[Dom3] Draft: Etimhara Victorious

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DrPraetor
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Post by DrPraetor »

No question there are enough choices left to make a viable nation. I'm also not happy with adding another player; I don't want to be a hard ass about it, but the whole thing is too complicated already. I'm curious about what Akula/Odezd would take, though.

Etimhara takes:
Trident Knight 1410 (Oceania)

Just so I can get in the water.
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Post by Akula »

Well, since a couple of people are against it, and I am not keen on ramming myself down people's throats, I'll withdraw my interest. You all have fun now. For what it is worth, I did post this on page one, two posts after Shiritai signed up:
I would be interested in playing, but I can't commit to 24 hour hosting schedules for another month, my schedule involves being away from a dominions computer from 9am to 9pm on tuesdays and thursdays. Depending on how long this takes to get set up, this might be a nonissue.
I never received a response.

I might edit in my hypothetical choices here in the future.
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Post by Shiritai »

Huichan picks White Centaur 769 (Pangaea)
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Post by K »

Daoine Sidhe 849 (Eriu)
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Post by Username17 »

K wrote:Daoine Sidhe 849 (Eriu)
Crap. Well, I still need a stealthy melee trooper:

Nimtir drafts the Warden of Avalon.

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Post by Winnah »

Guardian 66
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Post by K »

Have we decided what the national heroes are going to be?
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Post by angelfromanotherpin »

Poison Slinger 503 (Ctis)
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Post by Winnah »

Most of the middle-era heroes while technically not unique, do have a unique name and backstory in their text. It might be wierd to have 3 different versions of Abasi, running around, for example.

There are a few multi-heroes with a slightly more vanilla description and random name, just not that many in the middle era (Master of the Games, Fianna, Knight of the Stone). You might be able to pad out a list of heroes this way by drawing similar units from another era, like the Bogatyr from Bogarus or the Gladiator Champion from EA Ermor.
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Post by Username17 »

K wrote:Have we decided what the national heroes are going to be?
Everyone needs to get the same heroes because there wasn't a hero draft. Further, it would be really unfair if a national hero gave some magical diversity that one player had drafted to get and another player had not.

So preliminarily:
  • Hero1: Green Knight (376)
  • Hero2: Hero (378)
  • Hero3: Hero (866)
  • Hero4: Heroine (381)
  • Hero5: Hero (952)
  • Hero6: Fir Bolg Hero (1777)
  • MultiHero1: Knight of the Stone (58)
  • MultiHero2: Bogatyr (1957)
Have to check that none of those have the super-secret "unique" tag that would make another player lose their hero if your hero showed up. If anyone wants one of the non-caster heroes to be on the list instead of those guys, I'm all ears.

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Post by Winnah »

I think the Einhere hero (544), Farbaute, is pretty cool. Massive berserk bonus, plus I seem to remember him hosting a drinking competition in a random event. I won't get my panties in a bunch if he is not included though.
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Post by K »

Some non-magic hero suggestions:

Asterios, Monster in the Maze
Menopathos, White Minotaur
Rago, Rage Lord
Ram's Head, White Satyr

Alternately, we could just give out Wizards. They'd be diversity picks for everyone.
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Post by DrPraetor »

Obviously, if you have cheap/weak/non-diverse mages, then wizards are better for you, while they'd be worse for me who has strong/expensive/diverse mages :).

A lot of the guys on your list (the Green Knight, the 378, 506 and 866 and 952 heroes, the 381 and 507 heroines) *are* unique. So that's no good.

Okay, let's look at the total unit list. What do we want? We want no magic, we want non-unique, we want high leadership, we want high hit points, we don't want magic beings or cold bloods or anything like that, we don't want sacred units or pretenders, and we don't want units that were available as choices above.

This gives us the following list of heroes which are totally insane, so we should use them:
  • Lord of Fertility (965)
    Sleeper (559)
    Warmaster (118)
    Knight of the Stone (58)
    Veliki Knyaz (1916)
    Gate Lord (1446)
    Khan (930)
    Catoblepas (1290)
    Asmeg (1001)
    Tribuni (1870)
    Ettin (488)
That's too many - and the Lord of Plenty and Catoblepas are clearly monsters, and not heroes. Apparently, the Warmaster is a hidden unit ID that appears only when Warlords become prophets, so we don't want that.

Looking a bit further down on the list, there are some LA commanders that would make decent, non-breaking heroes.

Honestly, I'd suggest this:
Hero1 - Admiral (1030)
Hero2 - Drake Lord (1451)
Hero3 - Khan (930)
Hero4 - Knight of the Stone (58)
Hero5 - Asmeg (1001)
Multihero1 - Sleeper (559)
Multihero2 - Ettin (488)

The Admiral can sail, which is fair as a power for heroes to get.
The Drake Lord is a dude with a drake he rides - that's a hero schtick right there.
The Khan is a prince from a mysterious foreign land, and he kicks ass. Fine hero there.
The Knight of the Stone does what he does, and isn't unique.
The Asmeg is actually kinda lame, being as he loses in a fight to an Emerald Lord in spite of being sz 3.
The Sleeper is a hero of the ages, that's fine.
The Ettin is almost a monster, but he's perfectly thuggable and actually a decent giant chassis.

