The old elf stands up to take you to the store. 'My friend,' he says, 'it is years since we have heard stories as good as those. We are indeed traders and businessfolk. But as reward for the merriment you have given us, we will offer you our best prices.' When you reach the goods caravan, the old Elf will give you one item in the store as a gift, and any further items you wish to buy you can buy for half price. (I will by listing half prices rather than full ones; the number I say is the number of Gold Pieces you will actually pay.)

The old Elf leads you into the centre of the camp where a large caravan stands. Its door is guarded by two armed Elves. 'Tell Oolooh we have a customer,' he orders one of the guards, who climbs into the caravan to report your arrival. A skinny black face appears at the door. 'And what sort of a bargain-hunter can we have happened across here in the middle of Baddu-Bak?' asks the face. 'Aha! A human! Well, come inside, come inside. Let's see what bargains we can strike with one another, eh? Come on, come on!' He waves you inside and you follow. Your eyes light up as you enter the caravan. It is a veritable treasure trove of valuables, magic items and equipment. Oolooh looks up at you over half-moon eyeglasses. He is flicking through a catalogue of some kind. 'And what is your art, stranger? Weaponry? Sorcery? Are you a craftsman? Or how about some fine treasures for gifts at the end of your journey? We have it all. And at fair prices, too!' You pause to look over his shelves while he chatters away at you. 'How about piece number 227, a fine Hewing Axe? Very useful if you are heading northwards. And only 3 Gold Pieces. Or piece number 93, a Brass Pendulum? Always hangs down, and no lodestone can deflect it. 1 Gold Piece to you. Or a fine pearl ring-–piece number 124-–a gift fit for a king? But that'll cost you 4 Pieces. Or a bag of Vittles...let's see...yes, piece number 17. Ideal provisions for long journeys, only 2 Gold Pieces for the whole bag.'
You may buy any item in the picture which has a number attached to it there. If you wish to barter, vote on which items to offer; the Elf will consider each of them worth (3 + your Skill of 11 - the result of a roll of two dice) Gold Pieces in trade. (He won't actually give you gold, but he might give you everything in his store in exchange for items rather than gold.) If you roll (higher than your Skill) a 12 when checking for an item's value, the Elf isn't interested in it.
Name: Jason Beckett Mordred
Sex: Male
Skill: 11/11
Stamina: 19/19
Luck: 11/11
Weapon: Sword
Inventory: Large Backpack (need not leave behind an item to take another item), Blimberry Juice (+3 Stamina), silver key, Borrinskin boots, Ragnar's Armband of Swordmastery (+2 Attack Strength when using a sword), backup sword, torch, tinderbox, green-haired wig, Lucky Talisman (+1 bonus to all Luck tests), Lucky Talisman (do not deduct a Luck point after Testing Luck), bow and quiver of 3 silver arrows, tinderbox, Serpent Ring, Galehorn, stone dust, Chakram (Test Skill with -1 penalty at the start of a fight to do 2 damage, once), Yellow Powder, Crystal Orb, 3 Meals
Gold Pieces: 4
Libra's Favor: Not yet used in this adventure
Serpents Killed: Moon
Deaths: Unable to reach the North Gate of Kharé
