Sigil's Tome PDF

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
User avatar
Sigil
Knight
Posts: 472
Joined: Thu Jan 17, 2013 4:17 am

Sigil's Tome PDF

Post by Sigil »

Sigil's Tome PDF
A new attempt.

Preview Image:
Image
I've started a personal attempt at making a nice, print worthy, Tome PDF. I'm using it as an opportunity to learn visual design and to simply practice writing. I also just really want a version of the tomes that I could consider complete and give to a new player to learn how to play.

I've finally got enough material that it's worth putting up for discussion, suggestion, and critique. It's extremely work in progress, I wouldn't even consider it a first draft at this point, it's simply incomplete.

That said, you view or download the PDF in it's current state here:
https://drive.google.com/file/d/16_wSUE ... sp=sharing

Here is a (rough) outline of what I intend to include in the PDF eventually:

Code: Select all

I) Introduction
	-Give a (very) brief history of the tomes
	-Purpose of book
	-Explain the core mechanic
	-Prepare new readers to read the rest of the book

II) Character Creation
	-Explain concept of player character briefly
	-Explain why it's important to put at least minimal effort into character creation
	-Overview of the stages of character creation for beginners (should chapters be rearranged in this order instead of hewing to the traditional RPG book order?)
		=Concept
		=Class and ability scores
		=Race, Culture, Background
			=Race has now been divided into two parts, race and culture. Race gives the aspects that are determined by physiology. Culture gives the cultural aspects like weapon proficiencies or certain skill bonuses. Backgrounds are just normal tome style backgrounds, except some of them are cultures now.
		=Feats, skills, talents

III) Race, Culture, & Background
	-Explain how to read race, culture, and background entries.
	-Races: Every character gets a =2 ability score bonus that can be applied to any ability score not already modified by race.
		=Aasimar 
		=Drow 
		=Dwarf 
		=Elf 
		=Gnoll 
		=Gnome - I never liked gnomes, make them mole people?
		=Goblin 
		=Half-Elf 
		=Halfling 
		=Human 
		=Iron Forged - Warforged with the serial numbers filed off
		=Kobold 
		=Leonin - Lion People
		=Lizardfolk 
		=Minotaur 
		=Orc - Make them pig people again, no more half orcs.
		=Ratfolk - I just like ratfolk
		=Sprite - People want a fey and the feytouched is a lame half-race. Write a paragon class that turns them into sprites.
		=Tiefling 
		=Tengu 
	-Cultures: Most races are presented as having one or more associated cultures. Any character of any race can have any culture, but they get a single bonus talent of their choice if they pick an associated culture. This is to make people feel like they don't have to dumpster dive for the "best" culture for their character, and make it make sense for most characters of a race to be of their normal culture mechanically.
		=Right now I'm trying to work with the balance point of a culture being worth =2 to two skills and one or two shitty 3.5 feats. Everything is still a first draft.
	-Background: Just tome backgrounds, though some of the original ones will be subsumed by cultures. Some people think moil wrought is "too good" for a background, need to codify what a background is worth.

IV) Classes
	-Explain what the types of classes are, even if not presented here, so that new players understand what types of future advancement paths are available.
	-Explain how to read a class entry.
	-Haven't decided on a class list for the "core" classes yet, and it's not even very important right now. Want to have about 10 core classes.

V) Skills and Talents
	-Skills: Probably something similar to Kaeliks skill groups.
	-Talents: Talents are going to be things you can spend a single skill point on and just have. At first level all characters get a number of bonus talents equal to their Int mod. They're meant to represent things that are minorly useful but that not every character should have automatically.
		=Skills that used to be talents: Appraise, Knowledge, Craft, Perform, Profession, Speak Language, Use Rope
		=3.5 Feats that are now talents&#58; I haven't really looked hard honestly, but shit like track or that one that let you use handle animal to train any <3 Int creature.
		=Other things that are now talents&#58; Armor Proficiency, Weapon Proficiency, literacy, poison use, trap finding.

