The Difficulty in RPGs thread

General questions, debates, and rants about RPGs

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Post by K »

Foxwarrior wrote:That second one is a type of "stop messing up my game guy" who is correct in his assumption that the easy mode players are making the game too easy for him.
No, the point is that he doesn't care about the other players.

He's the guy who has a very high AC and wants the DM to toss around a lot of extremely high Strength and BAB monsters that will still sometimes hit him even if that will result in other PCs dying more often because they have average ACs for their level and the same monsters will auto-hit them.
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Post by RadiantPhoenix »

K wrote:
Foxwarrior wrote:That second one is a type of "stop messing up my game guy" who is correct in his assumption that the easy mode players are making the game too easy for him.
No, the point is that he doesn't care about the other players.

He's the guy who has a very high AC and wants the DM to toss around a lot of extremely high Strength and BAB monsters that will still sometimes hit him even if that will result in other PCs dying more often because they have average ACs for their level and the same monsters will auto-hit them.
If the DM actually is throwing around those high-attack-bonus monsters, then he's presumably not complaining.

If the DM isn't, and he's complaining, then he's the "guy complaining about other people making his game easy-mode".
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Post by Fuchs »

And don't forget the "Guy who likes others to suffer while playing D&D".

You don't need to win all the time to have a wholly positive experience, but "losing" (losing a battle, failing in an adventure, failing to overcome an encounter, etc.) should never be a negative experience for the players if it can be helped. And usually it can be helped.

If making a new character is a bad thing for a player then that shouldn't be a consequence of a lost battle in the game. If losing all the gear of one's character is a bad experience for the player then that shouldn't be a possible result in game - at least not for any length of time.

Yes, for some, making a new character is a-ok, and nothing negative. For others though it's a bad thing. For those you shouldn't have it in game. Same as a detailed description of how one's character is getting raped to death by fiends is a-ok for some, and a reason to quit the game for others.

Tailor your game to your players, your actual players. Don't play with people you don't like to be happy. Don't play with people whose limits differ too much from yours.
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Post by Fuchs »

RadiantPhoenix wrote:
K wrote:He's the guy who has a very high AC and wants the DM to toss around a lot of extremely high Strength and BAB monsters that will still sometimes hit him even if that will result in other PCs dying more often because they have average ACs for their level and the same monsters will auto-hit them.
If the DM actually is throwing around those high-attack-bonus monsters, then he's presumably not complaining.

If the DM isn't, and he's complaining, then he's the "guy complaining about other people making his game easy-mode".
Unless the GM is restricting those high-attack monsters to attacking that guy, and that guy is complaining because the other players' characters are not getting stomped into the floor until they quit or make "better" characters.
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Post by RadiantPhoenix »

Fuchs wrote:
RadiantPhoenix wrote:
K wrote:He's the guy who has a very high AC and wants the DM to toss around a lot of extremely high Strength and BAB monsters that will still sometimes hit him even if that will result in other PCs dying more often because they have average ACs for their level and the same monsters will auto-hit them.
If the DM actually is throwing around those high-attack-bonus monsters, then he's presumably not complaining.

If the DM isn't, and he's complaining, then he's the "guy complaining about other people making his game easy-mode".
Unless the GM is restricting those high-attack monsters to attacking that guy, and that guy is complaining because the other players' characters are not getting stomped into the floor until they quit or make "better" characters.
That's one of the other two categories that isn't "other people" then.
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Post by Aryxbez »

Lord Mistborn wrote: Not really I'm on record as being fine with low difficulty games in principal as long as they're done in a honest fassion.
I've been exposed to Fighter-level experiences ever since I started playing D&D. Combine that with playing similar PC level ranges repetitively over the years, when you find out the level of cool options out there, and eventually want something different. Not just that though, I was also trying to point out in a more objective manner, that these balance points do ascribe to a chance for a greater experience with the ruleset.

I've been referring to this, in regards to what I've been talking about, and thus why I found it odd when people giving the notion I was talking "my way or highway" type deal. As it very well describes in the Fighter-level range, that most people play in, that characters built there tend to be limited in options and otherwise one-dimensional. The Fighter-level is actually "below" the game itself, and playing to it, would be getting an "inferior experience" in due fact, not to the actual balance point of what the rules can do. Rogue-level is ascribed as basically "being the game itself", stuff at this level is to be the actual balance point of the rules,can play across the entire game, and have capability to go into Big Leagues a little bit if desired (read:Wizard-level of balance). However, Wizard-level itself, is basically described as "above the game" as the capabilities pull away from the RNG of the monsters capabilities at mid level (if not a bit sooner). While Rogue-level content may get a taste of this at points, not really all that necessary to play at this level, getting perhaps "above and beyond" the experience of the games ruleset/expectations, though nothing wrong if people want to do TURBO D&D, TO THE EXTREME!

