Wrenfield wrote:In my various gaming locales over the years, I've noticed most of the satisfied pro-Sorceror players have been people who have had the luxury of creating their Sorceror character with some limited metagame knowledge of the upcoming game or campaign.
You can get much the same effect by having the DM use the metagame knowledge of what the Sorcerer has to sculpt encounters to fit.
When it all comes down to it, the Sorcerer is just like a Wizard who has to choose spells at the beginning of her
character level instead of at the beginning of her
day. That's a big nerf from the start.
The fact that the Sorcerer also gets less feats, a slower spell progression, metamagic nerfage, and a severe lack of synergy with her core attribute certainly doesn't help.
Oberoni wrote:The sorcerer and wizard are more alike than people care to admit.
Sure. The basic concept is the same. And really everything is the same. Or worse. And that's the problem. The Sorcerer is slightly to significantly worse than the Wizard in absolutely every way. Am I surprised by Phone Lobster's observations? Absolutely not.
Phonelobster's alterations don't actually
help. At all. Consider what they actually were:
[*]
Extra Hit Points: The character is suffering ASF and is never ever going to be a front liner. Her problems are offensive in nature, so this doesn't change the basic situation at all.
[*]
Extra BAB: Rays suck my ass. They hit just about all the time anyway, they just don't do anything good when that happens. Extra BAB really just encourages the use of crap tactics, so raising the BAB of an Arcane Spellcaster is kind of a
nerf - in that the player is superior in a way that doesn't matter and more likely to use spells that are not good.
[*]
Expanded Spell List: As previously noted, this really doesn't make a great deal of difference.
[*]
Extra Spells Known: Certainly a step in the right direction, but the character is still coming up slightly short.
So... all of the changes don't actually make the Sorcerer
as good as the Wizard. She's just like the Wizard except that she is slightly inferior. And she's inferior in a way that really matters.
And the most important way she's inferior is that she doesn't have one weird quirky spell prepared at every level the way the Wizards do. And that means that in the all wizards campaign, some spelljockey is going to whip out an
appropriate quirky spell for every occassion. And the Sorcerer is never going to be that character.
In the all Wizard campaign, people pull their weight by periodically pulling out "the perfect spell". The Sorcerer is never ever going to be that person, because she probably doesn't have any spells that noone else does.
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Could she have pulled her weight with those rules? Oh heck yes. She could have filled her spell list with stuff like
Entangle that is awesome and not normally found on the Wizard list. Then she could have wandered around being actually useless a lot of the time and periodically
Saving the DayTM. And that would have made her a star player in their line up.
But she didn't. She "played it safe" and grabbed a handful of spells that people thought were going to be used often, which means that her character couldn't ever do anything that another character in the same party couldn't do at least as well.
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And yeah, without heavy house rules, that's what it usually looks like when there's a Wizard and a Sorcerer in the same party. Most of the time the Wizard and the Sorcerer are interchangeable, but sometimes the Wizard "Saves the Day", and the Sorcerer never does.
-Username17