VI&#41; Feats
	-I know some people have moved away from it, but scaling feats are a big part of what the tome &#91;i&#93;is&#91;/i&#93; to me, so that's what I'm goign with.
	-Need a good line of &#91;Magic&#93; feats that scale with spell slots to round out the options.
	-Kaeliks errata'd Metamagic

VII&#41; Equipment
	-Essentially the equipment chapter as presented in the other Tome PDF &#40;rev 139&#41;, but with a few things added
	-Put wealth by level here
	-explain the pre-wish and post wish economies
	-Red Rob's simplified tome armor
	-And updated version of my &#91;url=http&#58;//tgdmb.com/viewtopic.php?p=134512#134512&#93;tome weapon sizing&#91;/url&#93;
	-Pretty much the SRD mundane equipment
	
VIII&#41; Combat
	-This is esentially done, and will be used mostly as-is from the other Tome PDF since I already put the effort into combining combining it once.

IX&#41; Adventuring
	-Most of the SRD adventuring section is probably fine, just errata some stuff
	-rewrite the section od damaging objects

X&#41; Leadership & Ownership
	-Leadership needs a complete rewrite and its own chapter, it's a constant thorn in the side of d20 adaptions.
	-Standardize what sort of directly controlled companions you get into categories.
		=You can get one companion &#40;a CR = character level - 2 creature&#41;
		=Any additional cohorts get turned into cohorts &#40;some even lesser creature&#41;
	-The benefits of leadership need to be more abstract. It's not actually useful to have a table telling you how many 1st level warriors you can call up, what is useful is...
		=Knowing how much "work" your followers can put out in a given period of time
		=Wheter they make you a profit or cost you upkeep and how.
		=what that "work" can be exchanged for. Can they make you items? Can they locate things for you? Can you formulate a plan where they drop in siege engines through portals retroactively by you spending abstract points and saying "I planned this all along"? These things need answers.

XI&#41; Paragon and Prestige classes
	-literally just decide on what classes should be here and put them in

XII&#41; Magic
	-Just update the SRD magic chapter with errata &#40;kaelik and other&#41; and additions
	-Explain how spheres work

XIII&#41; Spells
	-Oh boy am I not looking forward to this.
	
Appendicies
	-appendicies will be worked on, if at all, when I feel like the main PDF is done enough to be considered 1.0 complete

A&#41; Monster stuff
	i&#41; Base classes designed to be the chassis for monsters, such as the fiendish brute.
		-Reduce them to non-type specific classes &#40;eg brute, harrier, skulk, etc&#41; and offer themed packages?
	ii&#41; Monstrous feats
	iii&#41; Monstrous PrCs
	iv&#41; Additional rules dealing with monsters?

B&#41; "Quadratic Warriors and Linear Wizards"
	-Because the name amuses me.
	i&#41; Base classes that are complicated martial characters with a lot of options.
	ii&#41; Base classes that are tightly focused "wizard" type characters such as a fire mage or storm lord &#40;although not thos classes as is&#41;
	
C&#41; Celestial Codex // Fiend Folder
	-expand on the cool outsider player options
	
D&#41; Book of the Dead
	-Here's where tome of necromancy stuff and other things in that vein that didn't make it into the core book would go.
Status of content already in PDF:
I list what feedback I feel I especially need, but welcome feedback on all aspects of the document.

Chapter I: Introduction
First draft, usable as is.
[*]Feedback Desired: Opinion on wording; is my brief summary of the history of the tomes factually correct?; do my new definition of terms work and not conflict with the established mechanics of 3.5e as presented in the SRD except where they're clearly intended to do so?

Chapter II: Character Creation
First draft.
[*]Feedback Desired: Does this chapter actually present character creation in a manner that a new player will understand it?; Do ability scores actually need their own chapter, or is their inclusion here fine.

Chapter III: Race, Culture, & Background
Incomplete. I have decided to separate races as presented in most d20 games into two parts, race and culture. All races are not yet present, all cultures are not yet present, no backgrounds are present. I need to write or steal physical descriptions for every race. I need to write and expand on the racial backgrounds in interesting ways.
[*]Feedback Desired: Everything. Is the list of races, as presented in the outline above, acceptable?; are you okay with the changes to how characters gain languages at first level?; everything.

