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darkmaster
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Post by darkmaster »

Yes, it was.
Kaelik wrote:
darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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Stahlseele
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Post by Stahlseele »

https://www.youtube.com/watch?v=JpE_bLaLG3I
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Sounds perfect for the Denizens o.O
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Maxus
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Post by Maxus »

Crawl

Interesting concept
Last edited by Maxus on Fri Jun 27, 2014 5:17 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Aryxbez
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Post by Aryxbez »

AndreiChekov wrote:So... Are there any Final Fantasy style games for PC that aren't Final Fantasy VIII?
I might suggest "The last Dream", it's an RPG maker game, but otherwise seems rather sound in its ruleset, and I've found myself to be quite enjoying it (got like 25+ hours so far I think). Plus, if you're still on the fence about it, it's got a demo that's good for an easy 10 hours at least (plus, can transfer over the demo save file rather easily, solution to that can be found via Google). It's flaw is that it uses RPG maker assets straight up, but if unfamiliar with RPGmaker, or don't mind, it works well enough (except when use female sprites for male characters...).
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Chamomile
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Post by Chamomile »

Aryxbez wrote:(except when use female sprites for male characters...).
Well he asked for something like Final Fantasy, didn't he?
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Avoraciopoctules
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Post by Avoraciopoctules »

https://www.youtube.com/watch?v=XOC3vixnj_0

Not sure I agree with everything, but this video made some interesting points.
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Chamomile
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Post by Chamomile »

Oh, hey, a new Sequelitis. Neat.
darkmaster
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Post by darkmaster »

Yeah, well, call me when Arin gets back on a reasonable release cycle.
Kaelik wrote:
darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.

If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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Post by Starmaker »

Anyone (existing users) wants Divinity: Original Sin on GOG?
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Post by TarkisFlux »

I liked the idea of it Starmaker... is it any good?
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Post by Starmaker »

TarkisFlux wrote:I liked the idea of it Starmaker... is it any good?
I don't know, I just wanted to get rid of it and so I have. "Professional" reviews are positive.
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Avoraciopoctules
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Post by Avoraciopoctules »

Ace Attorney Investigations 2 fan-translation is basically done, and the game is great.

http://gbatemp.net/threads/ace-attorney ... se.367451/
Koumei
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Post by Koumei »

Divinity is quite good from what I've played, but I've only dabbled because I'd rather wait for the game to be "complete" before starting up and creating a save.

Let me explain why it is good:

1. THE PICTURES. Graphically, it is everything it has to be. It looks like your basic isometric thing, but it doesn't use painted backgrounds, which means you can rotate the camera to see what's behind that fucking obstruction. It uses a nice array of colours, there's enough texture that things look good without overdoing it (lower-end PCs shouldn't have any trouble), everything is generally animated. The game looks nice, basically. Granted, the game starts on a lovely beach, so that skews things.

2. Character customisation: it's what it needs to be, though admittedly I'd like more. You start with two characters, THE MAN and THE WOMAN. You can give them a name of your own choosing, you have quite the variety of skin colours (most named after food products), a bunch of faces and hairstyles, a variety of hair colours (also named after food products), and also the style of their underwear for if you sell your clothes to help buy a new sword. Also, while you can choose from a bunch of classes, you can customise them by reselecting the skills and talents - so basically it's an open point-buy thing but with suggested groups of abilities.

3. Gameplay: when you're not fighting, it's real-time so you can just wander about. Also, you can properly interact with the environment like moving the crates and things around the place (such as to set up barricades if you know there is going to be a fight). Weather and stuff actually affect gameplay a bit, water effects will douse ongoing fires and so on. When you enter conversations, it does the Storm-of-Zehir type thing where everyone in your party can chip in with their knowledge and skills rather than "EVERYONE SHUT UP, I AM THE MAIN CHARACTER". They can also have conversations between themselves. Once combat breaks out, the grid appears and it becomes turn-based. This is excellent.

One other thing that I kind of liked is that when you decide to trade with "some dude" rather than a store, things don't have fixed prices. You point out what you want, show what you're willing to trade, and they decide if they are willing to make that trade or not. Your skills will influence this.

Bonus: the completed thing will have a toolkit so you can make your own quests and stuff.

Overall, it looks really good.
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Whipstitch
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Post by Whipstitch »

Saying the skin tones are named after food products really undersells the craigslist adult personals vibe they've got going.
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Post by Koumei »

I'll have to take your word for that.
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Avoraciopoctules
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Post by Avoraciopoctules »

"The Smash Pros: Episode 4 - Under the Influence of Smash"
http://www.youtube.com/watch?v=Wx0hd3FRAXU

Tangentially, this was kinda cool:
http://www.youtube.com/watch?v=SDnKE5J7ki8
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OgreBattle
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Post by OgreBattle »

Got Cave Story on the 3DS, it's been a wonderful game to play, beat, and replay to get the best ending.
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Post by Blicero »

Cave Story might be my favorite Megaman game.
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Avoraciopoctules
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Post by Avoraciopoctules »

http://www.smashbros.com/us/howto/entry2.html

Looks like the next game will have a lot more customization.
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Post by Shrapnel »

I am so fucking psyched for that game.

