Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

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deaddmwalking
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Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by deaddmwalking »

I've got a PDF but it won't let me copy/paste. I've found some other folks who have run it and it looks like I'll be able to save myself retyping the entire book, but this may run a little slower if that's not always the case. If anyone can point me to a different PDF copy that allows copy/paste, I certainly wouldn't mind. That said, let's get this show on the road!



The Temple of Flame

by Dave Morris and Oliver Johnson; illustrated by Leo Hartas
To determine just how good an adventurer you are, you must use the dice:

Roll two dice. Add 20 to this number and enter the total in the VIGOUR box on your Character Sheet. This score represents your strength, fitness and general will to survive. Any wounds you take on your quest are subtracted from your VIGOUR score - if it ever reaches zero you are dead.
Roll: 9 (5,4)
Roll one die. Add 3 to the number rolled and enter the total in the PSI box on your Character Sheet. The higher this score, the better you are at resisting spells cast at you and the more sensitive you are to psychic impressions.
Roll: 5 (5)
Roll one die, add 3 and enter the total in the AGILITY box. This score reflects how nimble you are. You will need a high AGILITY to scale walls, leap across chasms and so forth.
Roll: 4 (4)
Character Name: ????
VIGOUR: 29
AGILITY: 7
PSI: 8
Items:
-Magic Sword
-Armor
-Knife
-Backpack
-Hipflask of Water
Background

There were three of you in the dark, damp chamber - you, Valedor and the man known as Damontir the Mad. The mists of Time disperse and seem to fly away as the scene comes sharply into focus before you again. Around you are the crumbling statues and peeling murals of that forgotten tomb. Your comrade at arms, brave knights of Palados, are stiffening corpses pierced by steel or crushed by stone somewhere in the crypts and tunnels above.

Valedor holds forth his sword and a bright lance of light illuminates a carbuncle on the face of the grotesquely carved sarcophagus. Damontir lurks mysteriously in the shadows. Suddenly there is a click and the lid of the sarcophagus swings up to reveal a bejewelled crown on the brow of the mummified corpse within. But the light from Valedor's enchanted sword has activated an ancient trap, and before you can move toward the treasure, the ground beneath you gives way and you begin to fall. You reach out and just manage to seize hold of the lip of the dark pit, but Valedor disappears into the depths with a piteous scream. You cry out to Damontir to help you. With a warm feeling of gratitude you sense him standing over you in the darkness. Then the warmth turns to a chill as you see the flash of his teeth in a wicked smile. His booted foot crunches down on your desperately clutching fingers. You can hold on no longer - you fall back into the void, blackness reaching towards you...

You come awake with a start, the pounding of your heart sounding in your ears like a jungle drumbeat. You are soaked in sweat and have to struggle to free yourself from the blanket that clings to your body. From outside comes the twittering of exotic birds and the flash of dawn sunlight off the river as your ship gently wends its way upstream. You have merely dreamt how, many years earlier, the sorcerer Damontir nearly put an end to your life - how, instead of following Valedor into the abyss, your fall was broken by a hidden ledge; how, though badly wounded, you climbed back to the tomb chamber to find the crown and Damontir gone. Silently, you repeat the vow you have made to yourself every morning since that far-off day: never to rest until you have avenged yourself upon the evil sorcerer.

The green banks of the jungle slide past you on either side. Occasionally a long, black shape launches into the water with a dull splash and drifts idly toward the ship. The sailors mutter that the crocodiles of Anku can bite a man in half. The crocodiles stare up at you with blinking inscrutability, then drift off like logs in the muddy ochre water. Brightly colored birds screech and cavort over the treetops. The wind slackens as you pass a bend in the river. Ahead, rising straight out of the shimmering water, stands a thin spire of crystal reaching up almost a hundred meters into the azure sky. You call to the sailors to lower the sail and drop anchor. Noon approaches - the hour which the ancient texts appoint as propitious for beginning the quest. Your steward reverently fastens the buckles and clasps of your armor - for you are the Dragon Knight of Palados, greatest warrior in the known world. His is barely able to lift your gleaming broadsword, though you take it from him and swing it without effort before sliding it into your scabbard. In the white, staring faces of the sailors you read awe and a little fear. You climb down into the rowboat by the ship's side and, standing at its prow, call for your men to cast off. As the rowers stretch and grunt over their oars, you concentrate on what lies ahead: the temple of the flame god, Katak, lost for eons in the mosquito-ridden depths of the forest, obscured by vines and creepers, surrounded by impenetrable swamp. Only a moldering libram in the archives of Achtan, capital of great Palados, revealed the hints and clues which enabled you to deduce the temple's location.

