I love the Gandalf/Eagles thing.Gods_Trick wrote:You have a poor GM if one KnotCut ends the game. Example given, Gandalf rides Giant Eagles to dump Ring. Seriously, I thought 10 seconds before coming up with 2 different in game challenges, and just refluffing some of the threats to be winged. Shorter game than standard since you skip the terrain hazards, but good gods, wheres the fun in making Climb checks and Fort checks like the book did?
We establish that:
A: The ring is semi-sentient/intelligent
B: It corrupts whoever holds onto it or even some who are around it
C: Saruman and Sauron are both kind of expressly looking at Gandalf, since they expect him to go for the ring.
D: 9 Nazgul on one Gandalf is going to be a messy fight.
So Gandalf grabs the ring, takes off on an Eagle, and he either figures "fuck it, I can use this ring for myself" (Which is why he's terrified of even touching it), or if he holds off on that, he gets a crapload of Nazgul swooping down on him to kick his ass (remember, crows and birds and shit spy for both Saruman and Sauron), fight him, and take away the ring. Also remember, the King Nazgul can't be killed by a man, so a direct confrontation is going to go poorly for Gandalf. I mean, he literally dies fighting the Balrog, who is less of a threat than Sauron or the Nazgul.
The knot-cutting in Lord of the Rings was to give the ring to a nobody who didn't want power and send him off. The enemies intended Gandalf to actually make a direct run, hole up in Rivendale/Lothlorien, or go reinforce Minas Tirith.