As for RadiantPhoenix's categories:

First point, I believe people were including me into such a category? Odd in that, my goal would be quite the opposite, a sort of "broaden ones horizons" to those ignorant of the ruleset. Anyway, that point usually implies a game where people are ignorant of the ruleset, Wizards cast evocation, Fighters/Rogues flank, and a Cleric is essentially an ineffective white mage. While people may play whatever the hell they want when gets down to it, surprises me after nearly a decade, people are "still" this lacking in knowledge of the game (creating people like therpgsite).

Secondly, it can be insulting in the context of when people brag lame "achievements". Like a 3rd level party stomping a single Mindflayer, who apparently was on a flat plane, within distance, to be easily uber-charged and taken out. Without even most basic of encounter building, Mindflayer not in its home environment/ideal conditions, thus weakens the worth of its CR (much like Kobolds fight in tunnels, not battlefields,plus charging =easily countered). Similar with how people brag that their character is so "competitive", overpowered, and then become defensive/condemning when truth pointed out otherwise.

Above is a quite damning mentality, but this regard that cements in people's minds that games genuine experience should be like this. Fighter-level and worse, is the way people like therpgsite think is one-true-way experience of D&D. So when people actually want to play to the games strength (Rogue-level), they are condemned and relegated to be among the minority (wheres you'd think playing "below standard" should be).

Lastly, I wouldn't want to DM/play in a game where everyone else suffers. I'd want all PC's to be held to the same standard, if groups gonna do Rogue-level, then all the PC's should be in that appropriate balance range. So if some are falling behind, beef em up in some way satisfactory (instead of PHB Monk,play the [Tome] Monk class!), similar in toning things down, if someone is overshadowing the other PC's (that high-AC PC example I guess?).
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Post by ishy »

Aryxbez wrote:I've been referring to this, in regards to what I've been talking about, and thus why I found it odd when people giving the notion I was talking "my way or highway" type deal.
you might want to reread this part:
The options listed here aren't intended to be used to win or lose any contests, but just to give you a good pool of work to compare our homebrew against. It should be said right off that no level is better or worse than any other, the only right level is the one that works for your game and your playstyle.

As part of that, we accept that an option is only overpowered or underpowered when compared with the other available options.
The Fighter-level is actually "below" the game itself, and playing to it, would be getting an "inferior experience" in due fact, not to the actual balance point of what the rules can do.
No you fucking dickhead. You are being this guy:
Image
Stop being that guy.

Just because other people prefer a different play style that doesn't make their experience inferior.
First point, I believe people were including me into such a category? Odd in that, my goal would be quite the opposite, a sort of "broaden ones horizons" to those ignorant of the ruleset. Anyway, that point usually implies a game where people are ignorant of the ruleset, Wizards cast evocation, Fighters/Rogues flank, and a Cleric is essentially an ineffective white mage. While people may play whatever the hell they want when gets down to it, surprises me after nearly a decade, people are "still" this lacking in knowledge of the game (creating people like therpgsite).
Are you drunk? High? Or just one of the biggest retards to have ever been on this site?
How can you honestly say that you're not advocating, my way or the highway, if you are saying that people who play in different ways than you do, are ignorant of the ruleset and need to change the way they play.
Guess what, you retarded piece of shit. There are plenty of people out there who are not ignorant of the ruleset and still choose to play at fighter level.
Secondly, it can be insulting in the context of when people brag lame "achievements".
Why the fuck would you feel insulted if people brag about an achievement that you feel they haven't earned? Are you the achievement police?
Who gives a shit if someone is really happy with something they accomplished? Why must you destroy their fun?
Fighter-level and worse, is the way people like therpgsite think is one-true-way experience of D&D. So when people actually want to play to the games strength (Rogue-level), they are condemned and relegated to be among the minority (wheres you'd think playing "below standard" should be).
Yeah, the majority have different tastes than me. They should all just fuck themselves and purely cater to me. Why isn't it so? Woe is me.

