The reason fighters can't have nice things.

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Lago PARANOIA
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Post by Lago PARANOIA »

Maj wrote: Tangential question...

If you actually molded D&D to the low magic paradigm, what would it look like? I guess what I want to know is how to you fill up 20 levels of class features and remain low magic? Would that even still be D&D?
Well, if I was designing such a game, I wouldn't even try to fill up 20 levels of advancement. I'd seriously do like 10 and even then I'd feel like there was too much filler.

Secondly, it'd also depend on what you mean by 'low magic'. Do you mean low magic as in the rarity or the top end effect of magic? Some people would consider A:TLA a low magic setting because the chances of seeing someone shoot a fireball bigger than what you could get out of a flamethrower is low; if all of the magic was excised from the setting and replaced with technology/mystical mumbo-jumbo, A:TLA would still make a lot of internal sense except for one or two odd moments. Even though the top-end effects are still crazy.

Some people consider Harry Potter a low magic setting because even though magic is much more important to the construction of the game world than in A:TLA the actual effect of magic is small, even at the top end. Even though there are occasions in which magic is better than technology because of lack of intersect/transparency, the difference in crazy isn't that big.


For the first kind of low magic and under the assumption that players could never reach into that tier, D&D wouldn't look much different than it does right now. It'd be like declaring that the maximum level is 6 and that you're going to stretch it out 3.5 times as long.

For the second kind of low magic D&D would be completely unrecognizable as a game. I couldn't even begin to imagine. I'd say that the closest analogue would be... Naruto in the first few arcs?
Last edited by Lago PARANOIA on Fri Oct 08, 2010 3:26 pm, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by MfA »

Lago PARANOIA wrote:You got a problem with me or with what I say or how I say it, fucking say so. Or don't. Who knows, I just may change my mind. I've let it be changed before. Just don't try to have it both ways, that shit is annoying.
I have a problem with your attitude, but the attitude is not isolated ... the point would only get diluted by naming names. I don't complain when you launch into a general diatribe about dumb superstitions of grognards inspired by something I wrote ... because regardless of whether your opinion is correct you did identify the group I happen to belong to well enough.

What K said is simply the truth ... magic items are simply more generally accepted as sources for fantastic abilities for non caster archetypes than inherent abilities. What I said is also the truth, many try to pretend that if they just show people a "better" way they will change people's mind on that ... which is both arrogant and foolish.
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Post by Lago PARANOIA »

MfA wrote:What I said is also the truth, many try to pretend that if they just show people a "better" way they will change people's mind on that ... which is both arrogant and foolish.
It's also just as arrogant to hold onto a belief no matter how much counter-argument you're given. Moreso in fact.

But yeah, it's pretty damn hard to convince someone that their feelings or opinions are wrong in isolation. But it's not so hard to convince someone that two or more of their beliefs contradict each other and that they need to remove one of them (or add another caveat) in order to remove the dissonance.
MfA wrote: What K said is simply the truth ... magic items are simply more generally accepted as sources for fantastic abilities for non caster archetypes than inherent abilities.
I can't really disprove this, not with the amount of research or polling I'm actually willing to do. If I say 'nuh uh!' it just devolves to pointless bickering. I mean, I'll do so anyway, because I like pointless bickering, but let's get real here.

I think that Frank's (and my) attacks on the problems of implementing this trope are a better line of argument. That is, you can concede the premise of 'this is how people want to build their fighters' (even though I think there are plenty of counter-arguments) and still show how this design principle would still fail to deliver the goods in other areas.

How does this fail to deliver the goods? A quick summary. I'll elaborate on them if you ask.