Chapter IV: Classes
Example. This was the first part of the PDF that I did, and did so to help me hammer out a consistent style. Visually, it is the most complete section of the PDF.
[*]Feedback Desired: Style.


FAQ:
Some questions I expect people will ask.

Why a PDF?
[*] I want to learn how to design and publish and RPG/RPG Supplement.
[*] I want to be able to have The Tomes printed and bound when I'm done, it deserves it.
[*] I want to supply print ready PDFs to the community so that members, they too deserve it.

Do you plan on including everything Frank & K wrote?
No. I want to edit that material and combine it with community material and my own writing to make a product equivalent to a PHB & DMG. I want to be able to hand this to a new player and have them learn how to play on their own with no special knowledge.

How much of your own material are you writing for this?
Enough to make to complete it and enough to replace the things I hate the most about 3.5. I understand that not everyone will regard everything in this PDF as "canon" for the tomes. I'm fine with that, there is no other way.

Do you need help?
In some ways. I plan to edit everything on my own, I want to maintain control of that aspect. I will, though, gladly accept input and suggestions. I will accept decent art in a similar black-ink engraving style to the images already in the document (You can probably tell some of it is placeholder). I'll accept new community material. Etc.

You've included something I wrote, can I have credit?
Yes, obviously. I'm going to credit all the material I can on a credits page. I may miss credits because of the nebulous nature of how content gets passed around, just let me know.

You've included something I wrote, I want it out!
Sure, not a problem. If I've included something you wrote that isn't purely mechanical rules, and you don't want it in there, let me know and I will take it out.

Are you going to sell this?
I've thought about how I would do that. Would I keep the profit? Could I set it up so there was no profit? What if there was profit and I didn't want to keep it? In the end I decided I wouldn't feel good about doing so because of how much community material it will, invariably, contain. I will eventually have one printed for myself through some print on demand company, it's one of the reasons I'm doing this. Once I have done this successfully, I will post the files necessary for you to do so yourself and a guide on how to do so.
Last edited by Sigil on Thu Jul 12, 2018 12:58 am, edited 3 times in total.
User avatar
Sigil
Knight
Posts: 472
Joined: Thu Jan 17, 2013 4:17 am

Post by Sigil »

Reserved for future use.
...You Lost Me
Duke
Posts: 1854
Joined: Mon Jan 10, 2011 5:21 am

Post by ...You Lost Me »

I've got some feedback Chapter 3:

Small edit - under Minotaur's Powerful Build ability, it references "Half-Giant".

I'm not a huge fan of Culture & Background being separate. I think the bonuses are going to get fiddly at that point.

Languages (and the idea of talents in general) seem fine to me. I dislike that not everyone knows Common.

The picture for Races seems... weird. I'm a fan of small animals, but don't you want a picture of various races together? On a similar topic, I think a picture of each of the races individually is necessary.
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.
User avatar
Sigil
Knight
Posts: 472
Joined: Thu Jan 17, 2013 4:17 am

Post by Sigil »

Most of the art is placeholder. I turned the image of the pets lineup into the races art because I needed something to put there as a placeholder, and it sort of looked like a races lineup and it was funny.

On that note, since I've sort of decided I don't really care about image trademarks, and I've got a method of converting images (as long as the subject is isolated on a flat background) into that style, I'll take suggestions for art, as long as it doesn't look like it came from another game. Stock images of people in costumes actually seem to work pretty well:
Image
Image
Image
Image
Image
You might be right about both culture and background together being too fiddly, It'll have to be examined once I've got those things more finalized. I'd be more willing to get rid of backgrounds than cultures.

