Pathfinder 2E vs. 5E D&D and character "builds"
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- Foxwarrior
- Duke
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Why bother writing a game where all your most iconic monsters are unplayable trash and you're forced to rely on MM2 junk like force dragons? It's not like there's any chance of leeching off of 5e's popularity with the marketing pitch of "all the monsters are moderately to extremely lame in concept but I fixed the mechanics!"
- Foxwarrior
- Duke
- Posts: 1639
- Joined: Thu Nov 11, 2010 8:54 am
- Location: RPG City, USA
lol. Oh right, I forget sometimes that I appreciate sillier concepts than most people do, I should really collaborate on team projects with someone else to rein me in more often. I suppose 7th Heaven Cloud Giants, Really Like Super Old Red Dragons, Dread Dire Winter Wolves, and Ancient Liches would be too lame too?
No. Pathfinder 2's generation system is a hot pile of poo. It is too many interdependent and also stand alone choices that are not balanced between each other in a class, let alone across classes, and you have to have a great deal of system mastery just to make a functioning character.Rawbeard wrote:the "modularity" of Pathfinder 2 gives me anxiety and I fucking love Pathfinder for having archtypes and alternate racial traits to custom tailer your character to your concept. FUCK. am I getting too old for this shit?
Frankly, 5e is pretty close to how you really want character creation to be. It's fast, simple and pretty versatile, they just needed to do a better job on feats and put out more archtypes. I'm actually very impressed with the class/archtype/feats system as presented by 5e, but the core mechanics of the system are just a shutdown for any real enthusiasm for the rest of it.
The main drawback being you make a 5e character, so you're incapable of doing anything interesting. It requires no system mastery, because they managed to fill a record high number of pages with a record low amount of system.Previn wrote: Frankly, 5e is pretty close to how you really want character creation to be. It's fast, simple and pretty versatile, they just needed to do a better job on feats and put out more archtypes. I'm actually very impressed with the class/archtype/feats system as presented by 5e, but the core mechanics of the system are just a shutdown for any real enthusiasm for the rest of it.
Sure, but if you just swapped out class features that make function calls to systems that don't exist or which are meaningless fluff and aren't actually relevant for stuff that actually affected the game, you'd have a character with plenty of interesting abilities, and the character creation system itself would be completely identical.Iduno wrote:The main drawback being you make a 5e character, so you're incapable of doing anything interesting. It requires no system mastery, because they managed to fill a record high number of pages with a record low amount of system.Previn wrote: Frankly, 5e is pretty close to how you really want character creation to be. It's fast, simple and pretty versatile, they just needed to do a better job on feats and put out more archtypes. I'm actually very impressed with the class/archtype/feats system as presented by 5e, but the core mechanics of the system are just a shutdown for any real enthusiasm for the rest of it.
I imagine if both systems are written by equaly incompetent people, I would prefer the Pathfinder aproach. So I can cherry pick the functional parts. D&D 5 has to few things to cherry pick so it gets boring fast.
Edit: That said, I do not plan on buying PF2
Edit: That said, I do not plan on buying PF2
Last edited by Korwin on Wed Dec 19, 2018 6:32 am, edited 1 time in total.
Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.
Yeah, there is some amount that you could improve D&D5 by replacing shitty rules with good ones, but at some point you'll be increasing the complexity. For a competently-made game, you have to choose between increasing complexity and choices, or reducing complexity and choices.
Pathfinder 2 looks like they're removing the "competently-made" portion of that and increasing complexity while removing options.
Pathfinder 2 looks like they're removing the "competently-made" portion of that and increasing complexity while removing options.