1) Most people insist that The Fighter can't make the legendary equipment they'll need under this paradigm, that they'll have to bother some other character. This isn't a problem in the abstract since there are well-established archetypes that need to suck on the cock of another being, but:

1A) Unlike the summoner and priest, the fighter goes from being independent to having to suck the cocks of a third party more and more. This is actually a serious deviation in flavor, one people might not be able to appreciate--look at how many people prefer Punisher without Micro. Or don't like sidekicks in flavor. What you're proposing for a fighter is an even bigger flavor drift; it's not just Jason Bourne acquiring a personal professor who builds him gadgets like Q/R does for Bond (which is a sticking point in the Bourne/Bond debate), but it's more like Fred Flintstone becoming more and more dependent on The Great Gazoo within the context of power inflation of D&D.

2) As Frank mentioned, a lot of grognards have a problem with the idea that people are supposed to get powerful magical items. How many times have you seen 'low magic only!' thrown around? There are of course ways around it (such as forcing the equipment upgrades with a class feature) but still.

3) To me at least, there's the inherent dishonesty (or dissonance if you're feeling charitable) in this trope. People in this very thread have been oooing and aaaing over how Batman is a well-trained, but regular guy, who just happens to get a little help from his gadgets. But he's not a regular guy. You either have to bend the story in his favor by stealth-nerfing or stealth-buffing him at important junctures or you have to make his gadgets vastly overpowered and then pretend like that shit never happened when he goes back to his street-level adventures.

4) There's the question of why this trope is even in the game. You and K say that people accept this trope more, but seriously, aside from Batman can you point to source material? It seems to be an American Comic/D&D-specific belief. The converse of this trope, that of high-level mundane characters ceasing to exist or high-level mundane characters getting mundane-flavored superpowers like infinite double jumps or shapeshifting on command, is more common. Again, this is just an assertion I only have as samples that you're free to dismiss, but why are you dismissing those two views of fighters?

5) Why even call such characters fighters/rogues/barbarians/etc. in the first place? They're no longer such things once their equipment starts looming larger than their abilities. Again, is Iron Man a martial artist who happens to own a robot suit or is he an artificer that happens to know martial arts.

What's most damning about this is that high-level fighters/rogues/barbarians/mundanes start looking more and more like each other the more you indulge into the Magic Items Only paradigm. Unlike, say, a wizard and a druid, if you give the rogue/barbarian/fighter/warlord/etc. an identical set of equipment with the superpowers they need to stay relevant at higher level their abilities will look exactly the same except for one or two minor differences like 'swings a sword better than most' or 'best at picking locks'.

At that point, why even still have a rogue/fighter/barbarian/etc. class? Why now just have a Gadgeteer class who minors in rage/sneaking?
Last edited by Lago PARANOIA on Fri Oct 08, 2010 7:16 pm, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Lago PARANOIA
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Post by Lago PARANOIA »

The laundry list of stuff I listed theoretically conflicts with other design theorems such as 'keep the game as simple as possible', 'keep the game balanced at all levels', 'don't let certain classes dominant the spotlight', etc..

There are several ways to deal with the dissonance.

1) Claim that even though the dissonance is bad, the benefits of doing things that way outweighs the dissonance.
2) Explain why there isn't a contradiction in design theorems in the first place.
3) Explain a missing third factor that eliminates said dissonance.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by K »

Lago PARANOIA wrote:
4) There's the question of why this trope is even in the game. You and K say that people accept this trope more, but seriously, aside from Batman can you point to source material? It seems to be an American Comic/D&D-specific belief.
The trope of the normal guy with a magic weapon is incredibly common.

Where to start? How about Elric of Melnibone? He's was not only a normal guy before he got Stormbringer, but he was actually crippled. Once he had it he could be endlessly wounded in battle since he was sucking souls and insta-healing.

We could even go back to various epic myths of people who get belts that granted giant strength.

We could even look at modern stories like Inuyasha where he's got maybe 1-3 authentic demon powers and the rest is all his dad's sword and his red kimono that is magic armor.

Heck, how about Perseus who did basically everything through equipment? Thundercats? King Arthur?

