Page 1 of 1
Unknown Armies Third Edition? Opinions?
Posted: Wed May 23, 2018 3:53 pm
by Occluded Sun
After their Kickstarter completed, there seems to have been relatively little attention to UA 3E. Thoughts and opinions, anyone?
Posted: Wed May 23, 2018 3:59 pm
by Omegonthesane
Didn't we have a thread about this? Y'know one not started by a confederacy apologist?
I'd guess it hasn't had much attention because it was shit; as someone briefly enthralled by the setting and frustrated by its failure to give a stock reason for you to bother, I've not heard anything that makes it appeal.
Posted: Wed May 23, 2018 4:49 pm
by Occluded Sun
A quick search (which Omegonthesane is clearly too cool to attempt himself) shows that there is no thread specifically for UA3E, and only cursory discussion of that edition in an earlier UA thread.
But then he's stupid enough to think I'm a Confederacy apologist, so that's not surprising.
Is there a school built around idiotic trolling, I wonder?
Posted: Wed May 23, 2018 5:05 pm
by erik
There was this thread.
http://tgdmb.com/viewtopic.php?p=444770
But it dead-ended pretty fast.
Posted: Wed May 23, 2018 5:30 pm
by Occluded Sun
Yeah, but it was an anticipatory thread. I'm interesting in seeing people's responses to the actual product, once they saw it.
I don't want to taint the tone of this discussion, honestly. But I do have to say that completely reworking the basic mechanics, and then not providing mechanical updates of the various adept schools and avatar paths, was completely a dick move on the part of the game designers. Some are so straightforward that there's really no work involved for GMs or players. Others would require rebuilding from the ground up - Mechanomancy and Epideromancy are particularly good examples of character options which cannot be translated into the new system and must be reinvented.
I also find it somewhat annoying that the creator-sponsored, fan-generated content site has been shut down, and the new 'Statosphere' rules for selling fan content put in its place.
Posted: Wed May 23, 2018 7:34 pm
by Omegonthesane
Posted: Thu May 24, 2018 9:58 pm
by Cervantes
i posted abt it. it's still roll-under percentile so who cares, just treat it like a GURPS supplement and mine it for ideas to put into a system you'd rather use
they haven't solved the Masquerade Issue either iirc. even though there's a damn magickal AI that would be perfect for quashing magic information on the internet? whatever.
Posted: Fri May 25, 2018 2:10 pm
by Occluded Sun
I think you're probably right - it's best as a source of ideas.
I do recall them addressing the 'Masquerade' issue back in 1E. Basically, the Sleepers are wrong: humanity simply ignores or rationalizes magick whether it's covered up or not. Since the process involves a lot of rioting and/or witchburnings, they're arguably still improving things by forcing people to keep it quiet, and the more idealistic Sleepers are culling the most messed-up willworkers and channelers.
Without the Holy Prole, the chances of UA humanity coming to grips with magick are pretty small.