On a related note, on the Miiverse smash page, where Sakurai posts the Pics of the Day, people have been requesting characters like Shrek and the Powerpuff Girls. Seriously.
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Post by Shrapnel »

So, recently my copy of Oblivion on my PC has decided to shit out on me. Whenever I try to play it, it crashes almost immediately upon launch. I have absolutely no idea why it is doing this, or why it started to do this. In fact, Oblivion always had an amazing track record of not fucking up, unlike my copy of Fallout 3 (which, incidentally, has now decided that it will start working just fine now): One day, I launched Oblivion and it just crashed, for no apparent reason.

Now, my initial theory was that I downloaded a mod that the game didn't like for some reason, so I began deleting all the mods that I thought might be causing the problem. However, even after this purge, the game refused to work. I still think it has something to do with the mods and their data files, because whenever I reset the data files to default (removing every mod so that it's just the (base game) master file that's active), then the game works perfectly.

I've tried to uninstall it, but for some odd reason I cannot find the uninstall program, and I've looked everywhere for the damn thing, but to no avail, so now I can't uninstall and then reinstall Oblivion (which is usually a good troubleshooting tactic).

I'm not holding out hope here, but does anyone have any idea why I've been visited with such misfortune, and what evil ails my computer?
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radthemad4
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Post by radthemad4 »

Try running the setup file again. Most game setups recognize when an existing installation is there and give you the option to either repair, or remove it (IME, repair has very rarely done anything). Alternatively, check 'Add or Remove Programs' from the control panel. There should be a list of everything you've installed there (including oblivion).
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Post by Surgo »

Shrapnel wrote:Now, my initial theory was that I downloaded a mod that the game didn't like for some reason, so I began deleting all the mods that I thought might be causing the problem. However, even after this purge, the game refused to work. I still think it has something to do with the mods and their data files, because whenever I reset the data files to default (removing every mod so that it's just the (base game) master file that's active), then the game works perfectly.
You can turn on one at a time until you find the broken mod of interest.

Morrowind, Oblivion, and Fallout 3 all were really irritating in that they never provided a proper crash log for debugging purposes.
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Post by Blicero »

I'm finally playing Dark Souls, and I got through Blighttown last night. I was genuinely surprised at how easy it went. The number of times I died more than a minute or two away from a bonfire was like three, at most. The things that killed me the most were those three infested barbarian things right at the beginning of the level, because I couldn't consistently get them to jump off the walkway and suicide. I almost certainly died far more in the Undead Parish than I did in Blighttown. And Quelagg goes down super easy if you summon that naked chick who uses a meatcleaver. This seems weird, because all the wikis and forum threads talk about how absurdly hard and cheap the area is. I'm pretty shite at timing-based games in general, so I was expecting Blighttown to be a horrific slog. And it wasn't.
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Kaelik
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Post by Kaelik »

Blicero wrote:I'm finally playing Dark Souls, and I got through Blighttown last night. I was genuinely surprised at how easy it went. The number of times I died more than a minute or two away from a bonfire was like three, at most. The things that killed me the most were those three infested barbarian things right at the beginning of the level, because I couldn't consistently get them to jump off the walkway and suicide. I almost certainly died far more in the Undead Parish than I did in Blighttown. And Quelagg goes down super easy if you summon that naked chick who uses a meatcleaver. This seems weird, because all the wikis and forum threads talk about how absurdly hard and cheap the area is. I'm pretty shite at timing-based games in general, so I was expecting Blighttown to be a horrific slog. And it wasn't.
All the hardness and cheapness of blightown comes in the form of forcing platforming with controls not designed for platforming, and that if an enemy does catch you by surprise sometimes they knock you off a cliff.

Well, I say all, but in my erstwhile play of Dark Souls until I realized it is worse than DS II, I failed to understand the point of blighttown, like, I used it as a passage between the valley of drakes and other side, but I never even found the boss despite looking for an hour or so. Apparently there is supposed to be a tree that you can enter to go someplace to get the ring of Chloranthy, but I could never find that either.

EDIT: And toxic forces you to hide and burn a bunch of your lifegems. Like it could kill you 3-4 times over.
Last edited by Kaelik on Wed Jul 16, 2014 10:07 pm, edited 2 times in total.
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