Annoying Game Questions You Want Answered

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Darth Rabbitt
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Post by Darth Rabbitt »

So, is there any decent Android (as in a human looking construct) race for D&D?

The closest I can find (other than Simulacrums, which are crazy unbalanced) is Koumei's Robot Girl, although I was hoping for something more conceptually versatile than "anime fetish android girl;" I suppose I could refluff it.
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Maxus
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Post by Maxus »

The robot girls do have a variety of fluff. Some are robot girls, some are animated statues and golems and what-have-you.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Post by Avoraciopoctules »

Check out the Disgaeagame PDF.

Or, if you want to play Data, http://www.d20pfsrd.com/bestiary/monste ... ds/android
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Post by ...You Lost Me »

In what ways does warforged not fit your tastes?
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Darth Rabbitt
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Post by Darth Rabbitt »

Warforged fit "PC golem" but not "PC simulacrum" which I consider to be a different (but still valid) niche in fantasy.

A niche that's fairly important for some NPCs I'm planning to have in a game I'm running, but certainly not essential.
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Post by name_here »

So basically you want The Major?
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Post by Darth Rabbitt »

Yeah, pretty much.
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Post by Ice9 »

You could pretty much use the Warforged stats with a few changes though. Switch the Cha penalty to something else, decrease the natural armor (maybe replace it with something), and give them a bonus to Disguise as human.
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Post by Silent Wayfarer »

Isn't the Major's schtick being better than every member of her team in their own specialty?
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Post by hyzmarca »

Silent Wayfarer wrote:Isn't the Major's schtick being better than every member of her team in their own specialty?
She's not better than Togusa at being a normal minimally augmented family man. But other than that, yes.
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Post by Koumei »

Well there's the Mechanatrix, a Planetouched race that are "The Lawful equivalent of Tieflings and such". They're not as awful as the others:
  • +2 Int and Con, -2 Dex and Cha
  • Fire and Cold Resist 5
  • Shocking Grasp 1/day (CL = character level)
  • Immune to Electricity, instead heals 1 point per 3 damage it would do
  • +2 on Spot and +4 on Know (ArchEng)
  • LA +1
That gives you the "mechanical person that looks like a person who isn't mechanical, is tuned in with electrical stuff" aspect, but I've seen datass.gif, I wouldn't say the Major has a Charisma Penalty.
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Post by Ted the Flayer »

Alright, I got invited to a pathfinder game, and at least 1 person in the group isn't a complete douche (and he says they're not the over-serious type of gamers, which is good for me). If I wanted to play a warrior type using a longspear that jumps around and has mobility skills, what would be the best way to do that?

I could whip up a decent dragoon in 3.5 in 5 minutes, but I am not familiar enough with Pathfailure to do so...
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Post by OgreBattle »

Ted the Flayer wrote:Alright, I got invited to a pathfinder game, and at least 1 person in the group isn't a complete douche (and he says they're not the over-serious type of gamers, which is good for me). If I wanted to play a warrior type using a longspear that jumps around and has mobility skills, what would be the best way to do that?

I could whip up a decent dragoon in 3.5 in 5 minutes, but I am not familiar enough with Pathfailure to do so...

The Barbarian has the following Rage powers related to jumping...

Raging Leaper:
Benefit: When raging, the barbarian adds his level as an enhancement bonus on all Acrobatics skill checks made to jump. When making a jump in this way, the barbarian is always considered to have a running start.

Bestial Leaper
Prerequisite: Barbarian 6, raging leaper rage power
Benefit: While raging, the barbarian can take a move action to move and can take her normal standard action at any point during the move.

I haven't found anything like Battle Jump or Leap Attack though.
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Post by Ted the Flayer »

I expect to have a less powerful build than if I played 3.5, so that's not a shock.