Yeh, all of that is source material for DnD.
Last edited by K on Sat Oct 09, 2010 12:18 am, edited 2 times in total.
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Post by Surgo »

Add to that list any number of non-Street Fighter fighting games.
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Post by Prak »

Hell, even the norse gods. Take Thor, how much does he do that's his own raw ability? Not a lot, most of his raw ability is shown in one story where he's given tasks by giants, and almost all the rest his him using his magic goats, hammer, gloves, belt, etc.

Now granted, his raw ability is stuff like "Drink the ocean," "Wrestle death to a stand still," and "lift Jormungundr," but still.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Lago PARANOIA »

K wrote: The trope of the normal guy with a magic weapon is incredibly common.
The trope of a normal guy with a magic weapon is common, but the trope of a guy getting 4-6 distinct superpowers from one or a laundry collection of them and regularly upgrading his equipment is not.

Note that all of the guys you mentioned are all low-level except for Elric, whom I'm not really familiar with.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by K »

Lago PARANOIA wrote:
K wrote: The trope of the normal guy with a magic weapon is incredibly common.
The trope of a normal guy with a magic weapon is common, but the trope of a guy getting 4-6 distinct superpowers from one or a laundry collection of them and regularly upgrading his equipment is not.

Note that all of the guys you mentioned are all low-level except for Elric, whom I'm not really familiar with.
The very idea of a hero getting more powerful over time or even having a series of adventures doesn't enter stories until DnD.

Before that, heroes would get trained up to competence, then have only a few adventures, and then it's over. So the item-guys like Thor never upgrade items because they literally only get a few stories and then are never heard from again.

That being said, Inuyasha upgrades his sword all the time with new powers either by stealing powers from other demons or unlocking powers already in the sword.

Basically, DnD and later games inspired by DnD led to the magic item model where you literally toss out old magic swords for better magic swords.
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Post by Prak »

honestly, I think D&D needs more megamaning, where your special equipment powers frequently come from beating up your enemies.

Not a lot, but I think it should be an option, and not necessarily a protected one tied to a specific class, everyone should be able to do it.
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Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by angelfromanotherpin »

K wrote:The very idea of a hero getting more powerful over time or even having a series of adventures doesn't enter stories until DnD.
Wow. Um. Crazy off the deep end there. Sure, gradually progressive heroics are not particularly common... but they sure as hell existed well before the 1970s.
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Post by Orion »

Haven't read the books in a long time, but wasn't Elric's ability to pull in enormous Cthonic powers to destroy his foes (like Giant Frog Lizard) unrelated to Stormbringer? Or would he have been too weak to do so without it?

(also he has a dragon).
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Post by Prak »

I don't know, I only got as far as his "no longer a leper," and "lets rape this chick" powers. and now I have no clue where the book went.

...son of a...
edit: Just realized I'm talking about Thomas Covenant from Lord Foul's Bane, not Elric. So.... um.... yeah. never mind...
Last edited by Prak on Sat Oct 09, 2010 6:42 am, edited 1 time in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Surgo »

Just want to add on to my earlier comment though, despite a lot of characters in fighting games explicitly getting superpowers from weapons... you still consider yourself as playing the character and not the weapon.

That's a bit of a disconnect, and it's not limited to fighting games.
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Post by Username17 »

K wrote: The trope of the normal guy with a magic weapon is incredibly common.

Where to start? How about Elric of Melnibone? He's was not only a normal guy before he got Stormbringer, but he was actually crippled. Once he had it he could be endlessly wounded in battle since he was sucking souls and insta-healing.
Elric is the mot powerful sorcerer in an empire of sorcerers. He needs the soul sucking power of the sword to get an erection and fuck his cousin, but he doesn't need it to summon a demon army to destroy a rival city.

There are plenty of Commoner + Magic Item = Protagonist stories, but Elric is not one of them.

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Post by Sashi »

Prak_Anima wrote:honestly, I think D&D needs more megamaning, where your special equipment powers frequently come from beating up your enemies.