A dark shadow obscures the sun. You look up; it is only the first of the branches overhanging the river as your boat approaches the bank. According to the age-stooped librarian in Achtan, one other person had consulted the book from which you gleaned your information. And he had visited the archives just a few weeks before you did. The old librarian could not, however, recall the man's face - as though a magic spell had been used to cloud his memory. You ponder this as you step nimbly from the boat. The rowers look around nervously at the rustling treetops where brilliantly hued parrots fly and monkeys crash from branch to branch. 'What this spot,' you tell them. 'I will signal you from here when my quest is over and I have the golden idol of Katak!' With obvious relief they push away from the bank and head back to midstream where the ship lies at anchor. You take a last look, then turn and make your way into the waiting jungle....

NOW TURN TO 1
Image
1
In the depths of the jungle, the thick canopy of foliage filters the sunlight into lush green and golden hues. You struggle onwards, slowly hacking with your knife through the heavy vines and creepers that block your progress. The ground underfoot squelches with mud that soon covers your boots. Mosquitoes and fantastically coloured dragonflies swarm all around in the murky, drenching heat. Snakes, basking in the midday warmth, hang in loose, lazy coils from the branches and hiss disinterestedly as you pass. A gentle breeze stirs the treetops and the sunbeams dropping through sudden chinks in the leaves are like a cascading shower of liquid gold. A parrot shrieks and flutters through a shaft of sunlight, almost dazzling you with the sudden blaze of scintillating colour as it does so.

Eventually the going gets easier. After a while you decide to take a rest. As you crouch down to sip a little water from your hip-flask, your gaze alights on an extraordinary tableau which is being enacted only a few paces away. A tiny red-faced spider monkey squats on a flat rock, staring with wide eyes at the swaying head of a large viper that is slowly weaving towards him. The monkey is frozen in terror, and is certain to die unless you choose to intervene. If you wish to save him by killing the snake, turn to 11. If you decide to ignore the incident and continue on your way, turn to 18.
-This space intentionally left blank
Thaluikhain
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Thaluikhain »

Kill the snake.

(Safe to expect disembodied heads from Morris as usual, Hartas is known for cartography amongst his pics. Not sure of a pattern with Johnson.)
Last edited by Thaluikhain on Sun Jun 21, 2026 12:08 am, edited 1 time in total.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by JourneymanN00b »

I vote to kill the snake as well.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Beroli »

Rescue the monkey.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by deaddmwalking »

Image 11

Without even rising from your crouch, you snap your arm straight. Your knife flashes as it spins once in the hot sunlight and buries itself in the viper's head. The little monkey watches you incredulously as you stride over to the twitching body of the snake and pull your knife free. His expression is so comical that you roar with laughter as you sheathe your knife. Strewn all around the monkey are the cracked shells of small nuts. Clearly he was enjoying his lunch so much that he failed to notice the viper's approach.

As you turn to leave the clearing, he grabs two tiny fistfuls of nuts and scampers after you. You had intended to head directly towards the Temple of Katak, but suddenly you feel a tug at your cloak and look down to see that the little monkey has grabbed its hem between his teeth. He is very insistent that you should take a different route on into the jungle. If you do so, turn to 57. If you would rather shake the mischievous creature off your cloak and press on as you had intended, turn to 18.
-This space intentionally left blank
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by JourneymanN00b »

I vote to take a different route.
Say No To Fascism. The left is the one true way to go.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Thaluikhain »

Follow our new monkey friend.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Beroli »

Take a different route.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by deaddmwalking »

If you had ignored the monkey (page 18) or taken your original route after saving the monkey (page 18) you would have died instantly. No combat, no agility roll - just instant unavoidable death. So consider that your warning for how this module is written.

57

Something is clearly amiss for the monkey to become so excited. You heft the rock he was sitting on and hurl it through the undergrowth in the direction you had originally intended to go. It lands with a dull plop and soon sinks from view. If you had not heeded the monkey's warning you would have blundered straight into a patch of deadly quicksand!

As you continue on your way, he runs alongside you and shows you the path of firm ground that takes you safely past the treacherous quicksand. With your new companion, whom you decide to call Minki, you head onwards through the jungle. After a little while you come to a trail of sorts, presumably beaten through the thick tropical undergrowth by the savage natives of the region. Although you hope to avoid any encounter with them, your hand never strays far from your sword hilt.

