Fixing the Fantasy of Fantasy Gaming

General questions, debates, and rants about RPGs

Moderator: Moderators

K
King
Posts: 6487
Joined: Fri Mar 07, 2008 7:54 pm

Post by K »

There is a fantasy novel trilogy where thought creates magic to a small degree, so firearms don't get used because people's unconscious fears interfere with anything that happens too fast for the eye to see or they don't understand.

So only sorcerers use regular firearms because they are the only one's who can prevent misfires and explosions, and regular people have to use expensive enchanted firearms.

It would solve problems with winning adventures with powder since it turns powder into a magic item.
Last edited by K on Sat Jan 15, 2011 10:54 pm, edited 1 time in total.
MGuy
Prince
Posts: 4871
Joined: Tue Jul 21, 2009 5:18 am
Location: Indiana

Post by MGuy »

K wrote:There is a fantasy novel trilogy where thought creates magic to a small degree, so firearms don't get used because people's unconscious fears interfere with anything that happens too fast for the eye to see.

So only sorcerers use regular firearms because they are the only one's who can prevent misfires and explosions, and regular people have to use expensive enchanted firearms.
I like this idea and I had heard it somewhere before. Do you have the name of this novel trilogy?
The first rule of Fatclub. Don't Talk about Fatclub..
If you want a game modded right you have to mod it yourself.
K
King
Posts: 6487
Joined: Fri Mar 07, 2008 7:54 pm

Post by K »

MGuy wrote:
K wrote:There is a fantasy novel trilogy where thought creates magic to a small degree, so firearms don't get used because people's unconscious fears interfere with anything that happens too fast for the eye to see.

So only sorcerers use regular firearms because they are the only one's who can prevent misfires and explosions, and regular people have to use expensive enchanted firearms.
I like this idea and I had heard it somewhere before. Do you have the name of this novel trilogy?
Black Sun Rising is the first novel of the Coldfire Trilogy.

Word of warning: the first chapter of the first book is super grimdark. I've known a couple of people who couldn't even start this excellent trilogy based on that first chapter.

It's a neat world. Space colonists crash land on a world where thought creates physical changes to a small degree to help living things. So for example, if a swamp dries up the next generation of frogs have rudimentary lungs.

So when the colonists arrive, their fears start creating demons that hunt and kill them until one crazy nutter imprints on the world his personal "magic logic" belief system so that the magic mostly now only responds to that (mostly).

Fast forward 500 years and you get a world where people still understand science, but they can't make anything too complex because people's beliefs mess with everything from engines to the weather. Sorcerers are people who the magic responds to their beliefs, and they occasionally enchant things so that the magic won't interfere with it.

The series jumps the shark somewhat by the third book, but I can say that it's a good ride for most of it. The art of the three covers is also pretty bad-ass, and when I used to play Baldur's Gate I used the imported cover of the third book for my character.
cthulhu
Duke
Posts: 2162
Joined: Fri Mar 07, 2008 7:54 pm

Post by cthulhu »

TheFlatline wrote:
PoliteNewb wrote: Loading was somewhat slow (slower than a smoothbore musket, anyway), but wikipedia cites 1 minute, and I think it was faster with patched balls.
A skilled marksman could take around three relatively aimed shots per minute with a civil war era rifle.

You get pretty damn fast if you practice consistantly.
With pre-patched balls you can fire three shots a minute with a Napoleonic war era musket. It's hard fucking going though. But you get do aimed sustained fire at 100 yards.

Demonstration here, after a TV episode thing (ignore that bit): http://www.youtube.com/watch?v=Pvc86ggLUY4

Good stuff starts at 0:40. Disclaimer: I know all the people in that video.

The problem was period training was pretty shitty, and doctrine called for minimization of the disruption to formation caused by reloading, it was generally better to hold your fire and give them a bayonet charge.
Last edited by cthulhu on Sun Jan 16, 2011 7:15 am, edited 2 times in total.
K
King
Posts: 6487
Joined: Fri Mar 07, 2008 7:54 pm

Post by K »

Why are people talking about real-world guns when the only important thing is the mechanics of the game?