Not a lot, but I think it should be an option, and not necessarily a protected one tied to a specific class, everyone should be able to do it.
God no. At the very best case you get the wishlist effect except it's players saying "I know it's 5 levels below us but I'd really appreciate if we fought an Ice Mephit so I can get ____ because it would really fit my character concept." At worst you've given players leave to dumpster-dive through every monster book published and voltron together combos so broken they'll make your eyes bleed.

Think about how much people can break the game just by playing an Aasimar and using Alter Self to become outsiders (really the only use of Aasimar, come to think of it).
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Post by K »

angelfromanotherpin wrote:
K wrote:The very idea of a hero getting more powerful over time or even having a series of adventures doesn't enter stories until DnD.
Wow. Um. Crazy off the deep end there. Sure, gradually progressive heroics are not particularly common... but they sure as hell existed well before the 1970s.
So name some. Like.... any.

The hero myth is pretty universal. In fact, Joseph Campbell wrote several books on it because they all follow the same pattern of "start as normal guy and face villain, get ass kicked, power up somehow, then go back and beat villain." Feel free to pick up a copy of Hero with a Thousand Faces in your local used books store for cheap and find out for yourself.

Now, there have been lots of serialized adventures, and there are the origin stories of a variety of myths where a normal guy gets powered up, but the idea that you grow in power over time and face bigger and bigger enemies is really iconic to DnD. I mean, Thor and Hercules have serialized adventures where they can compete with suitably epic things, but at no point do they ever get a power-up where suddenly their old class of enemies are no longer a reasonable threat.

Even Tolkien's fantasies don't have anyone powering up. Aragorn is pretty much a badass through the whole thing, but at no point is he fighting even one Ringwraith and winning. Conan is from the 50s and he has a variety of adventures and eventually becomes a king, but it's not like he kicks off a magical utopia or marries a god or anything... I mean, the gods he does fight are like CR 5.
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Post by Username17 »

K wrote:
angelfromanotherpin wrote:
K wrote:The very idea of a hero getting more powerful over time or even having a series of adventures doesn't enter stories until DnD.
Wow. Um. Crazy off the deep end there. Sure, gradually progressive heroics are not particularly common... but they sure as hell existed well before the 1970s.
So name some. Like.... any.
Vasilisa. She gets trapped by Baba Yaga and forced to do various tasks, whereupon she meets them through the gradual accumulation of talents, magic items, and assistants.

In fact, the story "You must do these progressively more ridiculously difficult tasks" is so standard that you can find it being told about Hercules and Krishna. It's older than written language.

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Post by K »

FrankTrollman wrote:
K wrote: The trope of the normal guy with a magic weapon is incredibly common.

Where to start? How about Elric of Melnibone? He's was not only a normal guy before he got Stormbringer, but he was actually crippled. Once he had it he could be endlessly wounded in battle since he was sucking souls and insta-healing.
Elric is the mot powerful sorcerer in an empire of sorcerers. He needs the soul sucking power of the sword to get an erection and fuck his cousin, but he doesn't need it to summon a demon army to destroy a rival city.

There are plenty of Commoner + Magic Item = Protagonist stories, but Elric is not one of them.

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Maybe you haven't read it in a while, but Elric is simply an emperor in a country of sorcerers. His own sorcerous powers are nothing compared to any of the enemies he faces in any of the books, so I can't really rate those talents as meaningful in any way. At best, he gets to call on various demons and spirits and dragons who have pacts with his family, but rarely are the services he gets any better than simply knowing a guy who has some information (his compelling of Arioch is through a magic ring he has, so one can argue that his own sorcerous powers might be super weak actually).

He's literally needs to take drugs to avoid dying, and is still physically weak and unable to fight before he gets Stormbringer. Check the wikipedia entry if you need a refresher.

