That doesn't mean anything. They got their own sourcebook in 2nd edition and they still ended up being poorly defined. I mean the first page of their own sourcebook was all about how they weren't dwarves, alright?.Lago PARANOIA wrote:They work in Forgotten Realms (even getting their own PrC)]
When your own sourcebook has start out by pointing out your nothing like these other guys you know you have a problem.
In Dragonlance they are Tinker Gnomes. This is an archetype I said could work. Also, they're played for laughs like in WoW.Lago PARANOIA wrote:Dragonlance
I don't know enough about Eberron to dispute this.Lago PARANOIA wrote:and Eberron.
If the default DnD World was altered to be more steampunk, if the equipment list had clockwork helpers and travel was flying via DaVinci-style Aerial Screws then sure, Gnomes fit fine as the source of these contraptions. But in the more traditional fantasy settings it seems out of place to have a race whose schtick is making wierd inventions. And without that schtick they don't have an archetypal society or hook to define them.Lago PARANOIA wrote:The only mainstream campaign setting where steampunk gnomes don't fit in is... Greyhawk, which is unfortunately the default campaign setting. But Greyhawk eats a bag of smegma-encrusted foreskins so I'm perfectly okay with Greyhawk getting replaced by anything. Even fucking Dragonlance.
Dwarves drink beer, live a long time, hate Orcs, live underground, love gold, fight with Axes, bear grudges and are short.
Elves drink wine, live an incredibly long time, live in forests, love nature, are wise, are masters of the bow and are graceful and beautiful.
What are Gnomes?


