Swordslinger wrote:Sorry, I didn't mean to insult you there, I was just speaking to his outrageous misconceptions about you and making the point that even if he was correct where you're some kind of Tomb of Horrors style killer DM, it's still better than the kind of crap he's running because at the very least you're giving PCs a choice to choose their outcome. So even in K's worst case scenario, it's still going to end up creating more player agency than his style will, where the adventure literally just changes around the PCs to ensure they selected correctly.
Well I'm not. But the tard squad can charitably be described as selective readers, so they're going to read that, make assumptions (and you know what those are) about what my games are like, and then spew more of their bullshit everywhere.
There isn't a single person here, to my knowledge that knows what my games are like.
Here's a simple example:
The party is attacked by a large group of well coordinated enemies. Now if they choose to interrogate these enemies, and successfully do so, they can learn any and all of the following:
Their base of operations is a ruined castle. They can easily determine only one location in the area meets that description.
Their leader's name, and a general idea of his abilities.
Their subcommand's name, and a general idea of his abilities.
A vague, ominous warning that war is coming to the region.
Alternately, they can just kill all the enemies. At which point they'd learn the castle exists, if they don't already know about it but not that it is occupied, or by who and they'd learn the real danger of the situation later. But they totally could just stab all the enemies in the face, and then Leeroy Jenkins into the castle and learn it's an army base the hard way. And it would be a lot harder. Not guaranteed death harder, but a lot harder than it'd be had they taken steps to better learn of the situation.
And when they actually get there, well they can keep up the Leeroy Jenkins and fight everyone at once or they can systematically sweep it and not give them much time to react.
Neither of these will result in automatic death, but as you can imagine choosing the stupid way will result in the punishment of the enemies being much better able to hold their fortification. Conversely, choosing the smart way puts you at much less of a risk.
And despite what the idiots say, at no point is this the DM being a dick, or anything other than the REFEREE he is supposed to be.
Maintaining verisimilitude by dying to deadly weapons is obvious. The burden of proof is on people trying to get away with crap like paralyzing people out with Con damage poison, having wraiths drag bodies and having people survive getting run over by 10,000 tons of acidic goo that is designed to sweep stuff up that's in its path and engulf it.
To be fair, cubes are NOT that heavy, but that's just the idiots nitpicking because they cannot address your actual arguments.
People here don't want to remove death from the RNG because it breaks verisimilitude or isn't logical. They want to remove it because people can't handle having their characters die. And to that I simply say: "Hey dude, man up."
I feel like I'm at a boxing match where one of the boxers says "Hey what the fuck man, that guy just punched me in the face!"
I loled. So true.
DSMatticus wrote:You have no idea what any of the arguments actually are. Despite having them explained to you several times. And everyime you open your mouth this is more and more obvious. For one, how is a minute of event description ("the wyvern drags you back to its nest to feed you to its hatchlings, [blah blah blah, it does something else like go find food for itself], but before they begin tearing at you, you feel movement coming back to your limbs") and 2-3 skill checks (climb, jump, blah blah) worse than death? Because you don't have your shiny magic sword anymore? The wyvern didn't eat it, it's right back where the battle was.
Says the guy who constantly argues with a straw man and tilts at windmills.
And let me count the ways...
DEX damage paralyzes. Not CON.
If it were DEX damage, you recover 1 point per DAY. Which means even if Wyverns had Dex poison, and they don't, and even if they did EXACTLY enough to take you to 0 without going lower, which they probably didn't, that means you don't recover for a day, so you are a baby dwaggy snack.
Even if you ignore all that, lol at the skills no one puts points into, and lol at running around with 1 HP, 1 Dex, and 0 gear.
"The rules say you died, ergo the argument that the rules should say you should not have died is invalid." Hint: the anti-death crowd is probably interested in not killing you at -10 HP, because 10 damage is a really tiny amount. And they're probably interested in not killing you at 0 CON, or on a single save, or any of that shit. Because when you're anti-death, presumably you are against mechanics that lead immediately and irrevocably to unsalvageable PC death. "But X is" is not a response to "X should be." This was really fucking stupid.
I agree, that was really fucking stupid. So why did you write something that was so very fucking stupid?
Are you not reading the posts, or just choosing to ignore the parts that conflict with the way you want to interpret what we're saying?
Are you not reading the posts, or just choosing to ignore the parts that conflict with the way you want to interpret what we're saying?
This is exactly the shit I'm talking about. PC agency and death are entirely separate.
Bullfuckingshit.
Scenario 1: Why death does not necessarily imply PC agency:
The orc rolls a critical and one-hits the unlucky rogue. Where is the PC agency? No where. This is an example of death in spite of PC agency.
Congratulations, you've proven the game before level 3 is total shit because it's pure randomness with no agency. Would you like a fucking cookie? Because I already knew that, and I suspect he did as well. The keywords though are no agency. Which is what you get when the idiots have their way. For a different reason granted, but it is what you get.
Scenario 2: Why PC agency does not necessarily depend on death:
The party can choose to side with the Kingdom of Blahsterston or the Kingdom of Gobbowobbia. Neither situation necessitates PC death, yet is meaningful player agency.
We're talking about railroaders. The same shit is going to happen anyways, so don't pretend otherwise.
Scenario 1: Bad decision with failure and with PC death:
The wizard charges the dragon with a staff. The dragon destroys him and he dies.
Scenario 2: Bad decision with failure and without PC death:
The wizard charges the dragon with a staff. The dragon horribly mauls him and he sits out the rest of the combat and if the party fails the encounter the dragon eats the princess and the king isn't going to reward them and probably will in fact hate them.
So the dragon nicely beats down the stupid smart Wizard with a nerf bat? Yeah, that totally makes your world believable, realistic, and not the generator of throwaway comedy devices.