He's a fantasy version of Batman, except with Stormbringer he can actual be stabbed without automatically bleedling out like a normal person.
Last edited by K on Sat Oct 09, 2010 7:12 am, edited 1 time in total.
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Post by K »

FrankTrollman wrote:
K wrote:
angelfromanotherpin wrote:
Wow. Um. Crazy off the deep end there. Sure, gradually progressive heroics are not particularly common... but they sure as hell existed well before the 1970s.
So name some. Like.... any.
Vasilisa. She gets trapped by Baba Yaga and forced to do various tasks, whereupon she meets them through the gradual accumulation of talents, magic items, and assistants.

In fact, the story "You must do these progressively more ridiculously difficult tasks" is so standard that you can find it being told about Hercules and Krishna. It's older than written language.

-Username17
None of those tasks is really more impossible than the last. I mean, at no point is Vasilla suddenly taking her magic items and conquering a city or taking on an army of witches, is she?

And that's the point. Hercules 12 Labors are basically of equal difficulty, and at no point does it end with him overthrowing Mount Olympus. His labors are basically just a training montage.

At best, you get the part of the story where you go from "normal guy who the villain schools" to "hero who schools villain", but it never goes"hero beats villain, gets more power, and then gets a bigger villain that makes his old villain look like a chump and his old magic items look weak." That's DnD and modern gaming's contribution.
Last edited by K on Sat Oct 09, 2010 7:11 am, edited 1 time in total.
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Post by Avoraciopoctules »

K wrote:At best, you get the part of the story where you go from "normal guy who the villain schools" to "hero who schools villain", but it never goes"hero beats villain, gets more power, and then gets a bigger villain that makes his old villain look like a chump and his old magic items look weak." That's DnD and modern gaming's contribution.
What about Gilgamesh?
wikipedia wrote:The story revolves around a relationship between Gilgamesh (probably a real ruler in the late Early Dynastic II period (ca. 27th century BC)[1] and his close companion, Enkidu. Enkidu is a wild man created by the gods as Gilgamesh's equal to distract him from oppressing the citizens of Uruk. Together they undertake dangerous quests that incur the displeasure of the gods. Firstly, they journey to the Cedar Mountain to defeat Humbaba, its monstrous guardian. Later they kill the Bull of Heaven that the goddess Ishtar has sent to punish Gilgamesh for spurning her advances.
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Post by K »

Avoraciopoctules wrote:
K wrote:At best, you get the part of the story where you go from "normal guy who the villain schools" to "hero who schools villain", but it never goes"hero beats villain, gets more power, and then gets a bigger villain that makes his old villain look like a chump and his old magic items look weak." That's DnD and modern gaming's contribution.
What about Gilgamesh?
wikipedia wrote:The story revolves around a relationship between Gilgamesh (probably a real ruler in the late Early Dynastic II period (ca. 27th century BC)[1] and his close companion, Enkidu. Enkidu is a wild man created by the gods as Gilgamesh's equal to distract him from oppressing the citizens of Uruk. Together they undertake dangerous quests that incur the displeasure of the gods. Firstly, they journey to the Cedar Mountain to defeat Humbaba, its monstrous guardian. Later they kill the Bull of Heaven that the goddess Ishtar has sent to punish Gilgamesh for spurning her advances.
It's the same thing as Hercules or Vasilla. Having a series of tasks is not the same as powering up to the next heroic tier.

At best, you get someone powering up from powerlessness to hero.... but the very idea of becoming a better hero over a series of adventures is a recent idea. I mean, it's not like Gilgmesh gets a sword in the first tablet and tosses it in the third for a more powerful sword, or that he picks up any new skills that come up in later adventures (though sometimes skills are picked up that come up later in the same adventure, like Perseus's treasure hunt that nets him a flying horse, a super shield, and a medusa head).
Last edited by K on Sat Oct 09, 2010 7:32 am, edited 2 times in total.
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Post by FatR »

K wrote: At best, you get the part of the story where you go from "normal guy who the villain schools" to "hero who schools villain", but it never goes"hero beats villain, gets more power, and then gets a bigger villain that makes his old villain look like a chump and his old magic items look weak." That's DnD and modern gaming's contribution.
Bullshit. You have quests where the heroes travel the land, beat up various minor villains, power up (by obtaining powers, magical bling and allies) from "kind of strong" to "can destroy the universe, if really tried" and then fight a series of progressively more difficult bosses, that abuse the same cosmic power builds, existed as early as Mahabharata. And Hercules does in fact power up alot during his labors. Not only he explicitly gets items from the first two ones, which allowed him to survive some of the following; his deeds go from "beat up a lion with skin of steel" to "hold the entire sky on his shoulders".

