Entering the north-west tower, you are confronted by a door of solid, iron-bound oak, which is firmly locked. However, the sound you make as you try the handle alerts the person imprisoned within to your presence.
A haggard face appears at the small barred window in the door, set amidst the tangle of an unruly grey beard, while a pair of red-rimmed eyes peer out at you. As they focus on you, a wild smile spreads across the face and a cracked voice says, “Stranger, are you here to save me?”
“Who are you?” you ask.
“My name is Venceslav, and this castle once belonged to me – that is until the Snow Queen seized it from me and turned the members of my court into those ice sculptures you must have seen in the courtyard. Let me out and together we can rid ourselves of the usurping ice-witch!”
If you want to release the prisoner, turn to 72. But how do you know if he’s telling the truth? If you would rather leave him locked in the prison-tower, turn to 14.
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