Let's Play Fighting Fantasy #7: Island of the Lizard King

Stories about games that you run and/or have played in.

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Taking a break from Let's Plays after this. Should I do more of these later on?

Yes
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100%
No
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Total votes: 15

Dr_Noface
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Post by Dr_Noface »

Toss him the gold nugget and tell him to buy a new face.
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Darth Rabbitt
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Post by Darth Rabbitt »

The Hobgoblin's eyes light up at the sight of the gold nugget. He thrusts out his hand, eagerly awaiting your bribe. You place the nugget in his hand and cross over the archway to the other side of the ravine.
Image
Once again you head off south-east, walking over sand and rock. Riding towards you on a dinosaur-like steed is a heavily armored reptilian. It is a mutant LIZARD MAN riding a STYRACOSAURUS. The Lizard Man urges his mount into a trot to fight you.

STYRACOSAURUS SKILL 11 STAMINA 10

Combat Log:
Dino 19, Dirk 20. Dino is at 8.
Dino 20, Dirk 24. Dino is at 6.
Dino 16, Dirk 15. Dirk is at 19.
Dino 18, Dirk 18. Tie.
Dino 19, Dirk 21. Dino is at 4.
Dino 17, Dirk 20. Dino is at 2.
Dino 21, Dirk 23. Dino is dead.
(That dino was one tough mofo. To paraphrase Elder Scrolls, it was as powerful as its name was hard to pronounce.)

The mutant Lizard Man jumps off the dead Styracosaurus and lumbers over to you with his halberd outstretched.

MUTANT LIZARD MAN SKILL 9 STAMINA 9

Combat Log:
Mutant 11, Dirk 18. Mutant is at 7.
Mutant 16, Dirk 18. Mutant is at 5.
Mutant 19, Dirk 18. Dirk is at 17.
Mutant 11, Dirk 21. Mutant is at 3.
Mutant 21, Dirk 18. Dirk is at 15.
Mutant 17, Dirk 22. Mutant is at 1.
Mutant 16, Dirk 24. Mutant is dead.
(Naturally, someone hardcore enough to ride a STYRACOSAURUS is going to be a strong adversary. Perhaps that's what made him a mutant? He looks like a normal Lizard Man to me.)

The mutant has a shield which you decide to take as it is light yet strong. Add 1 SKILL point. The prison colony cannot be too far away and you waste no more time in setting off again.

Your legs brush against a thorny bush, instantly drawing blood. Have you drunk the aniseed-tasting liquid from the jug in the hut on the beach? (No.)

The bush has poison-tipped thorns. Lose 3 STAMINA points. If you are still alive (we are,) you stagger on resolutely towards the prison colony.
Image
Lying face down in the scrub is a seaman, perhaps one of the crew of a pirate ship killed by the mutant Lizard Man. A monkey strains to escape from a chain held by the dead man's hand.

Do you wish to take the monkey with you or rather just let it go and carry on walking?

(Even if we didn't need one to scare the Lizard King, how could we not take a monkey? Also shit, our health is really low now. We should probably pop a couple of meals. I will assume we eat 2 unless there are objections.)

Dirk O'Killitwithfire
SKILL: 12/12
STAMINA: 12/22
LUCK: 9/11
Equipment: Superbly Crafted Sword, Light Yet Strong Shield, Leather Armor, Bone Charm (LUCK cannot fall below 7,) Red Leather Boots of Climbing, Cloak, Whip, Feather, Red Powder of Mind Protection
Keys: Iron Key (3)
Potions: Potion of Fortune (restores LUCK to its Initial value and increases Initial Luck by 1)
Provisions: 4 meals (+4 STAMINA each)
Items:
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Korgan0
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Post by Korgan0 »

Eat the monkey, grab the meals. Wait, the other way 'round.
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OgreBattle
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Post by OgreBattle »

Everyone watching us fight the lizard king is going to just see a dude with red face paint and a feather in his hair with a rusty knife and a monkey, fighting the lizardking
Dr_Noface
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Post by Dr_Noface »

The various characters from each of these books should form an adventuring party. They'd pretty much have to, anyone normal would be embarrassed.
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OgreBattle
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Post by OgreBattle »

Dr_Noface wrote:The various characters from each of these books should form an adventuring party. They'd pretty much have to, anyone normal would be embarrassed.
They did:
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Darth Rabbitt
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Post by Darth Rabbitt »

The monkey sits happily on your shoulder and you set off again in the company of your new friend.
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Over the scrubland and one more hill, and you find yourself overlooking a green valley. A stone fortress lies in the middle of the valley, its striped flag fluttering in the breeze. At last you have found the prison colony. You are about to walk down into the valley when you hear a growl behind you. It is a huge SABRE-TOOTHED TIGER held on a rope by a blonde girl with wild feline eyes. She stares at you inquisitively as the Tiger strains on its leash. Will you:

Try to communicate with her?
Attack the Tiger with your sword?
Run away into the valley?

(So now we come across Raquel Welch. Hopefully she doesn't know we killed her friend who lived by the Shaman's place.)

