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Posted: Sat Nov 10, 2012 9:19 am
by Username17
Red Lantern wrote: Yes, numbnuts, there is magic in CT and mecha and so on. Where does that imply you can create fully grown, trained, educated soldiers out of nowhere overnight?
Because that's literally the backstory of the Nazzadi?

The Migou decided to make a race of vat grown super soldiers and they were good to go three years later. No rape camps required.

-Username17

Posted: Sat Nov 10, 2012 9:47 am
by Red Lantern
FrankTrollman wrote:
Red Lantern wrote: Yes, numbnuts, there is magic in CT and mecha and so on. Where does that imply you can create fully grown, trained, educated soldiers out of nowhere overnight?
Because that's literally the backstory of the Nazzadi?

The Migou decided to make a race of vat grown super soldiers and they were good to go three years later. No rape camps required.

-Username17
The Migo had tech the EoD didn't.

BTW, how'd that work out for them again? :rofl:

Posted: Sat Nov 10, 2012 9:08 pm
by FatR
hyzmarca wrote:
It contains four different adventures. The canon default is that you're supposed to help a guy called the Perfect Metis (who is a Metis without any deformities) take over the Black Spiral Dancers and free the Wyrm from its imprisonment. This is presented as a good thing.
No. That's one of the alternative scenarios. The canon default is that you (everyone who's still alive at this point) fight the Wyrm directly and maybe win, although the authors weren't very convincing about the ways you can get a chance to defeat a statless god-monster. The Perfect Metis by default is a Wyrmspawn abomination.

Posted: Sat Nov 10, 2012 10:09 pm
by Prak
Ah, of course. I knew that it was odd that there was a main ending where Downs babies were treated as a good thing by the republicans of the shapeshifter world.

Posted: Tue Jul 28, 2015 2:00 am
by SubversionArts
Sorry for the necrothreading, but I chatted with the guy behind anydice.com, and he put together a script for showing the dice distributions for cthulhutech. I don't know how accurately this has been constructed, but it might be useful for people interested in this thread.

http://anydice.com/program/6177

Posted: Tue Jul 28, 2015 3:10 am
by Lago PARANOIA
Jesus Christ almighty, those probability curves, man. And they throw in Critical Failures with that shit, too?

Posted: Tue Jul 28, 2015 3:55 am
by name_here
That is honestly saner than I expected when I read the description.

Posted: Tue Jul 28, 2015 5:38 am
by Username17
Remember that the number of dice vary and there's a variable flat offset as well. So basically good luck.

-Username17

Posted: Fri Jul 31, 2015 9:17 pm
by martian_bob
This will be changing in the second edition of the game. I'm running dice simulations now that take in to account rational use of Drama Points, ought to be less terrible.