I recently looked through pathfinder's Outsider creature list and found a few things that you people might "enjoy".
Lacridaemon
Among the least powerful of Abaddon’s daemons, though still exceedingly dangerous, lacridaemons personify death by neglect or exposure to the elements, such as that suffered by those who become lost in the wilderness and die far from help, or are trapped in an enclosed space (like a collapsed mine) and left to slowly expire. Sadly, children are more likely to become lacridaemons than any other type of daemon, and while it’s rare for children to be truly evil, those unfortunate children who die from neglect and abuse, or who are abandoned by their parents, are at risk of being twisted and made savage by the experience. Lacridaemons’ misery is in stark contrast to their savage nature, and given the opportunity, they viciously lash out, furiously attacking their mortal victims. Burning tears of acid and horrific powers used to strand mortals in perilous conditions make lacridaemons effective combatants against unwary enemies, and their abilities are compounded when the daemons are encountered as a wailing, weeping group.
Ecology
Pitiful creatures, most lacridaemons suffer in death as their mortal incarnations did in life, consumed by feelings of abandonment, self-pity, and a gnawing sense of loneliness. They often spawn from the souls of evil mortals who died alone and abandoned—exiled criminals, reclusive and corrupt nobles, or those who died from intense exposure to the natural elements, such as by freezing to death or dying of thirst. They are thus often servants of the Horseman of Famine, who makes use of their skills in luring mortals well beyond the edges of civilization, where they ultimately perish due to lack of nourishment.
The way Daemons work is that when a neutral evil mortal dies they go to Abaddon and then get hunted by existing daemons for a while and then if they survive that they get turned into a Daemon of a type based on how they died. Which is dumb, since it means that there are far more CR 14 Temerdaemons(created from people killed by some sort of accident) than there are CR 4 Vulnadaemons(Created from people who were murdered). This one in particular is created from evil people who have died of neglect or exposure.
Hezrou
These monstrous and bestial creatures form from the souls of evil mortals who poisoned themselves, their kin, or their surroundings, such as drug addicts, assassins, and alchemists who cared not how their experiments polluted the environment.
"Drug addicts are evil and poison themselves, their kin and their surroundings."
-Some Paizo writer
Kithangian
Spell-Like Abilities (CL 12th; concentration +15)
Constant—speak with animals
At will—hold animal (DC 15), greater teleport (self plus 50 lbs. of objects only), unnatural lust (DC 14)
3/day—air walk, quickened unnatural lust (DC 14)
1/day—baleful polymorph (DC 18), summon (level 3, 1 kithangian 35%)
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Rasping Tongues (Su)
The faces between a kithangian's claws have long rasping tongues covered with tiny teeth.
Whenever a kithangian successfully grapples a foe with its claws, a rasping tongue slithers out from the face within and burrows into the creature's body. Each round that the creature is grappled, it takes 1d6 points of damage and 1d4 points of Charisma damage as its sense of self-identity is warped and twisted. A successful DC 18 Will save negates the Charisma damage. The save DC is Charisma-based.
...
Kithangians, also known as beast demons, are reprehensible monstrosities born from the souls of those who abused and tormented animals in life. Universally male, the sudden spread of fiendish elements through within an area's fauna is a sure indication of a kithangian's presence in a region. The fact that most creatures that birth litters of young with the half-fiendish template die in the process is of little concern to the kithangian, for it merely moves on to new hunting grounds when uncorrupted animal victims grow too rare.
It's nice when you can look at a monster entry and adventure hooks just jump off the page at you. It's less nice when those adventures make everyone at the table feel deeply unclean when they're finished.
Apostate Devil
Regal, fearsome, and unfeeling, deimaviggas seek to turn the faithful from their gods, using cold logic to proselytize the path of atheism, the freedom of the mortal spirit, and the order offered by Hell. Their ever-shifting masks speak envenomed words and give their hollow lies the ring of truth. Speaking out against all deities—except for Asmodeus, whom they subtly tout as a bringer of discipline even as they downplay his divinity—these deadly intellectuals know that those who turn from their deities are more likely to succumb to the temptations of diabolism.
Rather than attempting to sway the souls of individual mortals, these cunning fiends take on the roles of prophets of reason, disguising themselves beneath layers of illusion to evangelize the virtues and freedoms of lives unshackled by the demands of egotistical deities. Occasionally one might focus its arguments on a soul of particular piety, delighting in throwing a deity's most devoted servant into an inescapable crisis of faith. Deimaviggas care little for what gods their depredations affect, disenfranchising the worshipers of the pure and the profane alike.
In their natural shapes, deimaviggas stand 7 feet tall and weigh a mere 120 pounds. When disguised, though, they typically take the forms of wise elders who have lived long enough to understand fundamental truths about the universe, priests who have “realized their folly” and rejected their former dogma, or even “angels” of truth. Though they prefer to fight with words rather than with physical means, deimaviggas attack those who attempt to strip away their disguises and illusions, or who can argue as eloquently as they—though if possible, they prefer to do so discreetly and dispose of the bodies secretly.
Deimaviggas prefer to spend most of their time upon the Material Plane, swaying the weak and corruptible souls of mortals.
There they seek out either vast mortal cities, where their heresy might reach many ears, or small communities where the isolated might fall to their blasphemous philosophizing. When in Hell, though, they linger in Caina, tormenting the souls of those trapped upon its lonely islands, developing and testing complicated and often confusing arguments.
Preferring to operate alone, these poison-tongued devils rarely work with others of their kind, even though their status affords them control over their lesser brethren.
They find that their arguments benefit from a single voice, and that their endeavors are complicated by even the most obedient minions. They bow to Hell's hierarchy, however, and serve if compelled to do so. Pit fiends and infernal dukes sometimes utilize deimaviggas as personal majordomos, spies, and spreaders of dissension, though even among devilkind these enigmatic fiends are considered particularly unnerving.
Atheists are devils, got it.