Adventure Sheet:
Dirk O'Killitwithfire
SKILL: 12/12
STAMINA: 20/22
LUCK: 9/11
Equipment: Superbly Crafted Sword, Light Yet Strong Shield, Leather Armor, Bone Charm (LUCK cannot fall below 7,) Red Leather Boots of Climbing, Cloak, Whip, Feather, Red Powder of Mind Protection
Keys: Iron Key (3)
Potions: Potion of Fortune (restores LUCK to its Initial value and increases Initial Luck by 1)
Provisions: 2 meals (+4 STAMINA each)
Items: None
Companions: Monkey
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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OgreBattle
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Post by OgreBattle »

Try to communicate with her
Korgan0
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Post by Korgan0 »

Let's at least try to talk before we sword.
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Darth Rabbitt
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Post by Darth Rabbitt »

After saying a few words, you realize that the girl cannot understand you. Perhaps she was left on Fire Island as a child and has become as wild as the animals. She cowers back, uttering a few sounds to the Tiger. It is obviously wise to leave her alone and so you back off slowly, hoping not to scare her. At a safe distance you turn and walk quickly into the valley to reconnoiter with the freed slaves.
Image
Once on the valley floor, you make your way over to the copse of trees. As soon as you enter the copse, familiar faces suddenly appear from behind the trees. The Dwarfs, Elves and men that you rescued from the mines are waiting here for your arrival. Pleased to see them again, you tell them of what has happened since you saw them last. You tell them that the fort should be attacked immediately and that you will deal with the Lizard King. You call them all together and lead them out of the copse into the valley. As you run towards the stone fort, you see its wooden gates open. The Lizard King is sending a batallion of guards and mutants out to fight you. Your small army has soon locked swords with the Lizard King's soldiers. Roll one die. (2.)

With your sword raised high, you lunge at your nearest foe. It is a mutant LIZARD MAN.

MUTANT LIZARD MAN SKILL 9 STAMINA 8

Combat Log:
Mutant 18, Dirk 22. Mutant is at 6.
Mutant 17, Dirk 15. Dirk is at 18.
Mutant 13, Dirk 24. Mutant is at 4.
Mutant 17, Dirk 17. Tie.
Mutant 17, Dirk 14. Dirk is at 16.
Mutant 17, Dirk 18. Mutant is at 2.
Mutant 19, Dirk 20. Mutant is dead.
(Shit, this guy actually smacked us around a bit.)

You look round to see how the battle is going. Many of your fellow fighters are slain and the rest are in retreat. (We do not have the Horn of Valhalla.)
Image
The battle is going badly for you as more of your men fall under the onslaught of the Lizard King's fanatical troops. You see their leader behind the line, urging them on with howling battle cries. It is a huge CYCLOPS wearing plate main and carrying a mighty battleaxe, and you must defeat it in order to rally your men.

CYCLOPS SKILL 10 STAMINA 10

Combat Log:
Cyclops 19, Dirk 20. Cyclops is at 8.
Cyclops 19, Dirk 16. Dirk is at 14.
Cyclops 20, Dirk 21. Cyclops is at 6.
Cyclops 16, Dirk 22. Cyclops is at 4.
Cyclops 12, Dirk 21. Cyclops is at 2.
Cyclops 13, Dirk 19. Cyclops is dead.
(Jim Morrison has some pretty crazy looking fans.)

Your men are encouraged by the death of the Cyclops and push forward with new heart. As the Lizard King's troops start to fall back, you break through their line and run to the wooden gates of the fort. You enter the inner courtyard and see two sets of doors leading into the building.

Do you wish to walk through the double doors to your left or rather try the doors straight ahead?

Adventure Sheet:
Dirk O'Killitwithfire
SKILL: 12/12
STAMINA: 14/22
LUCK: 9/11
Equipment: Superbly Crafted Sword, Light Yet Strong Shield, Leather Armor, Bone Charm (LUCK cannot fall below 7,) Red Leather Boots of Climbing, Cloak, Whip, Feather, Red Powder of Mind Protection
Keys: Iron Key (3)
Potions: Potion of Fortune (restores LUCK to its Initial value and increases Initial Luck by 1)
Provisions: 2 meals (+4 STAMINA each)
Items: None
Companions: Monkey

(I'm assuming we pop our last 2 Meals as to be at full for the boss battle.)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Dr_Noface
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Post by Dr_Noface »

Do we have a Luck potion in this adventure? We should probably drink it now.
Dr_Noface
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Post by Dr_Noface »

Also, LEFT!
Korgan0
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Post by Korgan0 »

Left.
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Darth Rabbitt
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Post by Darth Rabbitt »

(Yes, we do have a Luck Potion. Anyone else want to use it/not use it? Might as well once we reach the Lizard King, if not sooner. Also, assuming Meals have been eaten.)
Image
The doors open into a corridor which runs to the left and right of you. Prison cells with iron-barred doors line the far wall of the corridor. Looking left, the corridor comes to a dead end and so you turn right. In the end cell by a wooden door you see a frail old man sitting on a wooden bench, his leg chained to the wall. His cell door is open but the wooden door leading out of the corridor is firmly locked. Will you:

Free the old man?
Try to open the wooden door?

