaluikhain »

Extinguish and hide.
Post Reply