Annoying Game Questions You Want Answered
Moderator: Moderators
In WotC material, Swordsage or one of the rogue-gish classes seems to work the best. For homebrew, there are a bunch of monk or warlock fixes that could work. Quick and dirty warlock fix: EB is 1d6/level and an attack action, 2 invocations per level, upgrade the chassis a bit.
virgil wrote:Lovecraft didn't later add a love triangle between Dagon, Chtulhu, & the Colour-Out-of-Space; only to have it broken up through cyber-bullying by the King in Yellow.
FrankTrollman wrote:If your enemy is fucking Gravity, are you helping or hindering it by putting things on high shelves? I don't fucking know! That's not even a thing. Your enemy can't be Gravity, because that's stupid.
What does tactical mean in this context?hyzmarca wrote:Hmm.
Charm Person works by making the target believe that the Caster is a trusted friend and ally, according to the text.
Does this mean that making a tactical decision to immediately murder all of your friends and allies as soon as possible is an effective mundane way to counter the combat applications of Charm Person?
If it means the Char. kills all his friends as soon as possible (ie immediatly after becomming friends), why not.
Little hard to explain if he is in an long standing party and they dont have become friends at some point.
Just attack the party at the first opportunity. It's fun, and discourages the DM from using Charms again. Randomise who you attack each round, to lower risks and appease the other players.
If you're Charmed by another PC, tell the player to not do that again or you will have all your future characters kill every spellcaster he ever plays, in their sleep, forever after. You play your PC, they play theirs, everyone sleeps safe.
If you're Charmed by another PC, tell the player to not do that again or you will have all your future characters kill every spellcaster he ever plays, in their sleep, forever after. You play your PC, they play theirs, everyone sleeps safe.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.
-
- Knight-Baron
- Posts: 790
- Joined: Tue Jun 14, 2011 2:44 am
- Location: 3rd Avenue
You guys are being ridiculous. First of all, you need to make an opposed CHA check to get the charmed dude to do something he wouldn't ordinarily do -- for example, attack his buddies. The charmed guy is not just going to decide to do that by himself. That's not going to work all the time. And if he gets beat on that opposed check, you fight your bros for a round of two, the party incapacitates you somehow and kills the caster who charmed you. Everyone has a jolly good laugh about it and life goes back to normal. I can't understand why you guys are so butthurt about charm person.
P.S. thanks to everyone for their ninja character recommendations. Some really nice ideas there.
P.S. thanks to everyone for their ninja character recommendations. Some really nice ideas there.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
Actually I think they're trying to justify attacking enemy charmers by saying their character suddenly decides it's tactically valid to attack his friends.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
I don't think Charm works like that. You might be friendly to the caster but that doesn't mean harmful to your allies.infected slut princess wrote:You guys are being ridiculous. First of all, you need to make an opposed CHA check to get the charmed dude to do something he wouldn't ordinarily do -- for example, attack his buddies. The charmed guy is not just going to decide to do that by himself. That's not going to work all the time. And if he gets beat on that opposed check, you fight your bros for a round of two, the party incapacitates you somehow and kills the caster who charmed you. Everyone has a jolly good laugh about it and life goes back to normal. I can't understand why you guys are so butthurt about charm person.
I would consider attacking ones allies a harmful act. That's something more along the lines of what Dominate Person is capable of forcing someone to do.An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.
Yep.Prak_Anima wrote:Actually I think they're trying to justify attacking enemy charmers by saying their character suddenly decides it's tactically valid to attack his friends.
Of course, it works best if you're in a party comprised entirely of people who absolutely loath each other.
Last edited by hyzmarca on Fri Nov 15, 2013 12:26 am, edited 1 time in total.
I think the point is, that in a world with Charm Person, it makes plenty of sense to murder your friends.
So, in fact, I would have a standing policy that if any three of my friends agreed that another should die, I would brutally and instantly murder my friend.
Charm Person: defeated.
So, in fact, I would have a standing policy that if any three of my friends agreed that another should die, I would brutally and instantly murder my friend.
Charm Person: defeated.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
-
- Knight-Baron
- Posts: 790
- Joined: Tue Jun 14, 2011 2:44 am
- Location: 3rd Avenue
Well maybe. The whole "never obeys...obviously harmful orders" vs "might be convinced something very dangerous is worth doing" issue is subject to debate I guess.sigma999 wrote:
I would consider attacking ones allies a harmful act. That's something more along the lines of what Dominate Person is capable of forcing someone to do.
I mean, attacking your real friends might be harmful but maybe not. What if you're a wizard and you just cast sleep on them all.
It seems like this could... lead to problems. Like what if three of your friends are replaced by evil dopplegangers. They tell you to murder one of your real friends, so you do it. That seems bad.Kaelik wrote:So, in fact, I would have a standing policy that if any three of my friends agreed that another should die, I would brutally and instantly murder my friend.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
If 75% of your friends have been replaced by evil dopplegangers, you have bigger problems to worry about.
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
So the sane people in D&D hear voices telling them to kill people?Kaelik wrote:I think the point is, that in a world with Charm Person, it makes plenty of sense to murder your friends.