Honorable mentions go to:
Catoblepas, Gargoyle.
Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Username17
Fuck off with the pony murder shit. --Grek
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Post by Winnah »

DrPraetor wrote: A lot of the guys on your list (the Green Knight, the 378, 506 and 866 and 952 heroes, the 381 and 507 heroines) *are* unique. So that's no good.
They're technically not unique. They have unique names, but not the unique tag and all that entails. You can create a spell to summon them, for example, and they'll keep appearing, which a unique unit, like Elemental Royalty or a Grigori, will not do. Those units either disappear in a puff of smoke or fail to answer the call.

I like the idea of special/uncommon units as heroes though. I mean, who's going to turn down a friendly Ettin?

In any case, I've said more than enough about heroes. Happy to go with whatever people settle on.
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Post by Korwin »

Knight of Avalon 64 (Man)
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Post by Zinegata »

Don't have the game with me at the moment to look at stats, but...

Is the Black Hunter size 6? Looking for an Elephant counter.
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Post by Winnah »

Zinegata wrote:Don't have the game with me at the moment to look at stats, but...

Is the Black Hunter size 6? Looking for an Elephant counter.
Yes. As is it's second, riderless form.
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Post by Zinegata »

Woohoo. Giant spiders for us then.
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Post by Winnah »

I'll put my PD testing in spoilers, so as not to obscure Zinegata's pick.
Manditou -fine
Sachs-Fine
Nimtir-Fine
Tzimsan-Fine
Etimhara-Fine
Carthacia-Fine
Amblis-Flagellants do not appear
Huichan-Atlantean Militia do not appear
Uvolge-Caelian Infantry do not appear

The units that do not appear are all primary province defence and are supposed to appear at a ratio of 20 units per 10 PD. Higher or lower values, they all appear, PD does not like the number 20 for some reason.

Suggested 'fix' would be to increase the number of these units to 21 per 10 PD.
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Post by Username17 »

I would like the heroes to be upkeep free. Which means not a Drake Lord. Or if a Drake Lord, then it would be modded to gcost 0, which I guess we can do. I do see peoples' points about not wanting units that specify a name in their writeup (especially as being that they are heroes for other nations than their originals, I think they'll end up with names that are different from their descriptions).

But sure, if people want to use crazy units, how about:
  • Kenzoku (2096)
  • Bane Lord (998)
  • Gargoyle (542)
  • Ettin (488)
  • Troglodyte Lord (1461)
  • Basalt Queen (1695)
  • Demonbred (1537)
  • Gandharva (1335)
The Basalt Queen and Troglodyte Lord need to be copystat units with gcost 0. But basically you get a pile of thuggable units with variable abilities, but none of them have any magic that everyone doesn't already have. The Basalt Queen is a priestess, but everyone has a Prophet.

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Post by Username17 »

Winnah wrote:I'll put my PD testing in spoilers, so as not to obscure Zinegata's pick.
Manditou -fine
Sachs-Fine
Nimtir-Fine
Tzimsan-Fine
Etimhara-Fine
Carthacia-Fine
Amblis-Flagellants do not appear
Huichan-Atlantean Militia do not appear
Uvolge-Caelian Infantry do not appear

The units that do not appear are all primary province defence and are supposed to appear at a ratio of 20 units per 10 PD. Higher or lower values, they all appear, PD does not like the number 20 for some reason.

Suggested 'fix' would be to increase the number of these units to 21 per 10 PD.
That sounds like a syntax error rathat than a number error. Nimtir has Tien Chi archers showing up at 20 per 10, right?

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Post by Winnah »

FrankTrollman wrote:
That sounds like a syntax error rathat than a number error. Nimtir has Tien Chi archers showing up at 20 per 10, right?
Yes. Wierd. I'll double check everything and try again. I've already corrected a few errors, so it would be best to be thorough.

edit: Ok got it to work...Values of 20 are apparently acceptable. I don't know why this works, but I swapped the #defunit1 & #defmulti1 values around with the other base unit, and it fixed the problem. Tests ran fine for PD values of 10 and 25, I did not test any other variations. Updated the template on page 3.

As a note, PD will ignore decimal points. 3.5 per 10 = 3 per 10.
Last edited by Winnah on Wed May 02, 2012 6:02 am, edited 2 times in total.
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Post by Tador »

Amblis takes Son of the Sea as his Pretender.
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Post by Tador »

@winnah have you tested it with "," as dezimal typo ?
in europe this is more used often its only an idea.
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Post by Zinegata »

The Mercenary Company of Sachs takes:

Blood Fountain
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