Copyright question
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- The Vigilante
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Copyright question
To what extent is a RPG system copyrighted ? If I were to substantially modify a P&P RPG, completely change the setting, remove mechanics and add a lot, could I legitimately claim it is a new RPG, publish it and make money ?
Yea though I walk through the valley of the shadow of death, I fear no one - for I am the meanest motherfucker in the valley.
You can't copyright a general rule like "roll a D20 add modifiers and check against a target number" so if you totally remove/replace all the copyrightable fluff you can certainly get away with that as long as your classes/monsters/chargen/whatever aren't carbon-copies of the previous RPG.
Last edited by Calibron on Tue Apr 27, 2010 4:41 pm, edited 1 time in total.
If you remove all of the "artistic presentation" that someone else put in, you can use the mechanics of another thing, because mechanics themselves can't be copywritten.
http://en.wikipedia.org/wiki/OSRIC
That said, obviously be extremely careful with what you're doing, consult a lawyer, and so on.
http://en.wikipedia.org/wiki/OSRIC
That said, obviously be extremely careful with what you're doing, consult a lawyer, and so on.
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What about the tradition system? Obviously you can't copyright Hermetic Sorcery, because it is hundreds of years old.The Vigilante wrote:Let's use an example : does the SR tradition system for magic can be considered as mechanics or artistic presentation?
5 spirits, a drain stat, and a manifestation type is pretty minimal as well. What do you actually want to copy?
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Well, pretty much what you just said, the mechanics for different traditions. If I write up like 10+ different traditions that use the exact same mechanics, IE Bonus to whatever skills, spirits or spell types, miscelaneous disadvantage, 5 spirits and manifestation type. I won't keep any of the original traditions either. Is that copyright infringement ?
Yea though I walk through the valley of the shadow of death, I fear no one - for I am the meanest motherfucker in the valley.
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- The Vigilante
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Frank, would you be willing to eventually review this product ? We're talking a quick reading to see if everything is internally consistent and free of loopholes and exploits. Name your price if you would charge.
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- Count Arioch the 28th
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How much to pay you to NOT criticize people's work?FrankTrollman wrote:I am critical of other peoples' work for free.The Vigilante wrote:Frank, would you be willing to eventually review this product ? We're talking a quick reading to see if everything is internally consistent and free of loopholes and exploits. Name your price if you would charge.
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(I keed, I keed.)
It's sort of a symbiotic thing: other people benefit from the criticism in ways you'd expect, and rumour has it* that Frank can only sustain an erection after criticising the work of others, complete with hyperbole and satire.
*that rumour starting... now, I guess
*that rumour starting... now, I guess
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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Luckily, he never runs out of material to criticize, and what with the rumor of you constantly sucking it, you probably consider that a good thing, right?Caliborn wrote:Hey guys, did you hear that Frank can't get it up unless he's scathingly criticized someone's work in the last couple hours? I heard it from a totally reliable source.
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Thanks, it was tongue in cheek (at least I thought that was tongue... hmnn.) Thanks for taking it as the humor it was intended to be.Caliborn wrote:I'm ashamed that I was legitimately offended by this for a moment. Good job.DMReckless wrote:Luckily, he never runs out of material to criticize, and what with the rumor of you constantly sucking it, you probably consider that a good thing, right?
EDIT: now I feel like I belong. You're really not a part of the den until you've offended someone with a fellatio comment, right?
Last edited by DMReckless on Tue Apr 27, 2010 10:27 pm, edited 1 time in total.
The thing is that you'd have to rewrite everything. Like, if you want a Bear Shaman he needs to have a completely new flavor text, new dice bonuses, new weakness, and maybe new spirits.FrankTrollman wrote:What about the tradition system? Obviously you can't copyright Hermetic Sorcery, because it is hundreds of years old.The Vigilante wrote:Let's use an example : does the SR tradition system for magic can be considered as mechanics or artistic presentation?
5 spirits, a drain stat, and a manifestation type is pretty minimal as well. What do you actually want to copy?
-Username17
You basically have to rewrite almost every word to get a Shadowrun clone, so you might as well just write a new game and not risk a lawsuit you can't afford. See the movie Underworld and White Wolf's Vampire and Werewolf games; the movie guys won that case, but after quite a bit of litigation.
The issue isn't about whether you would win a suit. The issue is "can they bring a suit and bankrupt me in legal fees even if I win?"
Also, get qualified legal advice from a copyright and trademark attorney in your state for actual legal advice. Armchair forum types, even those who are lawyers in other areas, are not allowed and should not give advice. Especially when it's your ass on the line.
Last edited by K on Tue Apr 27, 2010 10:16 pm, edited 1 time in total.
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I will definitely get legal advice, but as somebody else stated, I probably wouldn't have bothered getting it if you guys had told me to forget about it.K wrote: The thing is that you'd have to rewrite everything. Like, if you want a Bear Shaman he needs to have a completely new flavor text, new dice bonuses, new weakness, and maybe new spirits.
You basically have to rewrite almost every word to get a Shadowrun clone, so you might as well just write a new game and not risk a lawsuit you can't afford. See the movie Underworld and White Wolf's Vampire and Werewolf games; the movie guys won that case, but after quite a bit of litigation.
The issue isn't about whether you would win a suit. The issue is "can they bring a suit and bankrupt me in legal fees even if I win?"
Also, get qualified legal advice from a copyright and trademark attorney in your state for actual legal advice. Armchair forum types, even those who are lawyers in other areas, are not allowed and should not give advice. Especially when it's your ass on the line.
Also, it definitely won't be a Shadowrun clone. We will use similar mechanics but we will completely rewrite the fluff and the setting.
I already posted an earlier version of what we're aiming for here a few months ago. It's basically a medieval system with Shadowrun-inspired mechanics. We even have ship-building and navigation mechanics now, so much will be added to the "core".
Yea though I walk through the valley of the shadow of death, I fear no one - for I am the meanest motherfucker in the valley.
There are organizations of lawyers that do pro-bono entertainment law for artists just starting out, and they'd probably be willing to look over a copyright and trademark issue for you like this.The Vigilante wrote:I will definitely get legal advice, but as somebody else stated, I probably wouldn't have bothered getting it if you guys had told me to forget about it.K wrote: The thing is that you'd have to rewrite everything. Like, if you want a Bear Shaman he needs to have a completely new flavor text, new dice bonuses, new weakness, and maybe new spirits.
You basically have to rewrite almost every word to get a Shadowrun clone, so you might as well just write a new game and not risk a lawsuit you can't afford. See the movie Underworld and White Wolf's Vampire and Werewolf games; the movie guys won that case, but after quite a bit of litigation.
The issue isn't about whether you would win a suit. The issue is "can they bring a suit and bankrupt me in legal fees even if I win?"
Also, get qualified legal advice from a copyright and trademark attorney in your state for actual legal advice. Armchair forum types, even those who are lawyers in other areas, are not allowed and should not give advice. Especially when it's your ass on the line.
Also, it definitely won't be a Shadowrun clone. We will use similar mechanics but we will completely rewrite the fluff and the setting.
I already posted an earlier version of what we're aiming for here a few months ago. It's basically a medieval system with Shadowrun-inspired mechanics. We even have ship-building and navigation mechanics now, so much will be added to the "core".
Of course, they won't litigate for you. For that, they expect to be paid.
And once you start turning a profit, all further legal work would be for paid.
Last edited by K on Tue Apr 27, 2010 11:21 pm, edited 1 time in total.
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