Alright, I heard that multiclassing got nerfed in Pathfinder. When I play warriors, I typically take either 1 or 3 levels of rogue (depending on the build, on whether I'm using heavy armor, how many levels I expect the game to last, etc.). Is that still a reasonably viable tactic, or should I sta straight mono-class?
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Post by Emerald »

It "got nerfed" in the sense that the PrCs are crap and you lose out on favored class bonuses if you multiclass. If you don't mind missing out on 1-3 HP, 1-3 skill points, or 1-3 levels' worth of the alternate favored class bonuses here, there's nothing to worry about.
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Post by Juton »

It's important to find out how lenient your MC will be with archetypes and multi-classing in Pathfinder. For instance dipping Vivisectionist Alchemist may be better than Rogue because you still get mutagen. Archetypes are also useful for trading out lame class features for slightly less lame class features.

For the Fightery part, a year ago the Guide variant of the Ranger used to be one of the best non-caster melee types. I haven't played in a while so I don't know if it's been nerfed in errata or superseded.
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Post by Silent Wayfarer »

I think the PF Fighter has an archetype called the Dragoon whose weapon training gives 2x the damage boost of normal weapon training.
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Post by Username17 »

Silent Wayfarer wrote:I think the PF Fighter has an archetype called the Dragoon whose weapon training gives 2x the damage boost of normal weapon training.
By 13th level, that would be as big a bonus as the divine favor that Clerics pop out of their ass with a first level spell slot. I hate Pathfinder so much.

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Post by Wrathzog »

Ted the Flayer wrote:Alright, I got invited to a pathfinder game, and at least 1 person in the group isn't a complete douche (and he says they're not the over-serious type of gamers, which is good for me). If I wanted to play a warrior type using a longspear that jumps around and has mobility skills, what would be the best way to do that?

I could whip up a decent dragoon in 3.5 in 5 minutes, but I am not familiar enough with Pathfailure to do so...
I'd recommend asking if you could bring in whatever 3.5 feats/classes/whatever that you need to get this to work. Explain what you're trying to do and if they're as laid back as you've described, they shouldn't have a problem with it.
Because we're all here to have fun.

Alternatively, play a Summoner and make your Eidolon into a Dragoon (e: Playing a Summoner is basically the answer to all pathfinder questions).
Last edited by Wrathzog on Mon Mar 25, 2013 1:24 pm, edited 1 time in total.
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Post by rasmuswagner »

Wrathzog wrote: Alternatively, play a Summoner and make your Eidolon into a Dragoon (e: Playing a Summoner is basically the answer to all pathfinder questions).
And if you don't want to play "squishy with a pet", there's an app for that.
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Post by ...You Lost Me »

Can I put one of the LA +0 undead templates from Tome of Necromancy on just any PC or does it have to be from a source like Death Knight or something?
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Post by Sigil »

You have to be, what, level 4 to become a vampire? But otherwise yeah.
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Post by Hicks »

...minimum level 5 for vampire, level 2 for ghoul.
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Post by Koumei »

In Tome (so technically including non-Tome stuff, but I'll go with the most cost-effective method available), what ways are there to make the most of a big death threshold and keep fighting while in negatives?

And just asking again, is a [Dark Minded] Cleric immune to his own Good Hope spell (or a Jester immune to his Morale Bonus to saves), or is a Morale Bonus totally different to a Morale effect, or can they elect to ignore their immunity against their own effects/things they expect and willingly accept?
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Post by CatharzGodfoot »

Koumei wrote:In Tome (so technically including non-Tome stuff, but I'll go with the most cost-effective method available), what ways are there to make the most of a big death threshold and keep fighting while in negatives?

And just asking again, is a [Dark Minded] Cleric immune to his own Good Hope spell (or a Jester immune to his Morale Bonus to saves), or is a Morale Bonus totally different to a Morale effect, or can they elect to ignore their immunity against their own effects/things they expect and willingly accept?
Any kind of morale bonus or penalty should be considered a morale effect, because otherwise the word is meaningless outside of niche wargaming concerns.

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