It doesn't matter what guns were like at any point in history. All that matters is how good they are allowed to be in your fantasy heart-breaker if you still want people to use swords and other fantasy weapons.
cthulhu
Duke
Posts: 2162
Joined: Fri Mar 07, 2008 7:54 pm

Post by cthulhu »

Because it's pretty interesting? Plus you can adopt some lessons learnt - I personally see few reasons to make a gun much mechanically different from a heavy crossbow.
User avatar
Prak
Serious Badass
Posts: 17361
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

Yeah, seriously, most early guns can basically be pallet swapped crossbows. I mean, the biggest difference between the two, from a use standpoint, is that different crossbows require different amounts of strength to cock, where as guns don't. If one really felt a need to differentiate between crossbows and early guns, then crossbows should get strength mins, and then the advantage to a gun is no strength min, and maybe a slightly longer range.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
K
King
Posts: 6487
Joined: Fri Mar 07, 2008 7:54 pm

Post by K »

Prak_Anima wrote:Yeah, seriously, most early guns can basically be pallet swapped crossbows. I mean, the biggest difference between the two, from a use standpoint, is that different crossbows require different amounts of strength to cock, where as guns don't. If one really felt a need to differentiate between crossbows and early guns, then crossbows should get strength mins, and then the advantage to a gun is no strength min, and maybe a slightly longer range.
Ok, I'll bite on the "because it's fun" argument. I'll even add something:

Crossbows don't need a Str min because there were a variety of levers, pulleys, and cranks that people used for crossbows at various points in history. Pulling the string back with your hand was pretty rare. Most were set braced on the ground and you'd pull the string into place with a lever using your whole back strength. Even a child could do it.
User avatar
virgil
King
Posts: 6343
Joined: Fri Mar 07, 2008 7:54 pm

Post by virgil »

Prak_Anima wrote:Yeah, seriously, most early guns can basically be pallet swapped crossbows. I mean, the biggest difference between the two, from a use standpoint, is that different crossbows require different amounts of strength to cock, where as guns don't. If one really felt a need to differentiate between crossbows and early guns, then crossbows should get strength mins, and then the advantage to a gun is no strength min, and maybe a slightly longer range.
Except that guns have recoil, and if you're too weak to handle it, what little accuracy you had goes out the window. I've contemplated there being 'mighty' guns (much like mighty longbows) that have higher payload at the requirement of greater strength to handle the recoil.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
User avatar
Prak
Serious Badass
Posts: 17361
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

K wrote:
Prak_Anima wrote:Yeah, seriously, most early guns can basically be pallet swapped crossbows. I mean, the biggest difference between the two, from a use standpoint, is that different crossbows require different amounts of strength to cock, where as guns don't. If one really felt a need to differentiate between crossbows and early guns, then crossbows should get strength mins, and then the advantage to a gun is no strength min, and maybe a slightly longer range.
Ok, I'll bite on the "because it's fun" argument. I'll even add something:

Crossbows don't need a Str min because there were a variety of levers, pulleys, and cranks that people used for crossbows at various points in history. Pulling the string back with your hand was pretty rare. Most were set braced on the ground and you'd pull the string into place with a lever using your whole back strength. Even a child could do it.
True, didn't think about those, or the recoil of guns pointed out by virgil.

So, yeah, guns can basically be pallet swapped crossbows. Maybe a longer range, or slightly higher damage. If someone really wants, they can build a strength for recoil thing in, but at that point why not note various strengths required for melee weapons, too?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
cthulhu
Duke
Posts: 2162
Joined: Fri Mar 07, 2008 7:54 pm

Post by cthulhu »

The recoil from a black powder musket isn't that extreme. I can shoot one accurately, and I would doubt that I'd even qualify for str 10. The biggest issue is holding it properly.
BearsAreBrown
Master
Posts: 233
Joined: Sat Oct 09, 2010 2:38 am

Post by BearsAreBrown »

Recoil doesn't really affect the accuracy of the first shot unless you jerk the trigger. And if we figure that everyone in the world knows how to properly fight with all simple weapons then knowing how to properly fire a musket is at best a Martial weapon. The strength required to properly wield it properly is less then that of big two handed simple weapons too.
fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

Post by fectin »

Range on early guns should actually be shorter if you're going for historic agreement.

Give crossbows a STR minimum, and reloading is a full round if you don't meet it and a move if you do (using a crank vs. Hulking out on the string).
kzt
Knight-Baron
Posts: 919
Joined: Mon May 03, 2010 2:59 pm

Post by kzt »

I've read about battalions firing at another battalion at 50-100 yards and hitting like 17 guys. Who promptly charged and obliterated the firing battalion with bayonets.

"Effective" range of a smoothbore musket was at best something like 100 yards. That's where you have 50% hits.

