Monster Mythos
Posted: Fri Sep 24, 2010 9:29 pm
I'd like to request help with a board game I'm working on. It involves people hunting (and being hunted by) various supernatural monsters. I think I've got the mechanics down well enough to start playtesting, but the monsters are all mechanically interrelated and so I'm having trouble coming up with good names for the monsters, abilities, and equipment so that their mechanical effects make thematic sense. My knowledge of monster myths is mediocre at best, so I'm hoping someone can give me some useful suggestions.
I've penciled in some names for things, but I'm willing to change any of the names if someone can make a better suggestion. I don't really want to change the described mechanics unless you can make a really good case, though.
So here's what I've currently got, and what I need...
POWERS
There are 5 monstrous abilities in the game; you get dealt two of them randomly, and each possible pairing represents a different monster. What I've currently got:
Bite - A powerful attack
Wasting - An attack that inflicts damage and also saps energy
Magic - An attack that can cause lots of weird effects
Resilience - A defensive ability
Tireless - An energy-management ability
MONSTERS
Every combination of 2 powers is a unique monster. Every monster needs to be able to pass for human. I've penciled in:
Bite + Wasting = Naga
Bite + Magic = Vampire
Bite + Resilience = Werewolf
Bite + Tireless = Revenant
Wasting + Magic = Warlock
Wasting + Resilience = Gorgon
Wasting + Tireless = Spirit
Magic + Resilience = Lich
Magic + Tireless = Fairy
Resilience + Tireless = Golem
DETECTORS
Each item in this class works on 5 monsters, and can either identify someone as being a monster from that set, or function as a weak weapon against a monster from that set. None of these can hurt humans.
The sets were chosen for mechanical symmetry, not thematic considerations: each includes exactly half the monsters with any given power, and each includes a different half of the monsters with that power. Thus, if you know a monster has, for example, a bite attack, using any of these detectors will cut the pool of candidates in half, and then using (almost) any other detector will cut it in half again (down to one possibility).
Therefore, when I write "vampire" (for example), I actually mean "whichever monster ends up getting assigned the bite and magic attacks".
The current names are pretty random; I just made a snap decision based on one or two monsters in the set.
#1: Golem, Lich, Naga, Revenant, Warlock. "Dog"
#2: Fairy, Golem, Gorgon, Naga, Vampire. "Garlic"
#3: Fairy, Lich, Naga, Spirit, Werewolf. "Iron"
#4: Fairy, Gorgon, Revenant, Warlock, Werewolf. "Silver"
#5: Golem, Spirit, Vampire, Warlock, Werewolf. "Salt"
#6: Gorgon, Lich, Spirit, Revenant, Vampire. "Mirror"
WEAPONS
Eac of the items in this class is particularly effective against one particular monster, but also works on 3 others. These weapons are capable of damaging humans, if you target one by mistake.
The symmetry rule is: one weapon is strong against each monster, and that weapon also hurts all the monsters that don't share any powers with that monster. That's a little weird, but the other symmetry rules I tested didn't work out mathematically.
I've only got placeholder names for these ("X Bane"), so I won't bother writing them.
#1: strong vs. Vampire, also works on Golem, Gorgon, Spirit, Human
#2: strong vs. Lich, also works on Naga, Revenant, Spirit, Human
#3: strong vs. Fairy, also works on Gorgon, Naga, Werewolf, Human
#4: strong vs. Warlock, also works on Golem, Revenant, Werewolf, Human
#5: strong vs. Naga, also works on Fairy, Golem, Lich, Human
#6: strong vs. Gorgon, also works on Fairy, Revenant, Vampire, Human
#7: strong vs. Spirit, also works on Lich, Vampire, Werewolf, Human
#8: strong vs. Revenant, also works on Gorgon, Lich, Warlock, Human
#9: strong vs. Golem, also works on Naga, Vampire, Warlock, Human
#10: strong vs. Werewolf, also works on Fairy, Spirit, Warlock, Human
What names can I use so that these mechanics make as much sense as possible?
I've penciled in some names for things, but I'm willing to change any of the names if someone can make a better suggestion. I don't really want to change the described mechanics unless you can make a really good case, though.
So here's what I've currently got, and what I need...
POWERS
There are 5 monstrous abilities in the game; you get dealt two of them randomly, and each possible pairing represents a different monster. What I've currently got:
Bite - A powerful attack
Wasting - An attack that inflicts damage and also saps energy
Magic - An attack that can cause lots of weird effects
Resilience - A defensive ability
Tireless - An energy-management ability
MONSTERS
Every combination of 2 powers is a unique monster. Every monster needs to be able to pass for human. I've penciled in:
Bite + Wasting = Naga
Bite + Magic = Vampire
Bite + Resilience = Werewolf
Bite + Tireless = Revenant
Wasting + Magic = Warlock
Wasting + Resilience = Gorgon
Wasting + Tireless = Spirit
Magic + Resilience = Lich
Magic + Tireless = Fairy
Resilience + Tireless = Golem
DETECTORS
Each item in this class works on 5 monsters, and can either identify someone as being a monster from that set, or function as a weak weapon against a monster from that set. None of these can hurt humans.
The sets were chosen for mechanical symmetry, not thematic considerations: each includes exactly half the monsters with any given power, and each includes a different half of the monsters with that power. Thus, if you know a monster has, for example, a bite attack, using any of these detectors will cut the pool of candidates in half, and then using (almost) any other detector will cut it in half again (down to one possibility).
Therefore, when I write "vampire" (for example), I actually mean "whichever monster ends up getting assigned the bite and magic attacks".
The current names are pretty random; I just made a snap decision based on one or two monsters in the set.
#1: Golem, Lich, Naga, Revenant, Warlock. "Dog"
#2: Fairy, Golem, Gorgon, Naga, Vampire. "Garlic"
#3: Fairy, Lich, Naga, Spirit, Werewolf. "Iron"
#4: Fairy, Gorgon, Revenant, Warlock, Werewolf. "Silver"
#5: Golem, Spirit, Vampire, Warlock, Werewolf. "Salt"
#6: Gorgon, Lich, Spirit, Revenant, Vampire. "Mirror"
WEAPONS
Eac of the items in this class is particularly effective against one particular monster, but also works on 3 others. These weapons are capable of damaging humans, if you target one by mistake.
The symmetry rule is: one weapon is strong against each monster, and that weapon also hurts all the monsters that don't share any powers with that monster. That's a little weird, but the other symmetry rules I tested didn't work out mathematically.
I've only got placeholder names for these ("X Bane"), so I won't bother writing them.
#1: strong vs. Vampire, also works on Golem, Gorgon, Spirit, Human
#2: strong vs. Lich, also works on Naga, Revenant, Spirit, Human
#3: strong vs. Fairy, also works on Gorgon, Naga, Werewolf, Human
#4: strong vs. Warlock, also works on Golem, Revenant, Werewolf, Human
#5: strong vs. Naga, also works on Fairy, Golem, Lich, Human
#6: strong vs. Gorgon, also works on Fairy, Revenant, Vampire, Human
#7: strong vs. Spirit, also works on Lich, Vampire, Werewolf, Human
#8: strong vs. Revenant, also works on Gorgon, Lich, Warlock, Human
#9: strong vs. Golem, also works on Naga, Vampire, Warlock, Human
#10: strong vs. Werewolf, also works on Fairy, Spirit, Warlock, Human
What names can I use so that these mechanics make as much sense as possible?