CapnTthePirateG wrote:Four spell schools? What the shit?
Is that a prestige class or alternate wizard? And these are the only features?
It's one of those alternate wizard archetype feature thingies. Here's the rest of the features
"Arcane Gun (Su): The spellslinger gains the Exotic
Weapon Proficiency (firearms) feat, and one or two of his
firearms can be arcane guns. Arcane guns are normal onehanded
or two-handed firearms in the hands of others,
as they were normal firearms before the spellslinger
imbued them with magic. In a spellslinger’s hands, they
both fire projectiles (bullets and pellets) and cast magic.
At 1st level, the spellslinger decides whether he wants to
have one or two arcane guns at a time. If the spellslinger
chooses to have only one arcane gun at a time, spells fired
through the arcane gun that require an attack roll have a
×3 critical hit multiplier."
"A spellslinger can cast any ranged touch attack, cone,
line, or ray spells through his arcane gun. When he casts
through the arcane gun, the gun’s enhancement bonus (if
any) is a bonus to the spell’s attack rolls or to the spell’s
saving throw DCs. Yet there are dangers inherent to this
method. If any of the spells’ attack rolls result in a natural
1 (a misfire), or a natural 20 is rolled on any saving throw
made against the spell by a target (an overload), the arcane
gun gains the broken condition. If the arcane gun already
has the broken condition, the gun explodes. When a gun
explodes, it lets loose a blast of force, or if the spell has
the acid, cold, electricity, or sonic descriptor, it deals that
type of energy damage instead. In the case of spells with
multiple descriptors, roll randomly among the descriptors
to determine the type of damage dealt by the blast. The
blast is centered on a single intersection within the
spellslinger’s space (spellslinger’s choice) and deals 1d6
points of the appropriate energy damage or force damage
per level of the spell cast. Any creature within the blast
other than the spellslinger can make a Ref lex saving throw
to halve the damage. The Ref lex save DC is calculated using
the spell level of the spell being sacrificed."
"A spellslinger can attune his arcane guns at the start
of each day. That attunement lasts until the spellslinger
attunes to a new gun, even if a formally attuned gun is
destroyed. This ability replaces arcane bond.
Gunsmith: The spellslinger gains the Gunsmithing
feat (see page 103) and a battered gun that is identical to
the gun a gunslinger (see page 9) gains at first level. If the
spellslinger chooses the ability to attune two arcane guns,
he still only starts out with one gun. Like a gunslinger, a
spellslinger can use the Gunsmithing feat to restore his
battered gun. This ability replaces scribe scroll."
In all fairness some of it's not bad, it's just not worth banning four damn schools for what's mostly just a few neat flavor abilities and saving a few feats. Also the artwork for it is funny as hell, it looks like someone's Shadowrun character dumped in a D&D book.
And don't even get me started on the monsters resisting your gun so hard it explodes bullshit...