[3.x]Call to Adventure: Secrets of the Fire Swamp
Posted: Sat Oct 10, 2015 3:21 pm
The call has gone out in the city of Veronova, for adventurers to brave the Fire Swamp, a dire place of peril peopled by strange beasts and terrible perils...for none have ever returned from that land, though vessels along the coast have seen overgrown ruins of prodigious size, and ancient legends tell of a time when a mighty nation lived there in the golden age of the world, before the War of the Gods cast their kingdom into ruin. But the past is a matter for scholars and sages; now is the present, where wealth and glory await for those with the skill and strength to seize it!
The Premise
One part sandbox, one part dungeon crawl. Your adventure will begin on the edge of the Fire Swamp, with your ship crashed and your group the only survivors; there's ruins to explore if you want to. What you do there is entirely up to you. The arc words for this game are "no railroading." If you sign up, you start out exactly where I've mentioned but you're entirely on your own from there. No prophecies or anything.
The Rules
A few things are a little different about this game. First, I'm going to do the open-ruleset d20 thing again. So that means that we begin with the System Reference Document ( http://d20srd.org ), and any class, feat, rule, etc. in there is open for use. Players may also choose to import any D&D rule, class, feat, spell, etc. from a published sourcebook, magazine, web supplement, etc. with the following guidelines and restrictions:
1) Any book/magazine/source you use, I get to use as Mister Cavern. Any book/magazine/source you don't use, I don't get to use either.
2) Any rule that would affect the other players' characters, they get a vote on whether it goes in the game. Majority rules.
3) No straight-up fan material.
4) No material not in the English language.
5) Anything from a related d20 system (Pathfinder, True20, Tome, etc.) may be allowed, but goes up to a vote from the rest of the players. Majority rules.
Second, everyone uses Gestalt Characters, starting at Level 3.
For anybody that wants to play a race with Level Adjustment (like Drow or whatever), the starting Effective Character Level is 3. So, for example, Drow characters have Level Adjustment +2. So a build for a Drow Rogue/Wizard might be:
1st level: Drow LA +1 / Wizard 1
2nd level: Drow LA +2 / Wizard 2
3rd level: Rogue 1 / Wizard 3
___________________________
Starting: Drow Rogue 1 / Wizard 3
Edit: Default attribute generation is point-buy. You have 40 points.
Roll your own hitpoints. I trust you.
Starting XP is 3,120.
Starting wealth is 2,700 gp for all characters, spend as you would - including magic items.
Also, in case you think this is stupidly overpowered, expect some of the monsters to have class levels too.
Finally, combat tends to bog down the game a lot in play-by-posts, so I would like to request that players script default actions for their character's first three rounds of combat. I'm up for debate on that one, but honestly I think it would make things go faster. If for whatever reason the PC can't perform an action in the script, I'll ping the player about what they want them to do.
The Golden Rule
This is designed to be a fun game, to allow players to play whatever they want. If that means munchkinning out, awesome. If that means I get three different flavors of winged elf, awesome. I do not require players to play nice with each other, and don't care what alignment/classes/etc. anyone goes for. I want to see people crawl through a fire swamp and have fun. If you're up for it, let's hear it.
Current Sources in Play
http://d20srd.org
Player's Handbook (3.5)
Player's Handbook II
Dungeon Master's Guide (3.5)
Monster Manual (3.5)
Monster Manual IV
Complete Arcane
Complete Champion
Complete Mage
Complete Warrior
Heroes of Horror
Libris Mortis
Magic Item Compendium
Magic of Incarnum
Player's Guide to Faerun
Races of the Dragon
Shining South
Spell Compendium
Tome of Battle
Bastards and Bloodlines
Dragonlance Campaign Setting
Dungeonomicon
Elemental Siphon
Simplified Tome Armor
Tome: Races of War
Tome of Fiends
Tome of Virtue
Tome Errata
Dragon Magazine #297
Dragon Magazine #313
Dragon Magazine #323
Dragon Magazine #325
Dragon Magazine #350
Heroes
Archimedes Killmaster, White Dragonspawn Half-Minotaur Lesser Zenthryri, Lion Totem Barbarian 1/Tome Monk 1/Sorcerer 2 (Darth Rabbit)
Orr, Unseelie Fey Choker Elemental Siphon 3(radthemad4)
Malagos, Drow Necromancer 3/Warlock 1 (CapnThePirateG)
Roll of the Fallen
Vian, Human Tome Fire Mage 3/Wilder 3 (Dominicus) [Killed by a mutant swamp-orc]
Alim, Beguiler Conjurer 3/Wizard 3 (Relentless Imp) [Killed by a swamp-orc]
Dragaan, Dragonborn Aasimar Sha'ir 3/Tome Monk 1/Tome Soulborn 2 (AcidBlades) [Killed by a trap]
Clara, Lesser Aasimar Revenenant Crusader 3/Cloistered Cleric 3 (maglag) [Vanished into the swamp.]
