FrankTrollman at [unixtime wrote:1200169393[/unixtime]]Anyways. Magic Weapons. The game needs to determine what system it is using for magic weapons up front and in your face, because you can't really combine systems.
I don't know, i think you almost have to be able to support all three of them, because they're all iconic to fantasy stories.
And there's a bit of overlap too. Excaliber can be both a prize and an iconic weapon, it just depends on where the story starts. If it begins with Arthur's quest to acquire Excaliber, then it's a prize. If it begins with Arthur simply carrying the weapon, then it's an iconic weapon.
If anything, I think we could incorporate them all via a system of magic item points you can use that determine how many magic items you can carry for your given adventure. You may spend all your points on a single badass iconic weapon, or you may choose to alternate them wtih stuff you've got in your bat cave. Even in situations like Buffy, where they store various weapons and occasionally bring them out when needed, you don't see Buffy running around with a big backpack full of weapons. You can only use a set amount of things at a time, and I think we should stick with that. So even if you are playing "collect em all" you can't use em all on the same adventure.
As for iconic weapons, I think it'd be cool if the weapons grew based upon the stuff you did. That's how it seems to work in myths, where if you use a sword for something like killing dragons, the sword becomes known as a dragonslayer sword, and stuff like that.