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Post by PhoneLobster »

K wrote:... it's not hard to cast them as Disney-level cartoon villains and frame their motivations through the lens of caricature...
Last time this came up the hard mode crowd, including Frank openly defended a guy who flat out stated that in the event of a TPK if every other player and the GM at the table didn't want a TPK and they did anything to prevent it he would basically flip the table, outright call everyone else "game traitors" and storm off in a tantrum.

They defended that. They said that was proper behavior. I suggested it was fucking abysmal and is exactly the worst of the worst crap that gives the hobby a bad name as a bunch of antisocial horrible people playing horrible antisocial games in an antisocial way. And also really... this guy... if he flips that table, sabotages the game and insults everyone in sight... what the hell is he going to say to his next gaming group to make himself look like someone they might want to play with or even be near?

So yeah. Disney level villains. It's all about "fuck you" exclusionary elitism made of largely imaginary ideas of how hard core their elite skillz supposedly are and pretty much entirely bullshit blustering bluff stances about how macho manly hard core gaming table flipping insane they totally are IRL trust them...
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Post by PhoneLobster »

ishy wrote:Why the fuck would you feel insulted if people brag about an achievement that you feel they haven't earned? Are you the achievement police?
The "I am totally Hardcore fuck you guys!" crowd have this achievement police issue because they desperately want to pretend that telling people they played D&D and defeated a troll actually MEANS something. As an achievement.

Even in a magical world where D&D was run uniformly and with perfect "objective" difficulty its largely a worthless "achievement". Due to many issues K has mentioned.

But the reality is that D&D... just isn't run like that. You can run around pretending but even "hard mode" DMs just don't and can't provide a sufficiently consistent experience for the meaning of defeating a troll to have any specific knowable relevance to any other gamer's experience of the same.

They can whine and yell all they want and spiral into denial demanding TPKs and more to back their feeling of personal "achievement". But in the end regardless of people like me arguing that it shouldn't be that way the more pressing problem for the achievement police is... that it just isn't that way.

But don't worry. They will continue to achievement police until they are blue in the face. Because that's what this whole fucking thing is about. A false sense of achievement, a false sense of elitism and exclusivity. And trying to be achievement police is in fact the ONLY way they have of reinforcing that feeling. Because there is no actual other way to support it. Because it's based on self deception and stupidity.
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Post by infected slut princess »

phonelobster wrote:I suggested it was fucking abysmal and is exactly the worst of the worst crap that gives the hobby a bad name as a bunch of antisocial horrible people playing horrible antisocial games in an antisocial way.
That is quite incorrect. The reason the hobby has a bad name is because it is perceived as something enjoyed entirely by major losers who need to grow up and stop playing childish make-believe games. It's just not a cool thing to be doing.

If a game has a difficulty (or illusion of such), and if it is possible to play "hard mode" and "easy mode", and it has rules that people follow, then it actually would actually make the hobby seem more cool -- more like... people playing a game and less like people playing magic tea party. So in that sense, it is probably better for outside perception of the hobby to have games that sometimes entail bad things where people "lose." It would also probably have a more positive impact on the engagement of the player base.
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Post by PhoneLobster »

infected slut princess wrote:The reason the hobby has a bad name is because it is perceived as something enjoyed entirely by major losers who need to grow up and stop playing childish make-believe games. It's just not a cool thing to be doing.
See, you are living a total fucking fantasy there.

D&D has a very real issue with people perceiving the players themselves as being nerdy, antisocial assholes. And probably smelly unhygienic ones at that.

The thing you just defended was a fucking asshole flipping a table and ruining the fun of everyone else there, then blaming them, insulting them, and storming off.

You just called THAT a good thing for the hobby, by pretending it somehow would make it more "elite" and attract people who need a "challenge". What the FUCK about a table flipper tantrum does that?

And what the fuck is wrong with you to defend that?
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Post by infected slut princess »

PhoneLobster wrote: The thing you just defended was a fucking asshole flipping a table and ruining the fun of everyone else there, then blaming them, insulting them, and storming off.

You just called THAT a good thing for the hobby, by pretending it somehow would make it more "elite" and attract people who need a "challenge".
You lost me. I am unsure how I defended assholes having tantrums.
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Post by Wrathzog »

Phone Lobster wrote:D&D has a very real issue with people perceiving the players themselves as being nerdy, antisocial assholes. And probably smelly unhygienic ones at that.
I wish that this was just a perception.

