Goal: To write up a monster manual around more guidelines than what 5E did, with an eye toward better encounter design.
5E Monster Manual Revised Tiers
Gameplay can be roughly estimated to fall into four tiers.
[*]Tier 1 Levels 1-4
[*]Tier 2 Levels 5-10
[*]Tier 3 Levels 11-16
[*]Tier 4 Levels 17+
Encounter Design
A standard, challenging encounter is derived from both party size and level. Every two PCs justifies the use of either three thugs, eight mooks, or one elite of the same tier. If a monster is from a higher tier, then they are upgraded to the next step up the threat chain. For example, an appropriate encounter for a Tier 2 party of four players could potentially be
[*]2 Drakes
[*]2 Griffons, 1 Blink Dog, 8 Spinagon
[*]1 Unicorn, 3 Pegasi, 4 Riding Horses
If a monster is rated lower than a mook, such as a Tier 2 party fighting lemures, do not add use more than four lemures per character. The aggregate numerical advantage is too strong to accurately assess in a balanced manner.
Levels 1 & 2: Due to the particularly low capability of the first two levels, halve the available monsters for design for the first two levels. Thus, a level 1 party of four PCs can fight a single ogre or eight lemures.
Types & Subtypes
There are traits associated with each type, barring rare circumstances, the abilities of which will be repeated on the creature’s entry.
- Beast Intelligence of 2 or lower
Fiend Resistant to Necrotic Damage
Demon Resistant to Acid, Cold, Fire, & Lightning damage
Devil Darkvision, Devil’s Sight (Darkvision is unhindered by magical darkness), Immunity to Fire damage, Resistant to Cold
Mindless Condition Immunity to Charmed & Frightened, Immune to Psychic Damage, Intelligence of 1
Celestial Resistant to Radiant Damage
Formless Resistant to nonmagical damage, Condition Immunity to Grappled, Petrified, Prone, Restrained
Fey Resistant to Magic (Advantage on all saves against spells & other magical effects)
Undead Immunity to Necrotic damage, Vulnerable to radiant damage
Unliving Condition Immunity to Fatigued, Exhaustion, & Poisoned; Immunity to poison damage
Mount & Pet These two aren’t types so much as placeholder notes for their intended environment and are typically expected to be on the lower end of power for their category.
- Cat [Beast, Pet] 2hp (1d4), AC 12, Spd 30’/climb 20’, Claws -2 (1); Stats 3.15.10.3.12.7; Stealth proficiency, Darkvision
Owl [Beast, Pet] 1hp (1d4), AC 11; Spd 5’/fly 60’; Talons -2 (1); Stats 3.13.8.2.12.7; Stealth proficiency, Keen hearing, Darkvision, Flyby Attack
Lemure [Outsider, Fiend, Mindless, Devil] 7hp (2d6), AC 7, Spd 15’, Slam +1 (1d4-1); Stats 8.5.11.1.11.3; DV 60’, Devil’s Sight, Resistant to Necrotic & Cold, Immunity Charmed & Frightened, Fire/Psychic Damage
Dretch [Outsider, Fiend, Demon] 5hp (2d6-2), AC 10, Spd 30’, Slam +2 (1d3); Stats 11.11.8.5.8.3; Resistant to Necrotic, Cold, Fire, Lightning; Immunity Poison & Poison Damage; Stench (1/day, 1 minute, 10’ radius, Con DC 11 or poisoned & sickened until start of next round)
