wrote:Your First-Level Stun Jedi can use Stun at most 3 times per fight.
Excellent, a first level character that can totally kick three asses a fight. With the option to kick harder with racial rerolls or dark side double action, weee!
Here is part of the cool thing though, and thats the OTHER results you can get. Like the part where you CAN'T fail, even on a 1, or the part where you instant KO on a high roll.wrote: That's probably enough, but it means he has no other force powers. On a roll of 10, he gets a 22, which is enough to give the stormtrooper a -5 penalty to everything.
The other part that is cool is the -5 penalty to everything, it makes it easier for you to wack him with anything else, including another stun that WILL succeed.
wrote:That stormtrooper, if a regular stormtrooper, is effectively out of action... until he spends a turn recovering.
Hurray, I stole an action, or more than one action, from a low level mook who can't survive a single hit, AND made him easier to hit. He is SO dead.
wrote:A if the Rodian with a gun rolls a 10, he hits for 3d8 damage, probably killing that stormtrooper. He also And All I've assumed in my build is 17 DEX and Weapon Focus.
OK, so all you are assuming then is a what +4 to attack?
What the hell? My jedi can still totally have an uber like +2 or +3 with a blaster or a saber no problem.
Cripes, I only mostly kill him maybe 5-15 percent less of the time or something when shooting. That jedi paid SO much for the ability to be on the fast track to force lightning my enemies on the other side of the solar system when they arrive at the star port customs depot with galactic jet lag.
Of course that neatly enough is pretty similar to or smaller than the defence penalty he is copping from stun, or if you insist being knocked over by slam, so hurrah!
No really, just explain to me a second. My character can pile the junk up and have a +7 direct attack bonus that targets the biggest defence score in the game and MAYBE a +7 force use bonus, or he can pile the junk up and have a +14 or 15 force use which targets whatever defence score you like (like oh, the lowest ones) and maybe with a reroll in return for knocking down to a +2 or 3 direct attack bonus. Which would you pick?
wrote:He still has a feat and a talent to do something cool. PLUS skills like Treat Injury, Mechanics, and Use Computer.
Very few talents do anything cool, especially outside of Jedi and Force talents, and if staying true to type for someone advocating Rodians with blasters with elite skills like fixing the car, bandaging a scraped knee, and using google you pick a class like scoundrel or in anyway actually invest in those as class skill choices then I suspect your character will never actually ever be able to do "something cool" compared to ANY jedi build.