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Ancient History
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Post by Ancient History »

Proper drunk reviews require Frank to need to drink to get through it. Not World of Darkness: Gypsies, because that would cause liver damage, but maybe World of Darkness: Mummies.
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Post by shau »

I vote for DMG 2.
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Post by Emerald »

shau wrote:I vote for DMG 2.
Seconded.
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Post by koz »

Emerald wrote:
shau wrote:I vote for DMG 2.
Seconded.
Thirded. May I also suggest Frank review a Rifts sourcebook? Especially one of the more insane ones?
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Post by erik »

Mister_Sinister wrote:a Rifts sourcebook? Especially one of the more insane ones?
That's really all of them.

• The Core book is the root of insanity.
• Vampire Kingdoms has well... a fucking 50,000 credit magic water sprinkler hat for starters.
• Atlantis has a conspiracy of an evil sneaky ancient race that might appeal to the male 13-year old target audience, as they conceal their identity by spelling their name in English backwards.

... aaaand so on.
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Post by OgreBattle »

Rifts China 1 and 2 are the best sourcebooks they ever made cause its wujcik

But if you drunk review its gotta be Rifts Atlantis
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Post by koz »

Well, in that case, I would like Frank to review Rifts: Atlantis.
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Post by Prak »

erik wrote:
Mister_Sinister wrote:a Rifts sourcebook? Especially one of the more insane ones?
That's really all of them.

• The Core book is the root of insanity.
• Vampire Kingdoms has well... a fucking 50,000 credit magic water sprinkler hat for starters.
• Atlantis has a conspiracy of an evil sneaky ancient race that might appeal to the male 13-year old target audience, as they conceal their identity by spelling their name in English backwards.

... aaaand so on.
Also, the core book's cover has two races on it that are not actually introduced until... Atlantis, actually, I think...
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Post by Korgan0 »

The 4e DMG 2 sounds pretty good, but I honestly thought Frank's Shadowbeat review was excellent.
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Post by Ted the Flayer »

I think I'm going to do a drunken review of Draconomicon. If there is demand, I might go through all the 3e/3.5 monster supplements.

I am picking those because there is so much to like, and so much giant frog as well.

I might be tempted to do the Book of Vile Darkness/Exalted Deeds at some point. I have fewer fond memories of them, other than the giant horse queen in BoED triggered three or four fetishes I didn't realize I had before then...
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Post by Darth Rabbitt »

Another vote for 4e DMG2!

Ted, there is demand, at least from me.
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Post by Koumei »

Either Atlantis or Atlantis 2: Splugorth Boogaloo Splynn Markets has a picture of a snake smoking from a hookah.

That basically sums Rifts up. Hell, that snake is probably the editor.
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Post by erik »

Koumei wrote:Either Atlantis or Atlantis 2: Splugorth Boogaloo Splynn Markets has a picture of a snake smoking from a hookah.

That basically sums Rifts up. Hell, that snake is probably the editor.
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Post by Maxus »

Ted the Flayer wrote:I think I'm going to do a drunken review of Draconomicon. If there is demand, I might go through all the 3e/3.5 monster supplements.

I am picking those because there is so much to like, and so much giant frog as well.

I might be tempted to do the Book of Vile Darkness/Exalted Deeds at some point. I have fewer fond memories of them, other than the giant horse queen in BoED triggered three or four fetishes I didn't realize I had before then...
That would be an interesting series.

I'm tempted to get in on this and do a review.

Even if I don't drink.
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Post by Darth Rabbitt »

So... anyone want me to do another 2e book?

I've got the Dungeon Master Guide/Rules Supplement: Arms and Equipment Guide, Player's Guide to the Dragonlance Campaign, and the Tales of the Lance World Book of Ansalon.

I've also got the 2e core books but they've been far more thoroughly covered, and would be even more painful for me to go through than the Player's Handbook/Rule Supplement: The Complete Psionics Handbook was.

And that was pretty damn painful, I'll let you know.

Spoilered for being potentially off topic (involves old school gaming books, but not drunken reviews)
I'd also be willing to run a Let's Play of one of the old Fighting Fantasy gamebooks In The Trenches, assuming that's kosher (nothing seems to indicate it wouldn't fit there, and it would fit there better than any other section.)

But I won't do both at the same time.
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Post by Koumei »

I'd like to see a Let's Play of a Fighting Fantasy book. I *think* I know what they are: the CYOA book with a combat system in it that either has a "reference a chart based on your attack choice" system or a basic dice roll?

Or is it the Queen's Blade deal where the whole book is a one on one fight and you choose various options that have different priorities and flip you to different pages until someone dies?
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Post by Darth Rabbitt »

It's the first thing you mentioned, and combat is based off dice rolls.

And there are a lot of insta-kills, which brings a 1e/2e feel to most of them.

So I have (notes in parenthesis)

#2 The Citadel of Chaos (has magic system, as you're a wizard in it, and is also fairly easy, as you can actually win with the worst stats possible.)
#5 City of Thieves (can basically break into everyone's house and kill them. Nothing to note mechanically, though; probably the most straightforward entry that I have.)
#6 Deathtrap Dungeon (Story-wise has the best reason for a "Dungeon Crawl" campaign ever. Very difficult. Has a ninja in it, and lots of instant death.)
#10 House of Hell (has Fear system, demon worshipers and movie monsters, takes place on Earth, not as difficult as Deathtrap Dungeon but very hard)
#24 Creature of Havoc (you play as a monster, and makes Deathtrap Dungeon look like a walk in the part... I haven't beaten this one, and it's the only one I haven't on this list)
#25 Beneath Nightmare Castle (Lovecraft meets Fantasy, Willpower mechanic or go insane, really disturbing and drawn out death sequences, and like City of Thieves can basically fight everyone, including children.)