Also, ISP isn't defending the table flipper as much as insulting everyone at the table.
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Post by PhoneLobster »

Wrathzog wrote:Also, ISP isn't defending the table flipper as much as insulting everyone at the table.
To be entirely accurate ISP is defending the table flipper indirectly by trying to deflect the issue and talk about the table flipper's goals as if they are desirable... without at any point addressing the actual table flipping being defended, or how the fuck those somewhat vague and highly disputed goals could ever justify those particular means.
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Post by Dean »

Lord Mistborn wrote: Sup Roy.
Yes. Nailed it. Virtual high five.
infected slut princess wrote:That is quite incorrect. The reason the hobby has a bad name is because it is perceived as something enjoyed entirely by major losers who need to grow up and stop playing childish make-believe games. It's just not a cool thing to be doing.
This is interesting because both the pro and anti legitimate difficulty crowds have tried to blame D&D's poor public image on the beliefs of the opposing group. I don't have a direct commentary on that issue itself. I just think that that dichotomy of belief is interesting.
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Post by ishy »

PhoneLobster wrote:
ishy wrote:Why the fuck would you feel insulted if people brag about an achievement that you feel they haven't earned? Are you the achievement police?
The "I am totally Hardcore fuck you guys!" crowd have this achievement police issue because they desperately want to pretend that telling people they played D&D and defeated a troll actually MEANS something. As an achievement.
I was actually talking about something more fundamental. His post felt like, he was just ruining other peoples good memories for no real reason other than being a dick.

Say some random person on the internet is talking about an amazing race they had in a computer game. How it was really close but he just managed to pull off the win.
And you know that the game is scripted and that no matter what, that is what happens.
You have two options: A) you point that out and ruin his good experience because you are a dick. B) let it be.

Now don't get me wrong. I do understand getting annoyed when people brag about how easy the game is, and how much they need to up the challenge when they are playing with obvious subpar tactics. I just don't see the need to point it out.

Say for example a campaign journal I saw before I stopped visiting the giantitp forums. About how easy Red Hand of Doom was with pathfinder characters. And then read how their session went. Where the dragon lands provoking an AoO to melee the warblade. And the DM is talking about how the archers are worthless because they are off the RNG (because they were attacking the highest armour class character instead of the 14 AC sorcerer)
Now I could point out how he could just improve the encounter tactics. But instead I chose to leave the thread. Because why ruin their fun? If they want help making their encounters more difficult they could ask for it.
You should leave those complaints for threads where you are actually talking about expected difficulty instead of raining on others parade.
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Post by Mistborn »

Wow, I don't think that most people are such fragile flowers that learning that their game was easier than they thought it was will break them.

Heck I have to wonder what's wrong the people on this forum that they think it's the end of the world if someones character dies.
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Post by PhoneLobster »

Lord Mistborn wrote:Wow, I don't think that most people are such fragile flowers that ... will break them.
You probably also don't think urinating on their character sheets would "break them" either. Do you do that too?
it's the end of the world if someones character dies.
Because sometimes it IS the end of the world... of the campaign.

Not to mention massively damaging for player investment in the campaign. Even when it doesn't end it. Which remember, it often does.

Especially in a TPK, or hell, even just the loss of 80% of the original PCs. That usually kills a campaign pretty damn good. Or rather, pretty damn bad.

Do you really not get that because I find it hard to believe you aren't trolling at that point.
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Post by Username17 »

Fuchs wrote:And don't forget the "Guy who likes others to suffer while playing D&D".
Dude, we've already established that that guy is you! You're the kind of asshole who, if other people don't play the kinds of characters they want them to, will deliberately shortchange the campaign. You said it yourself: if other people want to play a character who is capable of death, then you are going to refuse to put in effort that you consider "normal" towards integrating their character into the ongoing story.

We've already established that you throw a long running passive aggressive temper tantrum every single time people even suggest that their character have a normal property of characters that you don't approve of them having. So basically you just don't even get to talk about inclusiveness (because we've established that you are the most exclusionary DM here), or dickishness (because you're also the biggest dick on this thread even though Phone Lobster is on this thread).

