[Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by JourneymanN00b »

I vote to try the cornfields this time.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by deaddmwalking »

Might as well.
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Thaluikhain
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Thaluikhain »

Yeah, try new things.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Dogopolis »

I'm already outvoted I think, but we got unlucky on the attack rolls versus the tree last time and if (what should be) an easy fight is the price for otherwise stealthiness I think that's the route, I vote for forest
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Beroli
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Beroli »

Going to the cornfield wins 3-1.

Flitting like dark pack-wolves through the high golden ears of corn, you advance towards the Kishian town. Test your Luck; a 4 succeeds.

When you reach the outskirts of the Kishian town, you see that there are no regular soldiers of any kind. Having lined your men up under cover, you give the order to charge. With a mighty roar, they sweep forward into the unprepared settlement, the town militia giving only piecemeal resistance.

TOWN MILITIA STRIKE 6 STRENGTH 10

The Banshee Attack Strength: 18, TOWN MILITIA Attack Strength: 10. TOWN MILITIA's Stamina is 8
The Banshee Attack Strength: 20, TOWN MILITIA Attack Strength: 16. TOWN MILITIA's Stamina is 6
The Banshee Attack Strength: 22, TOWN MILITIA Attack Strength: 10. TOWN MILITIA's Stamina is 4
The Banshee Attack Strength: 23, TOWN MILITIA Attack Strength: 12. TOWN MILITIA's Stamina is 2
The Banshee Attack Strength: 22, TOWN MILITIA Attack Strength: 14. TOWN MILITIA is dead.

With the militia defeated and most of the townsfolk fled into the neighbouring countryside, you proceed straight to the local courts, to seize the public assets. Marching boldly through the chaotic mess that your men have made of the building's interior, you come to the vaults, whose locks your pirates have just crowbarred free. When you open the massive iron doors, a ferocious black Sith Orb lunges out and attacks. You fight this terrible beast alone.

SITH ORB SKILL 10 STAMINA 10

Pause for votes on how to use Luck.

Adventure Sheet:
Jack Sinbad
Skill: 12/12
Stamina: 14/14
Luck: 9/10
Crew Strike: 12/12
Crew Strength: 10/10
You are wearing a helmet.
Gold: 215
Slaves: 21
Log: 34
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by JourneymanN00b »

I vote not to use Luck.
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Dogopolis
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Dogopolis »

Why do we fight it alone? What are our men doing, just sitting around making bets?

If our Stamina reaches 6 reanalyse, but if not, no luck.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by deaddmwalking »

Yeah, 5 hits without luck. If we take a couple of hits and he's at 6, we might use it. We're slightly more likely to succeed on luck than not, but I would like to preserve it.
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Beroli
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Beroli »

Jack Sinbad Attack Strength: 16, SITH ORB Attack Strength: 20. Jack Sinbad's Stamina is 12
Jack Sinbad Attack Strength: 14, SITH ORB Attack Strength: 15. Jack Sinbad's Stamina is 10
Jack Sinbad Attack Strength: 22, SITH ORB Attack Strength: 15. SITH ORB's Stamina is 8
Jack Sinbad Attack Strength: 17, SITH ORB Attack Strength: 12. SITH ORB's Stamina is 6
Jack Sinbad Attack Strength: 15, SITH ORB Attack Strength: 20. Jack Sinbad's Stamina is 8
Jack Sinbad Attack Strength: 20, SITH ORB Attack Strength: 22. Jack Sinbad's Stamina is 6

As requested, pausing for new votes on the use of Luck.
Dogopolis
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Dogopolis »

use luck next time we hit it, and again if the luck roll fails. Don't use defensively except to avoid a killing blow.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Thaluikhain »

I'll go ahead with that.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by deaddmwalking »

Works for me.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by JourneymanN00b »

Agree with this plan.
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angelfromanotherpin
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by angelfromanotherpin »

Something I noticed when I was turning this book into a text-based game was that it actually omitted the standard rules for using LUCK in battle. Which was a pleasant surprise to not have to code.
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Beroli
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Beroli »

So it is! Thanks for pointing that out, I didn't realize it. So um yeah. No using Luck in battles here, it appears.

