I guarantee you that it took more effort to make this thread than to just ask your players not to be dicks. Fuck, you could just throw down the tomes and be pretty happy as far as balance is concerned. The problem here is not that there aren't balanced rules out there (the tomes are stickied at the top of this forum, E6 is OGL). The problem is that you are not creative in your storytelling. If you were creative, there would not be a problem.Lance Twillman wrote:I've been designing games for 35 years. Changing the rules, for me at least, is actually a lot easier than putting together a module every week.ubernoob wrote:Changing the rules is WORK and obviously that's the hardest one. Take the easy method (ask using the magic word).
My newest group of players have never played 3.x. So it's not like they'll miss the spells I take out. And we've already clearly established that 3.x didn't put any thought into balance at high levels. So it's not like I'll "ruin" the game balance by removing some spells.
Removing things is the easiest way to change rules...
By the way, can I see a list of your writing credits? I'd like to see what kind of designer thinks making a module is hard.