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Post by Mistborn »

PhoneLobster wrote:Do you really not get that because I find it hard to believe you aren't trolling at that point.
Have you considered that people may like that you personally dislike (shocking I know). Remember that I'm basically the anti-nocker, when people sit down to play with me I am total and completely honest about what sort of games I run.

also this me trolling you PL
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Post by Mistborn »

dp
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Post by ishy »

Lord Mistborn wrote:Wow, I don't think that most people are such fragile flowers that learning that their game was easier than they thought it was will break them.
You seem to have double posted this.
The point is that with human interaction, you don't have a free pass until you break someone. If you're degrading someone's experience for no reason at all, that is you being a dick.
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Post by RadiantPhoenix »

FrankTrollman wrote:Dude, we've already established that that guy is you! You're the kind of asshole who, if other people don't play the kinds of characters they want them to, will deliberately shortchange the campaign. You said it yourself: if other people want to play a character who is capable of death, then you are going to refuse to put in effort that you consider "normal" towards integrating their character into the ongoing story.
Because Fuchs never responded to this post:
RadiantPhoenix wrote:Fuchs, there are several character concepts that people seem to have that you seem to be missing.

There's, "important person who people care about who occasionally dies, but comes back," which Frank was talking about.

There's also, "important person who people care about who might die and never come back," which Kaelik is talking about.

Both of these character concepts depend on both doing cool stuff that people care about, and on nevertheless being able to die for real from a roll of the dice under circumstances where they really could have not died from those dice.
I've been assuming that either:
  • A communication error was fixed and he actually didn't have any objections to those characters
  • He realized his mistake and just doesn't want to talk about it
(In either case, he might in the future still not realize that a particular player wanted to play a character like that without being told explicitly, though)
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Post by Username17 »

RadiantPhoenix, Fuchs never responded to that post because he has no response. Go back and look at his "If you don't warp the campaign world for my katana character, you're a dick" posts, or his "If the other players won't drop whatever the hell they want to do so that I can quest for a better weapon, they are dicks" posts in light of his "If people want to play characters that have common, normal properties I personally don't approve of, then I will institute passively aggressive shunning of their character until they die or GTFO of my campaign" posts. It's all the same thing: Fuchs is an incredibly controlling asshole, and all of his "player empowerment" bullshit is completely one sided.

He thinks he should have the power to change anything and everything in the campaign, the world, and the game system that he doesn't like. And if you have any likes or dislikes that are different from his, then fuck you.

That's seriously as deep as this rabbit hole goes. Fuchs does not have a radical player empowerment agenda, he has a massive personal entitlement complex because he is a douche who doesn't understand "compromise".

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Post by infected slut princess »

PhoneLobster wrote:
Wrathzog wrote:Also, ISP isn't defending the table flipper as much as insulting everyone at the table.
To be entirely accurate ISP is defending the table flipper indirectly by trying to deflect the issue and talk about the table flipper's goals as if they are desirable... without at any point addressing the actual table flipping being defended, or how the fuck those somewhat vague and highly disputed goals could ever justify those particular means.
Wait. What? I thought I was in the anti-tantrum division, and you were pro-tantrum.

I thought Tantrum Guy was the guy flipping the table because "something bad happened." He flips the table as a socially inept means of getting an adjustment to an undesirable outcome, and the group obliges him because it's a big tantrum. I believe it was you, PhoneLobster, who encouraged just giving the Tantrum Guy what he wants and skipping the whole table flipping part of the process. If some fucking loser with anger management problems is prone to flipping tables... I think that guy is a raging fucked up retard and we shouldn't care much about accommodating a person like that. They should probably be ostracized from the gaming community because they are jerks.

Because once you concede that the tantrum guy should get his way in Bad Situation 1, you are compelled to admit that he should get his way in ALL bad situations. In which case, you are not playing a game anymore, you are playing Fuchs' Story Time Fap.

Because you know what? The game has bad stuff in it. Your chaaracter will take damage from an attack. Your character will fail a save and go blind for 5 rounds. Your character will get hit by Improved Grab. Et cetera. The gaming experience can't handle raging angry losers, so they should just go fuck themselves.

Besides, I think you are misrepresenting my position. I don't believe in the "competitive" aspect of the RPG. The whole reason I want difficulty to be a "real thing" in the game is so DMs and players can talk about the stuff in the game beyond pure subjectivism, and so DM's can set up appropriate encounters for the characters -- because, unlike Lord Mistborn, I think the players are supposed to "win the game."
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