I allow MTP with guidelines.MGuy wrote:Question, I've read through the lengthy explanation here and I'm curious as to how these end states (both friendly and Seduced) play out outside of the encounters. Does being 'seduced' automatically 100% allow you to sleep with the target all the time or is it more of a disposition where-in they are more likely to do so? Same thing for 'friending' someone. After they are friended what 'mechanically' can you do with that or is it pure MTP from there?
A social defeat state at a short term minimum should remove the target as an enemy in combat, and possibly turn them into an ally.
In the longer term it is less clear. Players should be permitted to argue that an NPC they have defeated with say Friendly attacks will do all sorts of things for them because they are now friends and trust has been established. It is specifically permitted that you CAN potentially work that into significant robberies or potentially fatal set ups, but those generally are Deal Breakers if caught out/survived. Though that is just a "can" guideline, players are expected to give a "He will now hold my mysterious possibly exploding luggage because we are friends" argument, the guideline is there just so a GM (or a player) doesn't say "well you can't do that because exploding me is too good!".
As to the "do I get sex" thing. I don't think I went into it here, but at some point I had an outlined that one in one of the iterations of these rules. The answer is "not 100% it's just more likely" and the determining factor is MTP.
Basically your social defeats, like say Friendly or Seductive leave a little bit of wiggle room for the defeated player in controlling their character. And so they are ALSO encouraged to do things like say "well since we are friends I think my character would be motivated to do..." And while they are given the general guideline that they cannot use this as an excuse to be a complete dick and totally subvert the "victory" of the winning player they certainly can at least use it for keeping their own character acting "within character" within the boundaries of providing the winner with SOME sort of longer term benefits.
Seduction based defeats specifically outline that the attacker has inflicted on the defeated target a "romantic interest" in the attacker, and while that entitles the attacker to the benefit of vague long term "influence/trust" that can be heavily exploited, and also specific short term minimums of "remove enemy, create potential ally" it does not actually entitle them to sex specifically.
Because the nature of the romantic interest the attacker has inflicted actually falls within the wiggle room of "Acting within character with this new motivation". If a player determines that their own character's idea of "Romantic Interest" is "I want as much sex as possible as soon as possible" that's ok, and if a player determines that their own character's idea of "Romantic Interest" is "I just want you kiss me, hold hands chastely and promise me things until we get married in two years" that is fine too. Either can be used as an excuse for providing the minimum rewards required regarding enemy removal, ally creation and ongoing trust.
So basically to some extent the benefits a Seducer gets for seducing people are somewhat guaranteed, but they don't include actual sex, which is still pretty much down to player interpretation of how their own character feels about romance and stuff with no direct accountability to the defeat state.
edit: Oh and there is a proviso that should a player declare their character's idea of romance involves "as much sex as possible as soon as possible" or something else potentially deeply inconvenient to the seducer in the short term that the seducer can put off satisfying any related demands for a minimum of one strategic turn without causing a deal breaker to occur. It's a kinda important proviso. Otherwise you'd have a crazy situation where Seductively defeating some would entitle THEM to make a close enough to 100% demand for sex from the seducer themselves holding any benefits of your victory hostage. That would be a bad thing.