Digestor at [unixtime wrote:1175908367[/unixtime]]^ Ehhh some swords ARE sharper than others and the rules don't care, so it stands to reason that some frost swords are frostier than others and the rules won't care.
Fixed.
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Digestor at [unixtime wrote:1175908367[/unixtime]]^ Ehhh some swords ARE sharper than others and the rules don't care, so it stands to reason that some frost swords are frostier than others and the rules won't care.
Guest (Unregistered) at [unixtime wrote:1175909237[/unixtime]]Digestor at [unixtime wrote:1175908367[/unixtime]]^ Ehhh some swords ARE sharper than others and the rules don't care, so it stands to reason that some frost swords are frostier than others and the rules won't care.
Fixed.
1) then the society will behave as though any two frost brands are the same. And that leads to a pretty odd martial culture, if you ask me.
TRQ at [unixtime wrote:1175957975[/unixtime]]
1) All weapons of a given type are the same. Your weapon and your cohort's weapon are interchangeable. People check their flame brands at the door and don't even bother to get the right one back when they leave. Unless artifact weapons are really prevalent, there's no reason to raid a royal armory because you'd get the same items from a 6th level party. People have funny guest-giving rituals where when you go to stay at someone's house, you switch frost brands. Because if the rules say that any two frost brands are the same for any person, then the society will behave as though any two frost brands are the same. And that leads to a pretty odd martial culture, if you ask me.
I call bullshit. Every longsword deals 1d8 damage.Digestor at [unixtime wrote:1175908367[/unixtime]]^ Ehhh some swords ARE sharper than others, so it stands to reason that some frost swords are frostier than others.
Digestor at [unixtime wrote:1175908367[/unixtime]]^ Ehhh some swords ARE sharper than others, so it stands to reason that some frost swords are frostier than others.
Catharz at [unixtime wrote:1175979825[/unixtime]]I call bullshit. Every longsword deals 1d8 damage.Digestor at [unixtime wrote:1175908367[/unixtime]]^ Ehhh some swords ARE sharper than others, so it stands to reason that some frost swords are frostier than others.
TRQ at [unixtime wrote:1175957975[/unixtime]] Because if the rules say that any two frost brands are the same for any person, then the society will behave as though any two frost brands are the same. And that leads to a pretty odd martial culture, if you ask me.
PhoneLobster at [unixtime wrote:1175985049[/unixtime]]
Both of those are sorta annoying because that puts you into "one sword for your entire career" sorta territory. I prefer the, you pick it up and it scales to your level thing.
Crissa at [unixtime wrote:1175994059[/unixtime]]Can anyone give a good argument as to why we want a mechanic to allow the Kid to have the same size stack of bonuses at level 1 as the seasoned warrior at any other level?
Josh_Kablack wrote:You are not a unique and precious snowflake, you are just one more fucking asshole on the internet who presumes themselves to be better than the unwashed masses.
Crissa at [unixtime wrote:1175994059[/unixtime]]Can anyone give a good argument as to why we want a mechanic to allow the Kid to have the same size stack of bonuses at level 1 as the seasoned warrior at any other level?
Why should we have a sword that makes a character act like a higher level character?
Where's the incentive for a static bonus unrelated to wielder on a weapon?
-Crissa
Neeek wrote:
Weapons in stories are nearly always one of the following:
1) Gift from parent/Birthright
2) Reforged after broken/super weapon found after original is broken.
3) Quest object
4) Normal weapon for early career, then a super weapon is found and used for the rest of career.
PhoneLobster at [unixtime wrote:1176012026[/unixtime]]I just want it clear that I'm voting for the cool dudes rather than the magic item trust fund babies.
PhoneLobster at [unixtime wrote:1176012026[/unixtime]]
Most of the good ones don't really make much of the weapons at all, people stab things with fairly annonymous swords when appropriate.
And the big time swashbucklers like Conan and his side kicks the Three Muskateers, Robin Hood, and his little buddy Hans Solo
And anyway, if the swords scale with your level you CAN have the same one your whole career, its just if they scale with actual LEVEL UP instead then you sorta kinda get FORCED to have one for your entire career.
Suddenly EVERYONE is basically forced to be "the kid who's dad gave them an ancient sword" which sucks because I prefer the model where you have that archetype working along side the kid who just stabs you in the face with whatever he hasn't broken off to the hilt in the latest enemy yet.
Its a small difference but its the difference between a cool dude with a sword and a dude with a cool sword.
PhoneLobster at [unixtime wrote:1176012026[/unixtime]]
And the big time swashbucklers like Conan and his side kicks the Three Muskateers, Robin Hood, and his little buddy Hans Solo just stab you with weapons that they conveniently find each adventure, or just HAVE and nobody even talks about them, or take off your buddies body mid fight, or tear off an ornamental coat of arms on the wall etc...
That had better work as well as any other option in the system or its a failed system that pushes you towards juvenile archetypes from the lets say even pulpier end of pulp "action" fiction.
Neek wrote:Conan I'm not familiar with the original, but the movie version made a big deal out of his sword
wrote:It says that every weapon is essentially the same. That's boring. There should be a pay-off for using the same weapon day in and day out.
RC wrote:I mean basically you want D&D to turn into an item-less game. That's difficult, given that swag is like a fundamental feature of the game. Stripping it out won't be easy.
Crissa wrote:And yet... You want to make a system in which there cannot be Kid with Sword. No Authurs for you!