Provisional/Back-Up Heroes
OgreBattle
vagrant
The Premise
One part sandbox, one part dungeon crawl. Your adventure will begin on the edge of the Fire Swamp, with your ship crashed and your group the only survivors; there's ruins to explore if you want to. What you do there is entirely up to you. The arc words for this game are "no railroading." If you sign up, you start out exactly where I've mentioned but you're entirely on your own from there. No prophecies or anything.
The Rules
A few things are a little different about this game. First, I'm going to do the open-ruleset d20 thing again. So that means that we begin with the System Reference Document ( http://d20srd.org ), and any class, feat, rule, etc. in there is open for use. Players may also choose to import any D&D rule, class, feat, spell, etc. from a published sourcebook, magazine, web supplement, etc. with the following guidelines and restrictions:
1) Any book/magazine/source you use, I get to use as Mister Cavern. Any book/magazine/source you don't use, I don't get to use either.
2) Any rule that would affect the other players' characters, they get a vote on whether it goes in the game. Majority rules.
3) No straight-up fan material.
4) No material not in the English language.
5) Anything from a related d20 system (Pathfinder, True20, Tome, etc.) may be allowed, but goes up to a vote from the rest of the players. Majority rules.
Second, everyone uses Gestalt Characters, starting at Level 3.
For anybody that wants to play a race with Level Adjustment (like Drow or whatever), the starting Effective Character Level is 3. So, for example, Drow characters have Level Adjustment +2. So a build for a Drow Rogue/Wizard might be:
1st level: Drow LA +1 / Wizard 1
2nd level: Drow LA +2 / Wizard 2
3rd level: Rogue 1 / Wizard 3
___________________________
Starting: Drow Rogue 1 / Wizard 3
Edit: Default attribute generation is point-buy. You have 40 points.
Roll your own hitpoints. I trust you.
Starting XP is 3,120.
Starting wealth is 2,700 gp for all characters, spend as you would - including magic items.
Also, in case you think this is stupidly overpowered, expect some of the monsters to have class levels too.
Finally, combat tends to bog down the game a lot in play-by-posts, so I would like to request that players script default actions for their character's first three rounds of combat. I'm up for debate on that one, but honestly I think it would make things go faster. If for whatever reason the PC can't perform an action in the script, I'll ping the player about what they want them to do.
The Golden Rule
This is designed to be a fun game, to allow players to play whatever they want. If that means munchkinning out, awesome. If that means I get three different flavors of winged elf, awesome. I do not require players to play nice with each other, and don't care what alignment/classes/etc. anyone goes for. I want to see people crawl through a fire swamp and have fun. If you're up for it, let's hear it.
Current Sources in Play
http://d20srd.org
Player's Handbook (3.5)
Player's Handbook II
Dungeon Master's Guide (3.5)
Monster Manual (3.5)
Monster Manual IV
Complete Arcane
Complete Champion
Complete Mage
Complete Warrior
Heroes of Horror
Libris Mortis
Magic Item Compendium
Magic of Incarnum
Player's Guide to Faerun
Races of the Dragon
Shining South
Spell Compendium
Tome of Battle
Bastards and Bloodlines
Dragonlance Campaign Setting
Dungeonomicon
Elemental Siphon
Simplified Tome Armor
Tome: Races of War
Tome of Fiends
Tome of Virtue
Tome Errata
Dragon Magazine #297
Dragon Magazine #313
Dragon Magazine #323
Dragon Magazine #325
Dragon Magazine #350
Heroes
Archimedes Killmaster, White Dragonspawn Half-Minotaur Lesser Zenthryri, Lion Totem Barbarian 1/Tome Monk 1/Sorcerer 2 (Darth Rabbit)
Orr, Unseelie Fey Choker Elemental Siphon 3(radthemad4)
Malagos, Drow Necromancer 3/Warlock 1 (CapnThePirateG)
Roll of the Fallen
Vian, Human Tome Fire Mage 3/Wilder 3 (Dominicus) [Killed by a mutant swamp-orc]
Alim, Beguiler Conjurer 3/Wizard 3 (Relentless Imp) [Killed by a swamp-orc]
Dragaan, Dragonborn Aasimar Sha'ir 3/Tome Monk 1/Tome Soulborn 2 (AcidBlades) [Killed by a trap]
Clara, Lesser Aasimar Revenenant Crusader 3/Cloistered Cleric 3 (maglag) [Vanished into the swamp.]
Provisional/Back-Up Heroes
OgreBattle
vagrant