Depends on whether you want to play (and whether the GM wants to run) a spying/intrigue based game.rampaging-poet wrote:So my pathfinder party found a crystal ball with telepathy at level 7. Teleport is nerfed, so hanging on to it for scry-and-die isn't as effective as it would normally be. Is it still worth trying to hang on to for spying & telecommunications, or should we cash it in for 35k worth of stuff we can use?
Theoretically, the Crystal Ball w/ Telepathy is a ridiculously potent item on a strategic level, allowing you to not only gather all kinds of intelligence but then sell/trade that intel remotely. You could pretty much become a major information broker based on that item alone. However, if the group wants a more typical game, that's not going to fit so well.
If you do keep it, a tip - don't scry on people directly, scry on their pets/mounts. Not only do animals have lower saves, but they won't be able to effectively communicate "someone just tried to scry on me" if they do succeed. Similarly, you can scry on other people who you know are near the target.
Also, with telepathy you can make someone your willing scrying point. Use the ball to find some info they'd care about (where the rich merchant they hate hides the key to his warehouse, for example), and in exchange they walk around where you direct while you watch the area around them. Or if you're good at bluffing, pretend to be an angel/demon with a divine mission for them.