So, in fact, I would have a standing policy that if any three of my friends agreed that another should die, I would brutally and instantly murder my friend.
Charm Person: defeated.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
-
- Apprentice
- Posts: 54
- Joined: Thu May 27, 2010 9:23 pm
- RadiantPhoenix
- Prince
- Posts: 2668
- Joined: Sun Apr 11, 2010 10:33 pm
- Location: Trudging up the Hill
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Well...... not really.Draculmaulkee wrote:The Book of Gears mentions that constructs are no longer immune to critical hits. Does this mean in Tome games they are vulnerable to sneak attack?
The Book of Gears was an incomplete document, and therefore in order to use anything in it you have to basically finish it yourself. Tome Magic items are a case in point - someone would have to go through and make a whole list of powers or something before they were useable...
Anyway, with Constructs the Book of Gears rightly says that the Type gives too many abilities that don't make sense in every case, and therefore should be stripped down to the essentials. However the other side to that is you then need to rewrite every Construct up to give back the specific immunities and abilities that are appropriate to that creature - and that was never done. Only the Simulacrum was ever statted up. So, you can either use the Tome Construct type and accept that you will then have to house-rule every construct you use on an ad-hoc basis, or use the basic Construct type and live with the illogical results, but at least everyone knows how things work.
On a side note, isn't it weird that the Book of Necromancy goes on a big tirade about how players and GM's won't accept changes to basic creature types and therefore Undead get special subtypes, but in the BoG that goes out the window and the Construct type gets re-written?
Simplified Tome Armor.
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
- TheJerkStore
- Apprentice
- Posts: 53
- Joined: Wed Nov 06, 2013 11:29 am
- TheJerkStore
- Apprentice
- Posts: 53
- Joined: Wed Nov 06, 2013 11:29 am
Looking at the material I think Natural Invisibility wins. Natural Invisibility seems to be for creatures that are invisible in some intrinsic way. If we take True Seeing's wording of "Sees invisible creatures or objects normally" to mean "Sees invisible creatures or objects as if they were not invisible" and we assume that Naturally invisible creatures have no visible form then they would still be invisible under True Seeing's effects. So even if True Seeing was removing their "Invisibility" there would still be nothing to see underneath.
Granted there's a lot of reading between the lines there. Still I think the intent is for naturally invisible creatures to just be non visible entities so the spell counters don't matter.
Granted there's a lot of reading between the lines there. Still I think the intent is for naturally invisible creatures to just be non visible entities so the spell counters don't matter.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
"Normally", for things that don't have a visible form (which is what Natural Invisibility means in Pathfinder), is still invisible. So it does nothing. The idea behind true sight is that you see things as they truly are, and for some things that's invisible.pfsrd, true seeing wrote:sees invisible creatures or objects normally
EDIT: Ninja'd.
Last edited by tussock on Sun Nov 17, 2013 10:41 pm, edited 1 time in total.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.
True Seeing simply alters your vision of things within 120 feet. It doesn't show you the truth.
This is why it shows you the true form of polymorphed things. The reality is that the creature really is that form now, but true seeing overlays an image in your vision because it's a divination spell that sends you information (in this case, the form of the creature without the spell).
It can even be fooled. Spells like Mislead or Non-detection totally fool True Seeing because it's just a divination spell sending you information.
This means that Ex invisibility is no defense.
This is why it shows you the true form of polymorphed things. The reality is that the creature really is that form now, but true seeing overlays an image in your vision because it's a divination spell that sends you information (in this case, the form of the creature without the spell).
It can even be fooled. Spells like Mislead or Non-detection totally fool True Seeing because it's just a divination spell sending you information.
This means that Ex invisibility is no defense.
Last edited by K on Sun Nov 17, 2013 10:51 pm, edited 1 time in total.
-
- Knight-Baron
- Posts: 717
- Joined: Thu Mar 24, 2011 12:52 pm
Can a Paladin worship a Lawful Neutral God in 2nd edition?
The setting is Greyhawk, and the deity of choice would be Zilchus.
The setting is Greyhawk, and the deity of choice would be Zilchus.
"Lurker and fan of random stuff." - Icy's occupation
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
I think in 2nd edition it's up to the God. Either they allow Paladins to follow them or they don't, and if they don't then trying won't help, because they're a God and they win that argument. But I'm not looking it up, so could easily be completely in opposite land again. Maybe that was just a Forgotten Realms thing.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.
So a friend suggested I run World's Largest Dungeon. I've read others' accounts on here, so I'm going to jiggle things a bit before I do, but one thing in particular is that the WLD was made such that xp... doesn't work. The areas were scripted such that each is good for a range of three levels, but has sufficient encounters that if normal xp rules are used characters will outpace the areas. So it suggests just having players level twice per region.
No big deal, really. However, I'm concerned that healing will be rare in the dungeon and don't particularly want to have a gigantic list of dead characters.
So I'm considering a more standard xp distribution method and a house rule which allows players to spend xp to heal. Any thoughts on the house rule?
No big deal, really. However, I'm concerned that healing will be rare in the dungeon and don't particularly want to have a gigantic list of dead characters.
So I'm considering a more standard xp distribution method and a house rule which allows players to spend xp to heal. Any thoughts on the house rule?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.