153
Sonic stands at the edge of the open doors, wondering if he’s missed his only chance of survival. What if the lift cable breaks now – would he still have time to leap out? Thunder crashes and a flash of lightning shows Sonic what he would have jumped into – thin air, empty space, a sheer drop down to the Technobot’s giant feet, pounding their steady way across the earth towards the Green Hill Zone. Sonic backs away, and the lift doors close. Machinery groans and the compartment begins to move upwards again.
Suddenly it comes to a jarring stop, tumbling Sonic to the floor. The doors open onto a huge room, filled with bronze and silver robots, all working strange machines. There are enormous hollow wheels with three or four bronze bots running inside each one. The wheels are connected to huge generators, each one marked something different: ‘Right Arm’, ‘Left Leg’, and so on. On the far side of the room is a ladder, heading upwards. None of the robots have noticed Sonic, giving him a moment to think. Does he launch himself across the room in an ultimate super-sonic spin attack (turn to 136); does he put a cartridge in the nearest silver robot (turn to 233); or does he wait for the lift to start moving again (turn to 128)?

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SONIC’S VITAL STATISTICS
SPEED: 5
STRENGTH: 2
AGILITY: 2
COOLNESS: 5
QUICK WITS: 3
COOL LOOKS: 3
LIVES LEFT: 1
RINGS: 15
EGG-O-MATIC HITS: 0
SONIC’S STUFF
(Equipment, gadgets and stuff that Sonic will collect in his adventures)
Red trainers
Sega Game Gear
Eggs-terminate cartridge
Armor (enemies must roll above 12 to hit Sonic)
Comb (+1 Coolness and Cool Looks)
Ren-egg-ade cartridge
Eggs-ercise cartridge
Pter-egg-dactyl cartridge
Air Taxi Caller
Lightning Attractor



