OK, we did our first playtest of the FF d20 rules, doing character generation and two combats today. One was a simple Rabbite Hunt, and the other was a more serious PCs vs. some zombies and some NPCs with character classes. Here's the things which jumped out at me:
* I like where the skill bonus abilities are going - the Monk's jumping ability was sufficiently significant to warrant a different fighting style.
* With so many fewer to-hit bonuses being handed out, players were far more aware of situational modifiers. Characters grovitted over higher ground, flanking, cover, etc. far more than they usually do - which I think is a good thing.
* With the increase in weapon damage and healing effectiveness - people used healing spells in combat. And not because they were stupid, either.
* The Monk isn't good enough, and needs to do more damage - Major revisions coming for that class.
-Username17
First Playtest Results
Moderator: Moderators
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- Apprentice
- Posts: 84
- Joined: Fri Mar 07, 2008 7:54 pm
Re: First Playtest Results
Let us know how it turns out, Frank!
-Jack
-Jack
Re: First Playtest Results
Hmm. I always jockey for situational modifiers...
Anyhow, when are you going to playtest on this side of the hill, Frank?
Anyhow, when are you going to playtest on this side of the hill, Frank?
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- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Re: First Playtest Results
OK, new observations:
* White Mages need to be able to Lay on Hands much more frequently. Much more frequently. I'm thinking of making it unlimited use, actually.
* We gave Monks access to a stunning attack every single attack they ever make. It wasn't enough. So we gave them a "Cleave Plus" ability, where they could attack another target if their target was stunned or helpless after their death. That worked OK.
* Decreased mobility from using super heavy armor seems to not be worth it - I'm still working on those values. Currently, the degree of protection you can claim from your armor is strength based - which sounds like it might make Strength take over the world, but so far it has not seemed to.
-Username17
* White Mages need to be able to Lay on Hands much more frequently. Much more frequently. I'm thinking of making it unlimited use, actually.
* We gave Monks access to a stunning attack every single attack they ever make. It wasn't enough. So we gave them a "Cleave Plus" ability, where they could attack another target if their target was stunned or helpless after their death. That worked OK.
* Decreased mobility from using super heavy armor seems to not be worth it - I'm still working on those values. Currently, the degree of protection you can claim from your armor is strength based - which sounds like it might make Strength take over the world, but so far it has not seemed to.
-Username17