Adventure Sheet:
Dirk O'Killitwithfire
SKILL: 12/12
STAMINA: 22/22
LUCK: 9/11
Equipment: Superbly Crafted Sword, Light Yet Strong Shield, Leather Armor, Bone Charm (LUCK cannot fall below 7,) Red Leather Boots of Climbing, Cloak, Whip, Feather, Red Powder of Mind Protection
Keys: Iron Key (3)
Potions: Potion of Fortune (restores LUCK to its Initial value and increases Initial Luck by 1)
Provisions: None
Items: None
Companions: Monkey
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
CapnTthePirateG
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Post by CapnTthePirateG »

free the old guy
OgreBattle wrote:"And thus the denizens learned that hating Shadzar was the only thing they had in common, and with him gone they turned their venom upon each other"
-Sarpadian Empires, vol. I
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Dr_Noface
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Post by Dr_Noface »

Yeah, let our people go!
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Darth Rabbitt
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Post by Darth Rabbitt »

(Dirk cannot resist picking up shirtless old bearded dudes.)

As you enter his cell, you are surprised that the old man remains silent. (We are not wearing a Ring of Confusion.)

As you reach the old man, he starts to metamorphose before your eyes. Green spikes burst through his clothing and his mouth becomes a pair of slavering jaws lined with razor-sharp teeth. He is not a man but a SHAPE CHANGER, and you must fight him.

SHAPE CHANGER SKILL 10 STAMINA 10

(Going to try Luck Testing this bastard a couple of times; we've fought too many nasty opponents already, and then we chug the Luck Potion as there have been no objections.)

Combat Log:
Changer 14, Dirk 20. (Luck Test: 6+3=9, Lucky.) Changer is at 6.
Changer 15, Dirk 17. (Luck Test: 2+3=5; Lucky.) Changer is at 2.
Changer 14, Dirk 24. Changer is dead.
(The moral of the story is, don't try saving people unless they're being attacked by cannibals. Luck Potion: chugged.)

You leave the cell and its gruesome inmate and try to open the wooden door.

(We possess three iron keys.)

One of the keys fits the lock and you push the door open.

You find yourself standing in a dingy torture chamber. It is full of terrible instruments of pain: racks, thumbscrews, iron maidens and whips. You also see some rusty knives lying on a table in the corner of the chamber. Will you:

Pick up a whip?
Pick up a rusty knife?
Ignore everything and head for the door in the far wall?

Adventure Sheet:
Dirk O'Killitwithfire
SKILL: 12/12
STAMINA: 22/22
LUCK: 12/12
Equipment: Superbly Crafted Sword, Light Yet Strong Shield, Leather Armor, Bone Charm (LUCK cannot fall below 7,) Red Leather Boots of Climbing, Cloak, Whip, Feather, Red Powder of Mind Protection
Keys: Iron Key (3)
Potions: None
Provisions: None
Items: None
Companions: Monkey

(This should be obvious, given what we've been told.)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Dr_Noface
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Post by Dr_Noface »

Even if the shaman hadn't told us anything, I'm pretty sure we'd take the rusty knives
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Darth Rabbitt
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Post by Darth Rabbitt »

As soon as you touch the handle of one of the knives, it changes in appearance. Instead of a dull knife, you find yourself holding a magnificent sword with a flaming blade; it is one of the Lizard King's own fire swords. Add 2 SKILL points and 2 LUCK points. Cutting your new weapon through the air, you make your way over to the door in the far wall.

The door opens into a small storeroom stacked with barrels and sacks.

Do you wish to look inside one of the barrels or rather make your way over to the next door in the far wall?

Adventure Sheet:
Dirk O'Killitwithfire
SKILL: 12/12
STAMINA: 22/22
LUCK: 12/12
Equipment: Fire Sword, Light Yet Strong Shield, Leather Armor, Bone Charm (LUCK cannot fall below 7,) Red Leather Boots of Climbing, Cloak, Whip, Feather, Red Powder of Mind Protection
Keys: Iron Key (3)
Potions: None
Provisions: None
Items: None
Companions: Monkey
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Dr_Noface
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Post by Dr_Noface »

Lets not take any chances, lets just head towards the Lizard King.
Korgan0
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Post by Korgan0 »

Maybe if we put the monkey in the barrel, we can surprise the Lizard King. Let's check it!
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OgreBattle
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Post by OgreBattle »

Stab the shapechanging barrel
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Darth Rabbitt
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Post by Darth Rabbitt »

(OK, 2-1 in favor of checking out the barrel.)

The barrel is full of pineapples, all rotten and covered with fruit flies. But hidden behind the barrel you see a water bottle lying on the floor. You pull out the cork and sniff the contents; it might be water but there is a musty smell rising out of the bottle.

Do you wish to drink the liquid or rather walk over to the door in the far wall?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Korgan0
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Post by Korgan0 »

Let's skip it.
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OgreBattle
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Post by OgreBattle »

Drink liquid, it was hidden so it can't be a potion of misfortune. Maybe it's a potion of fire resistance, because pineapples are a fruit which makes one feel hot
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