The GTA world doesn't just change weather randomly or have different stuff coming on the radio. Although it does do that. And different missions unlock different discussions on talk radio and such.Murtak wrote:I have only watched over people's shoulders while the played, so I don't really know the game but how much of what we are talking about does GTA actually do? About 2 or 3 out of 10 bullet points, and each of these points is on rails (or rather streets), right?FrankTrollman wrote:Sandboxing is plenty difficult. But as the GTA series showed, it's totally possible.
Because that is about 1/10000th the complexity of building even a small fantasy setting. I think we may be getting to a point where parts of my list are theoretically doable. But it certainly is not "only slightly harder" than GTA-style interaction-on-rails.
Of course if GTA actually has, say ... an evolving world you can influence beyond explicitly coded rails disregard what I said.
It also has the ability to get off the streets. You can run around in back alleys, climb buildings, run around in the park, swim in the ocean, and all kinds of crazy crap. And there are optional missions where you take one gang's side over another gang's, and depending on how you do in them, different gang's thugs will start showing up in different neighborhoods.
I mean, it's basically single player. You don't have "party members" you just have a mission here and there where there is an extra dude who you have to drive around, save, or on rare occasions: an NPC who will helpfully shoot enemies for you. It's not a fantasy game, it's not even trying to be. But it does cover most of your demands.
-Username17