I also have #7: Island of the Lizard King somewhere but I don't know where.
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Post by Koumei »

Now I remember them - in middle school I found a bunch at the local library, including Deathtrap Dungeon, around the time that Deathtrap Dungeon had a PC game adaptation. Included was a book on how to do your own modules fairly simply (including as a DM for players, which I suppose was my actual second foray into roleplaying after Hero Quest).

Those were fun. I'd say go either Deathtrap Dungeon or City of Thieves? But whichever is most fun for you, I guess.
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Post by Darth Rabbitt »

If the computer game is like the PS1 game then it's nothing like the actual book other than the basic concept.

OK, if no one else states a preference by some short period of time (no later than when I wake up tomorrow) I will select either Deathtrap Dungeon or City of Thieves based on what the fuck I feel like at the moment then.

Here are descriptions from the back covers of each, for anyone who is curious:
The Citadel of Chaos wrote:Who knows what monstrous creatures lie in wait in the Citadel of Chaos?

The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the Citadel, with the dread sorcerer, Balthus Dire!
City of Thieves wrote:Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer, and the merchants of Silverton turn to you in their hour of need.

Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. And beyond lies the most fearsome adventure of them all – the tower stronghold of the infamous Zanbar Bone!
Deathtrap Dungeon wrote:Down in the dark twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps and bloodthirsty monsters, which will test your skills almost beyond the limit of endurance!
House of Hell wrote:Taking refuge in the infamous House of Hell has to be the worst mistake of your life!

The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside. Who knows how many hapless wanderers like yourself have perished within its gruesome walls? Be warned! Tonight is going to be a night to remember...
Creature of Havoc wrote:Are you ready for the most unusual Fighting Fantasy adventure yet?

You begin this adventure not knowing where you are or who you are. All you know is that you are some kind of creature of instinct, understanding little. During the course of the adventure, it may be possible for you to begin to control your bestial nature, to find out more about yourself, and even to learn your destiny. But even if you know all this, success is by no means certain, for the traps and terrors of Trolltooth Pass are many ... Are you ready — to become the Creature of Havoc?
Beneath Nightmare Castle wrote:Creatures from your worst nightmares lie beneath Neuberg Keep!

In this book, you find yourself in Neuburg, once a pleasant town in Khul, but now home to the vile monsters begotten of warped sorcery. An age-old horror has been re-awoken deep beneath the Keep, and it is up to you to face it and free the town and your friend, Baron Tholdur, from evil enchantment. But beware! Deep underground lie hideous traps and terrors, waiting to ensnare you! Will you succeed? Only if you are the resourceful hero you claim to be ...
Last edited by Darth Rabbitt on Thu Feb 07, 2013 4:47 am, edited 1 time in total.
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Post by Avoraciopoctules »

I actually have a copy of the Deathtrap Dungeon book lying in a cardboard box somewhere in the garage at home. It would be interesting to see someone else's take on it.
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Post by Dr_Noface »

I remember Citadel of Chaos being kind of fun. I think Deathtrap Dungeon is the ripest for mockery.

EDIT: Actually, its Master of Chaos that's kind of fun.
Last edited by Dr_Noface on Thu Feb 07, 2013 6:11 am, edited 1 time in total.
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Post by Darth Rabbitt »

So it looks like Deathtrap Dungeon is in the lead.
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Post by Shrapnel »

Okay, so... Of all the 2e books that I gave to DR, the one I kept was the Monsterous Manual, mostly for sentimental reasons.

Now, I don't need to tell you that, like the rest of 2e, the Manual has some seriously screwed up shit, and so it'd be perfect for a drunken review, and I've been thinking of doing just that.

But the thing is, though, is that I can't drink for a variety of reasons which I don't feel like going into here. What I can do, however, is get really, really, really high on sugar, which is just as good. So it wouldn't be a true drunken review, but the effects would be near the same.

Another problem is that, as I have often said, I don't understand one jot of the mechanics or rules of D&D, or least, not most of it. It took me about ten years to figure out that the 2d6 and other similar things meant "roll two six-sided die". And I also have no idea what die I'm supposed to use for any given situation. (Whenever I play, I always have to ask which die I'm supposed to use. I ask even if I've been told before. Yeah, I'm useless, so what.)

However, I think that fact that I'm almost entirely clueless should make it much more interesting, to say the least.

Anyway, here's my point: Do y'all think that I should and/or could do a drunken suger-induced dementia review of the 2e Monsterous Manual, or should I just not even bother? I think it'd be fun to try, but I want to hear what you guys have to say about it.
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Post by Whatever »

Go for it. Worst case scenario, someone does a drunk review of your review.
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Post by Ancient History »

I was thinking about doing a 2e Monstrous Manual OSSR - which is different from a drunk review 'cause I don't drink, and normally I spend more time wallowing in nostalgia than in pointing out how bullshit and broken everything is. But you go ahead if you want it, Shrap.
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