The Minotaur was a half-giant at one point. I'd be surprised if there weren't more language problems and spelling errors (in fact I see some now) since I haven't done much proofreading. Without content 100% locked in at this point its not a high priority.
Last edited by Sigil on Wed Jul 11, 2018 1:38 am, edited 2 times in total.
Zaranthan
Knight-Baron
Posts: 628
Joined: Tue May 29, 2012 3:08 pm

Post by Zaranthan »

There's definitely a fair bit of proofreading to be done, but you said you wanted to be the only editor, and meaningfully farming that out means letting someone else hand you copy and trusting that they only did their job.
Koumei wrote:...is the dead guy posthumously at fault for his own death and, due to the felony murder law, his own murderer?
hyzmarca wrote:A palace made out of poop is much more impressive than one made out of gold. Stinkier, but more impressive. One is an ostentatious display of wealth. The other is a miraculous engineering feat.
...You Lost Me
Duke
Posts: 1854
Joined: Mon Jan 10, 2011 5:21 am

Post by ...You Lost Me »

I agree with you on prioritizing Culture over Background. I really like the way it leans players towards adding a little extra flavor to their character, and how you've melded it with races.
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.
User avatar
Sigil
Knight
Posts: 472
Joined: Thu Jan 17, 2013 4:17 am

Post by Sigil »

Zaranthan wrote:There's definitely a fair bit of proofreading to be done, but you said you wanted to be the only editor, and meaningfully farming that out means letting someone else hand you copy and trusting that they only did their job.
It's not even a trust issue. I just want to have freedom to change anything I feel needs to be changed however I want. Without content locked in, anything more than basic proofreading isn't very useful, so it will be one of the last things done. I may well get someone to help me proofread at the end, and if I do I'll explicitly solicit for it. I just wanted it to be clear I wasn't looking for help in that regard any time soon.
...You Lost ME wrote: I agree with you on prioritizing Culture over Background. I really like the way it leans players towards adding a little extra flavor to their character, and how you've melded it with races.
I'm going to write them both up still, make some characters, see how it works out. Worst case scenario is backgrounds get cut out later and I put them alone in a very small PDF that just has backgrounds in it for people running normal any 3.5/tome game as a suppliment.
Last edited by Sigil on Wed Jul 11, 2018 4:44 pm, edited 1 time in total.
User avatar
Lokathor
Duke
Posts: 2185
Joined: Sun Nov 01, 2009 2:10 am
Location: ID
Contact:

Post by Lokathor »

since I've sort of decided I don't really care about image trademarks
Not cool, particularly since the people you'd be ignoring the copyright of aren't big corps.

Culture / Background: Cool and all, but in the draft i saw cultures were noted in the races entry and then filled out at the end of the chapter. I'd suggest filling them all in right there in the race entry. In general, I'd suggest that each full race entry be a single page, and then fluff it up or add a big picture or something like that.
[*]The Ends Of The Matrix: Github and Rendered
[*]After Sundown: Github and Rendered
User avatar
Sigil
Knight
Posts: 472
Joined: Thu Jan 17, 2013 4:17 am

Post by Sigil »

Lokathor wrote:Not cool, particularly since the people you'd be ignoring the copyright of aren't big corps.
You're probably right, at least to some extent. The examples I posted are mildly transformative, and the PDF is not for profit, but I'm sure they wouldn't pass the smell test for fair use in a court. It's probably as transformative as, say, streaming video game gameplay without permission and talking over it (which is the basis for an entire for-profit industry).

I feel like the way I'd be using the images would be a violation of civil law, but not inherently immoral. The images in the PDF would be infringing to the same extent as some of the images posted on this forum with classes and monsters, or a lot of the stuff over on the /r/UnearthedArcana/ subreddit.

That said, I'd prefer to use and have looked for creative commons artwork that would work or could be made to work for the races. I can find creative commons artwork for the style elements of the book, for classes, for equipment, for all sorts of things, but I cannot find good CC artwork for races.
Culture / Background: Cool and all, but in the draft i saw cultures were noted in the races entry and then filled out at the end of the chapter. I'd suggest filling them all in right there in the race entry. In general, I'd suggest that each full race entry be a single page, and then fluff it up or add a big picture or something like that.
I started off doing that, but because I want any character to be able to select any background it seemed odd to have the only description be specific to a race and the mechanics within the race entry. I decided to try giving a race-specific fluff piece in the race entry, and then a generic entry with the rules later. I'll try some other things.
Last edited by Sigil on Thu Jul 12, 2018 2:17 am, edited 2 times in total.
Post Reply