Orion's Lightning-Quick 3.5 Patch for public consumption

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Orion
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Orion's Lightning-Quick 3.5 Patch for public consumption

Post by Orion »

Hello all: I've initiated contact with a gaming group in Chicago and am trying to get some 3.5 going. Since the community here seems to be 4E and pathfinder-centered, at least the community with easily findable websites, I figure 3.5 itself will be a tough enough sell that the whole crazy matrix of Gaming Den enhancements would be overwhelming. So the challenge I'm setting myself is, how can I balance stuff out enough that no one can suck noticeably in mid-level dungeon-bashing with the least amount of added or changed rules text? Here's what I'm thinking:

PHB
Bard: gets Sorcerer progression and spell list
Cleric
Druid
Rogue
Monk: Replaced by Dungeonomicon Monk
Wizard: unchanged

Other
Warblade
Duskblade
Warlock (gets an invocation every level)
Swordsage (gets full BAB)
Incarnate (3/4 BAB, d8 Hit Die)
Totemist
Beguiler

Prestige Classes:

Mystic Theurge: requires 1st-level arcane spells and 2nd-level divine spells

Eldritch Knight: requires martial weapon proficiency and 2nd-level arcane spells

Anything really critical I should add, or anything that goes too far? Share your thoughts.
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Re: Orion's Lightning-Quick 3.5 Patch for public consumption

Post by Josh_Kablack »

Orion wrote:H how can I balance stuff out enough that no one can suck noticeably in mid-level dungeon-bashing with the least amount of added or changed rules text?
7 word houserules wrote: Core books only. Maximum level of 6.

Although if that's too limiting, I myself am partial to just removing all the classes on either extreme of the power curve and replacing them with homebrewed alternatives. That does require a bit more salesmanship, but it only actually effects players who choose those classes.
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Post by Bigode »

List of things that are (relatively) nice, fill some kind of hole, and may be amenable to small fixes (assumes someone already using optional subsystems from WotC books): psion and psychic warrior (Expanded Psionics Handbook), binder (Tome of Magic), crusader (Tome of Battle), hexblade (Complete Warrior, quasi-official fix), shaman (Oriental Adventures), spirit shaman (Complete Divine), halo knight (Mind Unveiled, by Dreamscarred Press), marksman (Untapped Potential, by Dreamscarred Press).

I generally support the society mind and worldthought medic existing, but won't quite recommend them because they're complex. (If it matters, both can be found in Complete Society Mind, while the former had debuted in Untapped Potential).

You probably need something stupid simple to play, ideally named "barbarian" (there being arguments for either something like a PHB one with all saves good and halved rage dice, or for something like a RoW one with somewhat nerfed damage and saves - not because I think the intermediate balance point is better, but because it'll likely be swallowed easier), and anything at all named "fighter" (likely a PHB one with a feat/level and more skills).

Also, beguiler and druid could go further than acceptable if well-played, but given that it seems to be a dumbass-rich area, it shouldn't be a problem, to the point that someone may think one or both needs improvement. :P
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Re: Orion's Lightning-Quick 3.5 Patch for public consumption

Post by RobG »

Orion wrote: how can I balance stuff out enough that no one can suck noticeably in mid-level dungeon-bashing with the least amount of added or changed rules text?.
If that's really what you want then I'd say use the tier system. It doesn't have a lot of fans around here but it does exactly what you requested.
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Post by ...You Lost Me »

Well a fair number of those classes are more powerful than others. The bard, wizard, cleric, druid, beguiler, and monk all outclass your totemist, rogue, swordsage, warblade, and warlock and severely outclass the incarnate still.

If you want something easy, you pick either high-balance or low-balance, and you pick some classes, then do standard feats and hope your players aren't dumb.
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Post by Orion »

Well, that's basically what I'm doing, save that I'm trying to bring under performing classes up to an appropriate tier with simple math fixes. Oh, and that my ranking is mainly about the ability to fight monsters without embarassing yourself, rather than about story power, versatility, or brokenness.
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Post by Orion »

But in tier language, I'm running a t1-t3 game, and trying quick fixes to boost up the more popular t4s.
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Post by erik »

clerics can do just about anything... so make everyone clerics and add a bit more options.

Cleric Adventurer!
2 good saves
d8 HD
6 skill points (any skills) +1 bonus for domain skills
trapfinding comes with search
UMD goes with all the other classes to the graveyard
light armor prof, all simple weapon profs, +1 martial

spells learned as wizard, from cleric/druid/wiz list. + domains
no spell failure, no divine/arcane distinction
casting stat chosen at character creation Int, Wis or Cha

dump turning replace with option of:
A) Familiar + Wizard feats (metamagic/crafting, scribe scroll)
B) Animal Companion
C) +1 Fighter Feat every level, plus all martial weapon profs.

That oughtta do er as a really quick and dirty mod.
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Post by ...You Lost Me »

Orion wrote:Well, that's basically what I'm doing, save that I'm trying to bring under performing classes up to an appropriate tier with simple math fixes. Oh, and that my ranking is mainly about the ability to fight monsters without embarassing yourself, rather than about story power, versatility, or brokenness.
There's no real simply math fix to things like the warblade. To bring them up to Wizard-level, you would need to give faster maneuver scaling (and then what do you do next level?) and all maneuver options (what do you do for other classes?). A similar thing for MoI, except even then you can't bring them up to par because Incarnum is crappy.

Annd... I might play that Cleric game, if I could put Charisma to something useful.
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Post by erik »

I lost the post when sending and my laptop battery was at 1% so I did an even quicker and dirtier re-write for that post.

My 3e all full-casting classes project was dumped partly because having my 2nd son was far more demanding on my free time than the 1st, and when I finally had the time to get back to it I found that it was a pain, and really just having an all-cleric party was a simpler fix.

Obviously you could start adding more complexity in options, but the more you do, the less simple it becomes.

You could throw down option D where you get all Monk abilities. Evasion and the hodgepodge of other abilities would be nice without being too awesome, I reckon.

I didn't bother throwing bardic music, paladin schticks, wildshaping, rage mechanics or sneak attack because too weak, too strong, or too blah. Then again, Familiar+MagicFeats is rather weak.
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Re: Orion's Lightning-Quick 3.5 Patch for public consumption

Post by MGuy »

Orion wrote:Hello all: I've initiated contact with a gaming group in Chicago and am trying to get some 3.5 going.
Hey that's not that far from me depending on what side of chicago you're talkin' about.
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Post by Orion »

I live in Hyde Park. Also, the group's forum turned out to be an abandoned derelict.
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Post by MGuy »

Not too far (about an hour away). I don't live in chicago myself, I live in Gary, right next door. I'm not too familiar with all the areas in chi town so I can't help you find a group.

On a completely unrelated note whatever happened to your racial redux thing? I was archive diving and tripped over the halfling/gnome entries. Did you ever finish that?
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