Jack Sinbad Attack Strength: 21, SITH ORB Attack Strength: 14. SITH ORB's Stamina is 4
Jack Sinbad Attack Strength: 20, SITH ORB Attack Strength: 12. SITH ORB's Stamina is 2
Jack Sinbad Attack Strength: 18, SITH ORB Attack Strength: 15. SITH ORB is dead.

Not that you needed it there.

Stepping past the body of the Orb, you enter the vault, where you find 130 Gold Pieces--add this to your Booty.

Let your men continue the sacking of the town?
Beat a hasty retreat to the Banshee?

Adventure Sheet:
Jack Sinbad
Skill: 12/12
Stamina: 6/14
Luck: 9/10
Crew Strike: 12/12
Crew Strength: 10/10
You are wearing a helmet.
Gold: 345
Slaves: 21
Log: 34
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by deaddmwalking »

Something bad could happen if we keep sacking the town, but I think that’s what we should do.

Half vote for continue pillaging.
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Dogopolis
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Dogopolis »

Scarper, we've already got the upside, everything afterwards is likely to be bad.
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Thaluikhain »

We've done the hit, now the run.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by JourneymanN00b »

I vote not to push our luck and to instead make a hasty retreat.
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Beroli
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Beroli »

Retreating to the Banshee wins 3 to 0.5.

You return to the Banshee.

Set sail east to take the Channel of Goth into the Southern Sea?
Enter this ocean via the Roc?

Also highlighting the option to rest.

Adventure Sheet:
Jack Sinbad
Skill: 12/12
Stamina: 6/14
Luck: 9/10
Crew Strike: 12/12
Crew Strength: 10/10
You are wearing a helmet.
Gold: 345
Slaves: 21
Log: 34
Dogopolis
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Dogopolis »

We've got 16 days and at a minimum it looks like we'll have to do 4 journeys:

Roc/Channel
Delta/Shurrupak
Kazallu/Three sisters
Nippur

I don't think we have time to rest.

Half vote for the Roc.
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Thaluikhain »

The western side seems to be more interesting, yeah.
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deaddmwalking
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by deaddmwalking »

I was in favor of the west from the beginning. Roc
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by JourneymanN00b »

The roc it is then.
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Beroli
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Re: [Let's Play] Fighting Fantasy 16 - Seas of Blood Redux

Post by Beroli »

Add 2 days to your LOG. The Roc is an island formed by a single enormous mountain jutting out of the ocean. Its peak is almost continually shrouded in cloud, while the lower slopes are covered with dense forests. It is named after a species of gigantic bird which sometimes uses the higher slopes for nesting. Test your Luck; a 7 succeeds.

While you are sailing past the island, the ship suddenly falls into a very dark and sharply defined patch of shade. Looking up, you see an enormous bird, somewhat like a buzzard, only several hundred times bigger. It circles above the Banshee a couple of times, then descends in a steep dive to attack. Your crew take up weapons to defend themselves.

ROC STRIKE 10 STRENGTH 4

The Banshee Attack Strength: 16, ROC Attack Strength: 16.
The Banshee Attack Strength: 15, ROC Attack Strength: 17. The Banshee's Stamina is 8
The Banshee Attack Strength: 14, ROC Attack Strength: 14.
The Banshee Attack Strength: 15, ROC Attack Strength: 22. The Banshee's Stamina is 6
The Banshee Attack Strength: 14, ROC Attack Strength: 22. The Banshee's Stamina is 4
The Banshee Attack Strength: 17, ROC Attack Strength: 18. The Banshee's Stamina is 2
The Banshee Attack Strength: 14, ROC Attack Strength: 15. The Banshee is reduced to driftwood, and the Roc picks pirates out of the sea to gobble down as it chooses. Rewinding...
Last edited by Beroli on Tue Oct 14, 2025 9:57 pm, edited 2 times in total.
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