That's (if that's true) because most of the German army ammunition was consumed on Eastern Front. The actual US production figures were comparable for 1944.cthulhu wrote: That's not just the most impressive victories.. that's EVERY victory. At the battle of the bulge, the US fired more shells in that sector in one month than the German army fired on the entire front in an entire year.
And, infantry discussions nonwithstanding (although some parts of it make me cry), I'll go out and say, that the general rule of WW II was that whomever could bring stronger firepower, meaning artillery + air attacks, to bear, generally dominated. And artillery fire in particular was the main killer, responsible for 60-80% of troop casualties. Being able to produce and expend about 2 times more ammunition was one of the main reasons why Germas enjoyed tactical superiority on Eastern Front in 1941-43.
Warhammer does not really reflect this. Probably because battles where an average infantrymen stands a good chance of never seeing enemy soldiers, except as corpses or prisoners, and even better chance of just dying from indirect fire without doing anything meaningful (particularly if his unit happens to be in the thick of a major assault), are not very fun to play or write about. Except, they weren't particularly smart and inventive in cooking up justifications for things being different.
So, Warhammer infantry fighting and tactics, as per Gaunt's Ghosts novels (the part of WH warfare I care about), are about on the level of Franko-Prussian war/early parts of Russo-Japanese war, really. The main killer is direct fire infantry weapons, and even these are not good enough to completely massacre sufficiently determined enemy charges. Well technically their weapons are better, of course (they do have HMGs in novels, and lasguns fire faster than bolt-action rifles), but this is nullified by the enemy soldiers mostly being superhumanly tough and/or psychotic.
Indirect fire infantry support weapons do not exist, even though in WW II light mortars were actually one the main tools of killing infantry, pinned down by fire. Artillery technically exists, but the coordination between artillery and infantry does not, neither in the form of attaching heavier weapons to infantry, nor in the form of enabling infantly to call the fire support. In fact, the only time when Ghosts got any meagninful artillery support (beyong just big guns firing the direction of the enemy in the background) was when they were send to help natives on the world, deliberately meant to ape WWI realities.
Because otherwise you'll just be blown up from beyond your pathetic range of effective fire. I've seen thesises like this a lot, and sometimes in even more sweeping form (like "tanks should not fight tanks unless something gone wrong"), but the fact of the matter is, tanks needed to fight tanks. Alot. See, say, examples of tactical episodes from:cthulhu wrote: That decision wasn't bone headed. Why attack a tiger with a sherman? You outnumber them TWENTY FUCKING FOUR TO ONE!
http://www.amazon.com/Death-Traps-Survi ... 0891416706