- Riding Horse [Beast, Mount] 19hp (3d10+3), AC 10, Spd 60’, Hooves +2 (2d4); Stats 16.10.12.2.11.7; Trampling Charge (20’ + attack = x2 dmg + Str DC 13 or be knocked prone)
Chocobo [Beast, Mount] 13hp (2d10+2), AC 12, Spd 60’, Beak +5 (1d8+3); Stats 16.14.12.2.11.7; Rush (Can Disengage & Dash as one action)
Guard Dog [Beast] 13hp (2d8+4), AC 12, Spd 40’, Bite +4 (1d6+1); Stats 12.14.15.3.14.7; Perception proficiency, Keen Smell
Riding Dog [Beast, Mount] 11hp (2d8+2), AC 12, Spd 40’, Bite +4 (1d6+2); Stats 15.14.12.3.12.7; Keen Smell
Giant Eagle [Beast, Mount] 13hp (2d10+2), AC 13, Spd 10’/fly 60’, Talons +4 (2d4+2); Stats 14.17.13.8.14.10; Perception proficiency, Keen Sight
Spinagon [Outsider, Fiend, Devil] 9hp (2d6+2), AC 11, Spd 20’/fly 40’; Fork +3 (1d6+1), Spines +3 (Rng 20’/80’, 1d4+1 piercing plus 1d6 fire, 12 spine/long rest); Stats 10.13.12.11.14.8; Darkvision 60’, Devil’s Sight, Fire Immunity, Cold & Necrotic Resistance, nonmagical/unsilvered weapon resistance, Innate Spellcasting (Cha) disguise self (DC 10, humanoid only), Infernal Telepathy
- Ogre [Giant] 48hp (5d12+15), AC 11 (hide), Spd 30’, Greatclub +7 (1d8+4), Javelin +2 (1d6+4, rng 30’/120’); Stats 19.8.16.5.7.7
- Griffon [Beast, Mount] 33hp (5d8+10), AC 12, Spd 30'/fly 80', Claws +6 (2d6+3), Beak +6 (1d8+3); Stats 16.15.14.10.15.13; Keen Sight, Perception Proficiency
Pegasus [Beast, Mount] 39hp (6d8+12), AC 12, Spd 60'/fly 90', Hooves +7 (2d4+4); Stats 18.15.15.10.15.13; Insight proficiency,
Blink Dog [Beast] 28hp (5d8+5), AC 13, Spd 40’, Bite +6 (1d8+3); Stats 12.17.12.10.13.11; Teleport (40’, recharge 4-6), keen smell
Bear [Beast, Mount] 60hp (7d8+32), AC 12, Spd 30', Claws +7 (2d4+4); Stats 18.15.19.10.15.13; Keen smell
- Wight [Undead, Unliving] 15hp (6d4), AC 14 (Studded Leather), Longsword +5 (1d8+2 or 1d10+2 two-handed), Longbow +5 (1d8+2, Rng 150’/600’), Life Drain +5 (1d6+2 necrotic); Stats 13.14.10.10.13.15; Stealth Proficiency, Life Drain (any damage done by this attack also lowers the victim’s maximum HP by the same amount, the reduction lasting until they take a long rest, any creature slain by this attack rises as a zombie at the next sundown under the wight’s control to a maximum of 4 controlled zombies at a time); Condition Immunity to Fatigued, Exhaustion, & Poisoned; Immunity to Necrotic & Poison damage; Vulnerable to Radiant damage; Resistant to Nonmagical weapon damage that is not silvered, Darkvision
- Unicorn [Fey, Celestial, Mount] 59hp (9d8+18), AC 15, Spd 50’; Hooves +8 (2d6+4), Magic Horn +8 (2d8+4); Stats 18.14.15.11.17.16; Trampling Charge (20’ + attack = +x2 dmg + Str DC 16 or knocked prone), Glamour Shield (Add Cha to AC, can grant same bonus to another target up to 60’ away until the start of its next turn as a bonus action), Cure Horn (3/day, neutralize disease & poison, heals 2d8+4), Insight proficiency, Resistant to Magic
Drake [Dragon, Mount] 68hp (9d8+27), AC 16 (natural), Spd 40’/fly 80’; Bite +8 (1d10+4), 2 claws +8 (1d6+4); Stats: 19.10.16.5.12.6; Breath Weapon (Recharge 5+, 60’ line, 10d6), Perception proficiency, Blindsight 10’, Darkvision 60’