The trail soon brings you to a lichen-stained boulder sculpted to resemble a squatting figure with features that are both fierce and less-than-human. This weathered statue is clearly not the work of the natives. It has stood here for thousands of years and is a relic of the Ancient Empire of the Katak theocracy. Your knowledge of archaeology is limited, but if you read certain glyphs and baroque flourishes correctly then this statue marks the grave of an Anku nobleman. Possibly the treasure that would have been interred with him still remains undisturbed to this day. Will you try to push the statue aside and open the grave (turn to 140), or will you press on towards the lost temple (turn to 31)?
-This space intentionally left blank
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Beroli »

Try to open the grave.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by JourneymanN00b »

I vote to try to push the statue aside and open the grave.
Say No To Fascism. The left is the one true way to go.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by deaddmwalking »

Nobody has a suggestion for your character name???

140

You put your shoulder to the statue and heave. It seems rooted to the spot. At last your titanic effort is rewarded as the statue topples, crashing down into a thicket. Lose 2 VIGOUR for your exertion in the sweltering heat. You have uncovered the stone lid of a sarcophagus in the dank earth beneath the fallen statue. Maggots and tiny black beetles squirm and scuttle for cover. Minki snatches up a beetle and savours it while you stoop to examine the sarcophagus. You seize the carved handholds and open the lid. At that instant, a momentary breeze stirs the trees and makes you shiver. Minki runs back from the grave, chattering in fright. But there is nothing to fear - only the mouldering bones of a long-dead Anku noble. The skeleton could be formed of polished jade, coated as it is with a lime green enamel which has preserved it through the centuries. It holds a gilded sceptre in one hand and wears a pectoral from which sparkling jewels hang like crystallized droplets. You can take either or both of these items; remember to note them on your Character Sheet if you do. Turning away from the rifled grave, you and Minki proceed deeper into the entangling jungle. Turn to 31.



Image


31

After walking on for some minutes you arrive at a point where the trail forks sharply to the right. You squint up through the rustling trees to where the sun hangs blazing in the cobalt sky. Unfurling your map, you estimate that the temple lies almost directly ahead of you. If you decide to head straight for your goal by chopping your way through the thick foliage, turn to 80. If you decide to remain on the twisting path, turn to 74.
Character Name: ????
VIGOUR: 29 27
AGILITY: 7
PSI: 8
Items:
-Magic Sword
-Armor
-Knife
-Backpack
-Hipflask of Water
-This space intentionally left blank
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Beroli »

Take both items and stay on the path. And for Temple of Flame...Narya Elensar.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by JourneymanN00b »

I agree with taking both items, remaining on the twisting path, and the name Narya Elensar.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by deaddmwalking »

74

A few hundred metres further on, the trail branches in two. If you wish to go right, turn to 95. If you wish to go left, turn to 253.

Character Name: Narya Elensar
VIGOUR: 29 27
AGILITY: 7
PSI: 8
Items:
-Magic Sword
-Armor
-Knife
-Backpack
-Hipflask of Water
-Gilded Sceptre
-Jeweled Pectoral
-This space intentionally left blank
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by JourneymanN00b »

I vote to go left to take a stand against fascism, of course.
Say No To Fascism. The left is the one true way to go.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by deaddmwalking »

253

You follow the faint track as it twists and turns between the thick, iron-hard tree trunks. Eventually you pause and wipe your brow. You are just about to take a brief rest and share a little water with Minki when you catch sight of something that makes your blood run cold despite the fierce tropical heat. A fleshless skull grins out at you from behind the hanging fronds. There are many more, set all around the path atop wooden poles. Do you wish to go back and take the other branch of the trail? If so, turn to 95. If you decide to ignore the grisly warning and press on regardless, turn to 51.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by JourneymanN00b »

I vote to go back and take the other branch of the trail.
Say No To Fascism. The left is the one true way to go.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Beroli »

Go back and take the other branch of the trail.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by deaddmwalking »

95

As you stride on through the jungle, you do not see the snare that is set across your path. Suddenly it goes taut around your ankle as the tree to which it is attached whips upright. You are jerked clear of the ground and dangle helplessly. There is a dull twang as the second part of this native trap is sprung - a heavy barbed spear hurtles through the air towards you. To avoid it you must roll equal to or less than your AGILITY on two dice. If you succeed, turn to 137. If the combined roll of the two dice exceeds your AGILITY, turn to 196.

Roll: 11 (5,6)

Narya Elensar's AGILITY is a 7, so that exceeds her agility.