And in modern culture the model of protagonists' constant power grow, and each new vilain being more ridiculously powerful, probably owes more to Dragonball/Dragonball Z (which might have been influenced by DnD only indirectly), than to DnD. I mean, DnD didn't give the idea enough traction for it to be recognized by many of DnD novels, where characters power levels tend to be fairly static and even when they aren't, this is treated as one-time powerup.
Last edited by FatR on Sat Oct 09, 2010 8:02 am, edited 1 time in total.
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Post by Username17 »

K wrote:He's literally needs to take drugs to avoid dying, and is still physically weak and unable to fight before he gets Stormbringer. Check the wikipedia entry if you need a refresher.
So what? What the hell does that have to do with him being a powerful sorcerer? Here is the second sentence of Elric's description in Wikipedia:
Wikipedia wrote:In addition to herb lore, his character becomes an accomplished sorcerer and summoner, able to summon powerful, supernatural allies by dint of his royal Melnibonéan bloodline.
Is he an accomplished sorcerer and summoner? Yes. Does that have fuck all to do with his sword? No. That part of the discussion is fucking over. Elric is not an example of someone who is a commoner who get a magic item that lets him play with the big boys. He's a fucking sorcerer who gets a named character level artifact sword that lets him kill things with a sword in addition to his fucking sorcery.
K wrote:Having a series of tasks is not the same as powering up to the next heroic tier.
And yet, you have Beowulf who has to kill Grendel, and then has to kill Grendel's Mother (who is explicitly more powerful). You have Arjuna who starts off as a diligent student archer and accumulates techniques such as superior focus and night archery and then uses them to overcome obstacles that start out with crap like "shoot something far away" and ends with "slay an entire army and then murder the king Jaydratha".

You have zero legs to stand on. Stories one upping themselves is older than written language.

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Post by MfA »

Lago PARANOIA wrote:1) Most people insist that The Fighter can't make the legendary equipment they'll need under this paradigm, that they'll have to bother some other character. This isn't a problem in the abstract since there are well-established archetypes that need to suck on the cock of another being
One option is making casters more item dependent too ... but I don't think you'll like that option.

As long as non consumables are not easily craftable for an adventurer everyone depends on existing items any way ... whether they be gained by questing, random drop or merchant.
2) As Frank mentioned, a lot of grognards have a problem with the idea that people are supposed to get powerful magical items. How many times have you seen 'low magic only!' thrown around? There are of course ways around it (such as forcing the equipment upgrades with a class feature) but still.
I still think this group of people has large overlap with the group who think martial characters should be mundane but have no problem with casters ... I don't think you can sell these people either on a real low magic system (doesn't feel like D&D) or on a system where the martial characters have class abilities which might as well be called magic.

So I stick to my previous solution, let them screw their players as long as you can sell them the book ... fuck me again I guess?
3) To me at least, there's the inherent dishonesty (or dissonance if you're feeling charitable) in this trope.
Of course there is, but honesty is overrated.
It seems to be an American Comic/D&D-specific belief.
I think it has been caused by the large amount of people trying to shoehorn LotR into a system unsuited for it ... as I said in other threads though, there is value in familiarity and continuity. A D&D with actually useful magic items for martial characters in core would already be progress ... baby steps.
5) Why even call such characters fighters/rogues/barbarians/etc. in the first place?
That's just a question of being smart in how you design the items, to make them synergetic with certain class abilities or skills (or take the easy route, make them directly dependent on class abilities).
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