questions regarding a classic Bug Hunt?

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
User avatar
Prak
Serious Badass
Posts: 17349
Joined: Fri Mar 07, 2008 7:54 pm

questions regarding a classic Bug Hunt?

Post by Prak »

I'm looking to run a classic bug hunt with Kythons from BoVD. The problem is the CR range. I want it to be a complete adventure that starts at "We haven't heard from Punkburg recently, you guys're going to go check it out because you're expendable murderous hobos." all the way through "and you've killed the queen."

To make it more like a xenomorph infestation I've written up a facehugger analogue and a bunch of quasi-templates that give kythons special shit based on what they hatch out of.

this means they're going to range from swarms of CR 1 to a burly brawl with a CR 13. I'm looking at three characters, may add in an npc to just bring it up to the standard four. Fuck, maybe he'll be a warforged named bishop...

I'd really rather have them start at a lowish level, I was thinking 3, but then EXP will have to be handed out like crazy (or levels arbitrarily given), any suggestion?

Figure I should also have people with more knowledge look at what I've written up to make sure I'm not underestimating challenges.

Implanter Kython
Diminutive Aberration
HD: 1/2d8 (2hp)
Init: +5
Spd 20', Climb 20'
AC: 20 (+4 size. +5 dex, +1 natural)
Base attack/Grapple: +0/+11
Attack: Claws +5m (1)
Space/Reach: 1'/0'
Special Attacks: Implant, Kython Weaponry, Improved Grab
Special Qualities: Grappling's What I Do, Kython Traits
Saves: Fort +0, Ref +5, Will +2
Abilities: Str 11, Dex 20, Con 10, Int 5, Wis 10, Cha 5
Skills: Jump +15, Climb +8
Feats: Weapon Finesse
CR 1(?)

Implant As Red Slaad

Kython Weaponry an implanter has a 5% chance to possess Kython Weaponry, within reason (no bone blades, bone shard crossbows or acid spitters, but most of the rest is fine)

Grappling's What I Do Dex instead of Str to Grapple, no penalty due to size, add half the number as a bonus instead.

Skills +6 racial to jump, +8 racial to climb
Kython Variants
  • Dwarf +2 Con, Stability,
  • Elf +2 Dex, Immune to sleep
  • Gnome +2 Con, -1 Size,
  • Halfling +2 Dex, +2 Climb, Jump, Move Silently, All Saves +1 CR
  • Orc +4 Str, Light Sensitivity
  • Badger +4 Dex, Rage (as a badger)
  • Bear +1 size, Scent +1 CR
  • Bison[/b[ +1 Size, Gore attack +1 CR
  • Boar +2 str and con, Ferocity, Gore attack +1 CR
  • Cat +4 Dex, scent
  • Dog +2 str, +4 dex, +10 speed, scent +1 CR
  • Horse +1 size, +25 spd., +1 CR
  • Rat +2 dex, Climb and Swim @ 1/2 land speed, round up
  • Shark +1 size, Blindsense, Keen Scent, Swim 40' +2 CR
  • Giant Preying Mantis +1 Size, Fly 20' (poor), Improved Grab +2 CR
  • Giant Wasp +6 Str, Fly 60' (good), Sting Attack with Wasp Poison, +1 CR
  • Monstrous Centipede +4 dex, Climb @ land speed
  • Monstrous Scorpion +3 str, Stinger with Scorpion Venom, +2 Claw attacks (pincers), +2 legs, Improved Grab, Constrict, +2 CR
  • Monstrous Spider Climb @ 1/2 land speed round up, Web, +6 con, Tremoursense
  • Purple Worm +3 Size (max gargantuan), Burrow 20', Sting, No Limbs, Improved Grab, Swallow Whole, Tremoursense 60', -2 Dex, -6 Int
Post Reply