196

The native spear buries itself in your chest, bringing your adventure to an abrupt and bloody conclusion.

************************
Rather than try that until we don't die, we'll rewind to the other choice. This time Narya ignores the grisly warning
************************

51

You advance warily along the path. Minki is no longer running playfully ahead, preferring to keep close to you now. Unease gnaws at you as you listen to the myriad forest noises, straining to filter from the ceaseless chatter and shrieks of bird and beast the faint sound that might betray a predator's approach. The path veers sharply to the left and you emerge into a clearing where a large wooden cage hangs from the branch of a tree. There is a young native girl within. Her wrists are bound with silver wire to a bar of the cage. She stares silently down at you, and you notice her matted hair and wild appearance. Will you cross the clearing and continue on your way (turn to 129), or will you try to free her (turn to 271)?


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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Beroli »

Try to free her.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by JourneymanN00b »

I vote to try to free her.
Say No To Fascism. The left is the one true way to go.
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by Thaluikhain »

Could be bait, but try to free.

(Instakills is something Morris and Johnson seem to have been fans of)
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by deaddmwalking »

271

The girl watches you with wild, scared eyes as you cut through the rope securing the cage and lower it gently to the ground. A single stroke of your knife chops through the twine holding the cage door shut. She shrinks back and whimpers as you untie the silver wire, unable to understand your soothing words of reassurance. She cowers in a corner of the cage and makes no move towards freedom, so you leave the cage door open and continue on your way. Turn to 209.

209

You stop short and your hand goes to your sword as two natives step out on to the path ahead of you. Grotesque tattoos cover their faces and their teeth are filed to gleaming points. You back away and start to turn - there is a third native behind you. Your sword blade flashes in the afternoon sunlight as they circle to attack you with their long spears. Turn to 117.

117

As you begin the opening feints and thrusts in this uneven battle, you catch sight of someone moving between the trees. It is the girl you freed. The natives see her also, and for some reason this makes them blanch. The girl pads forward through the leaves, gathering speed. She drops to a crouch, then to all fours. As she races towards you, her glistening olive skin seems to take up the pattern of the dappled sunlight that falls upon it. There is a deep growl that could not come from a human throat. Suddenly a lithe tawny jaguar crashes through the undergrowth on to the path, sending the natives fleeing in abject terror. The jaguar looks at you and Minki and then slowly prowls off into the jungle. The girl you freed was a Werecat, a lycanthrope whom the natives had bound with silver and caged for their own safety. She has repaid your kindness in freeing her by possibly saving your life.

You are about to proceed when you notice a small clay bottle lying on the trampled grass. One of the natives dropped it when he ran. It contains a pungent brown fluid which you identify as snakebite antidote. You put it in your backpack (write it on your Character Sheet) and set off in search of the temple. Turn to 80.

80

Between the trees you discern the faintest signs of a straight path leading ahead. As you step forward you find you are treading upon ancient flagstones, green and springy with moss. This is not merely another of the crude native tracks. With Minki beside you, you walk steadfastly for about an hour, making good headway thanks to the centuries-old path you have found. It is now mid-afternoon. Your sun bronzed face is bathed in sweat. A thick curtain of lush fronds bars your way, and you push them aside to reveal a breathtaking sight. In a vast clearing entirely free of vegetation, tier upon tier of grey basalt rise up before you. It is the magnificent pyramidal Temple of Katak, lost to civilization for twenty centuries! Hundreds of withered creepers choke the crumbling blocks and the broad flight of steps that ascends the pyramid's eastern face. In the shattered edifice at the summit you will find the entrance to the catacombs within.

You move quickly across the wide clearing to the pyramid's base. You are just about to start up the dusty stairway when you are brought up short by the sound of voices. To your amazement you see two men-at-arms strolling into view around one corner of the pyramid. They are about sixty metres away. Will you hail them (turn to 125), or duck out of sight before they notice you (turn to 164)?
Character Name: Narya Elensar
VIGOUR: 29 27
AGILITY: 7
PSI: 8
Items:
-Magic Sword
-Armor
-Knife
-Backpack
-Hipflask of Water
-Gilded Sceptre
-Jeweled Pectoral
-Snakebite Antidote [x1]
-This space intentionally left blank
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Re: Let's Play - The Temple of Flame (Golden Dragon Fantasy Gamebook 2)

Post by JourneymanN00b »

I vote to duck out of sight.
Say No To Fascism. The left is the one true way to go.
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