I disagree. People are totally capable of not learning from their experiences. If I'm playing Serena the Pyromancer, it is quite plausible that when the ranger is lecturing everyone on how build a snow cave or the difference between a seasonal tarn and one that stays year-round, her eyes glaze over and she distracts herself reminiscing about the time she burned down a wizard's library to get rid of all the nonmagic books she didn't care about and streamline looting.CatharzGodfoot wrote:Frank, a player should not have the choice of keeping her character from learning from her experiences. If she does an arctic exploration adventure, she shouldn't be able to choose to trade all of that geographical, ecological, and survival knowledge for research or arcane lore.
FrankTrollman wrote:I can't agree to that. A class feature is intrinsic to the character, an item is by definition extrinsic. As a player you should have more control over intrinsic factors and less control over extrinsic factors.CatharzGodfoot wrote:There should be no more or less expectation of being able to choose your own class features as you level up than being able to choose you items.
For example: as a player character you have skill points. You are 100% in control over how those are spent. As a party you find a Blood Mace. As a player character you have one vote in 3-6 over who gets the Blood Mace. Because the skill points are intrinsic and completely controlled by you and the Blood Mace is extrinsic and only partially controlled by you.
I really don't see how it is even possible to claim otherwise. People who say that they should have the same rights to their furniture as they do to their own bodies are weird beyond belief. You have more rights to yourself than to your stuff. There isn't any possible argument otherwise.
-Username17
If the character wanted to increase research and arcane lore, she should have chosen to go on a dungeon crawl in the Great Library of Ilsensine or something.
That said, it's reasonable to allow PCs to both learn from their experiences (GM/collaboratively determined advancement) and assumed regular practice (player-determined advancement). If the character was studying her tomes and doing a bit of magic research during her downtime in the arctic (for example, while preparing spells), it would be totally reasonable for her to improve in all of the above skills.
When Serena falls through thin ice crossing the lake to get to the Blue Crystal Palace, she can totally learn nothing practical from the experience and risk repeating it a short while later. Serena is quite content to learn nothing more sophisticated than "I hate the North. It is cold". It is highly likely that, regardless of the environment she passes through, she will put her skill advancement points into the skills she personally cares about. Like sleight of hand, so she can do party tricks with balls of semisolid flame.