A test vic. 1800 of infantry shooting at cavalry (1.75m x 3m targets) showed this:
RangePercentage of hits
Well TrainedOrdinary Soldiers
Soldiers
100 yards53%40%
200 yards30%18%
300 yards23%15%

Note that these are shooting at 10 foot high and 5.5 feet wide targets. Against man sized targets it's a lot suckier.
User avatar
tzor
Prince
Posts: 4266
Joined: Fri Mar 07, 2008 7:54 pm

Post by tzor »

Well, first of all, that's why you had at least two ranks of men. One rank is firing while the other reloads. Second, you also had the bowling balls ... the canon that would bounce balls along the field of comat to knock a few unlucky ones and scare the crap out of all the green men in the ranks. Third, after a few vollies from a distance (that basically did squat) the black powder "fog" was significant and made everything hard to see. Finally, those muskets had a nice reach when equipped with bayonette. The close formation set against the charge has the advantage against the rag tag charge of men moving at varying speeds. Especially when the other rank is currently firing at them.

On the other hand, there was also meritt to not shooting first ... muskets were massively short range weapons ... at short range "don't shoot until you see the whites of their eyes" they were very wicked. You charge to a group that is loaded and ready and ... well it's not pretty.
Krakatoa
Journeyman
Posts: 171
Joined: Mon Jan 03, 2011 10:09 pm

Post by Krakatoa »

Also if you're talking fantasy gaming, realism should be secondary to fun anyway. I like the way Final Fantasy XII handled guns: they never miss, but never crit, essentially like the old Magic Missile. But if you wanted to angle it a bit more realistically, you could have them be low-damage at longer ranges but really effective up close.

One thing I'd do if I were introducing early guns is have them automatically grant Quick Draw (with that gun only, if they were pre-loaded) so that you could easily pull them out and use them in close range no matter the class.
User avatar
Molochio
Journeyman
Posts: 144
Joined: Sun Jan 16, 2011 5:13 am

Post by Molochio »

I favor the notion of guns having the ability to bypass armor. That way a bullet may be dodged or deflected, but getting shot typically means you have been shot.
"Come... Submit... Obey... I am your friend and master. Your thoughts are like water to me."
User avatar
Prak
Serious Badass
Posts: 17361
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

Maybe on a crit, but I'm under the impression they bypass armour no better than arrows do, which, while they can, don't do so in D&D, and thus there's little to no reason for bullets to do so.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

Just to throw gasoline on the fire of a rather stupid argument: in forensic medicine, we consider any bullet that comes from more than 2 meters away to be "long range".

-Username17
MGuy
Prince
Posts: 4871
Joined: Tue Jul 21, 2009 5:18 am
Location: Indiana

Post by MGuy »

There's an argument anymore? I thought it just turned into a discussion about guns in general.
The first rule of Fatclub. Don't Talk about Fatclub..
If you want a game modded right you have to mod it yourself.
User avatar
Prak
Serious Badass
Posts: 17361
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

Hey, at least it's not a dick waving contest anymore...
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

Post by fectin »

FrankTrollman wrote:Just to throw gasoline on the fire of a rather stupid argument: in forensic medicine, we consider any bullet that comes from more than 2 meters away to be "long range".

-Username17
You probably also care about trajectory, where that bullet hits, and where it went. Unlike (just for example) DnD. Besides, how many range increments does forensic medicine actually have?
User avatar
Prak
Serious Badass
Posts: 17361
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

fectin wrote:
FrankTrollman wrote:Just to throw gasoline on the fire of a rather stupid argument: in forensic medicine, we consider any bullet that comes from more than 2 meters away to be "long range".

-Username17
You probably also care about trajectory, where that bullet hits, and where it went. Unlike (just for example) DnD. Besides, how many range increments does forensic medicine actually have?
Long Range, Close Range, Point Blank, and "How the hell did it it exit without entering!?"?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
TheFlatline
Prince
Posts: 2606
Joined: Fri Apr 30, 2010 11:43 pm

Post by TheFlatline »

FrankTrollman wrote:Just to throw gasoline on the fire of a rather stupid argument: in forensic medicine, we consider any bullet that comes from more than 2 meters away to be "long range".

-Username17
Which is why GURPS starts dishing firearm penalties at around 2 or 3 meters away.

Plus, if memory serves, Friday Night Firefight rules said that FBI statistics found that most gunfights took place at less than 20 feet, in poorly lit conditions, between untrained participants shooting more or less wildly, and that the first successful hit dropped the opponent even if it wasn't life-threatening.
TheFlatline
Prince
Posts: 2606
Joined: Fri Apr 30, 2010 11:43 pm

Post by TheFlatline »

Also, early guns could probably be pallet swaps with heavy crossbows without much issue. The big advantage would be mainly that you could hold 20-30 rounds without a big-ass quiver. You could also make more ammunition for a rifle faster than you could for a crossbow.

With miniballs and more advanced weaponry, I'd make attacking a touch attack instead of factoring in D&D style armor class. Guns did, after all, put an end to traditional armor.
Post Reply