[Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Stories about games that you run and/or have played in.

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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

At luck 7, using it will only leave us even worse off if we're small-l lucky enough to win. Don't use Luck.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

If we get hit we take 2 damage (killing us). If we use luck and lose we take 3 damage (killing us). If we use luck and win we take 1 damage (giving us one more chance).

We should definitely try to get lucky if we take a hit. I just don't think we will.
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Thaluikhain »

That makes sense, use luck if we are hit.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Alright then. The consensus is to use Luck if our hero gets hit, so that is what will happen for this battle.

The fight:
Round 1: Decayer Attack Strength: 18, Player Attack Strength: 21
Decayer Stamina: 3, Player Stamina: 2
Round 2: Decayer Attack Strength: 9, Player Attack Strength: 23
Decayer Stamina: 1, Player Stamina: 2
Round 3: Decayer Attack Strength: 12, Player Attack Strength: 17
Decayer Stamina: -1, Player Stamina: 2

Fortunately, Jurgen Rijks flawlessly dispatches the Decayer. He has already explored the Tanner family mausoleum, searched the headstones, and visited the crypt, so he will leave the cemetery and head to paragraph 13.

13
Are you in need of being cured of a rotting disease? If so, turn to the paragraph number that matches the potential healer’s address. If you don’t know the address or are not infected, will you now, if you have not already done so, go in search of a blacksmith to supply you with a weapon (turn to 74), head to the abbey to see Karl (turn to 149), visit the Frantic Rat tavern for information (turn to 107), or leave town to explore the heath by day (turn to 36)? If you have already tried all of these options, you have reached the end of the day and must either drop by the Frantic Rat for a last drink (turn to 97), or retire to your home for sleep (turn to 35).

Jurgen Rijks is not infected, and he has done everything except explore the heath by day, so he will do this.

36
Following Vulcan Lane as it heads north-west through the town to the North Gate you muse on the great battle Narron the Steady won against the forces of the Northlands on the heath. Passing the gate and the guards who stand nervously on duty there, you find yourself in the wide open space of the heath. Taking a cleansing breath of deep, fresh air you shake yourself loose and began walking along the narrow trail that winds through the heath in the direction of the battle site. Eventually the path appears to split. You can carry on along the more well-defined trail to the battle site (turn to 131), or you can investigate the less used path (turn to 80).

Please make your votes before 9:00 AM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Robert Frost wrote: Two roads diverged in a wood, and I—
I took the one less travelled by,
And that has made all the difference.
I think Robert Frost compels us to take the road less used.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Follow the more well-defined trail.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Thank you for your votes. I will break the 1-1 tie by having Jurgen Rijks carry on along the more well-defined trail to the battle site.

131
The paths winds on for some way across the heath till it breaks into an area of flatter land. To your right, a small wooden sign proclaims the area to be the site of the Battle of Tanner Heath, and a few feet beyond it appears to be a small wooden shack. As you approach, you see that the shack is covered in signs advertising various mementos for sale, although the place appears to be currently closed up. Will you scout the ancient battlefield (turn to 16), or investigate the shack more closely (turn to 174)?

Please make your votes before 7:00 PM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Investigate the shack.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Maybe some mementos are good against undead. I'm for investigating the shack.
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Investigating the shack more closely got 2 votes, so Jurgen Rijks will do this.

174
With a careful hand, you gently try the side door to the shack and find that it moves easily, the small hut not having been secured. Pushing the door slowly open, you step carefully inside the badly lit one-room shack. One wall has a waist high shelf and a covered up window facing the path; this presumably allowed the shack’s occupant to sell trinkets to the public. A small stove stands in one corner with an old pot on top, a ladle handle sticking out from under the iron lid. In another corner is a bunch of cloaks and rags. You can look in the pot on the stove (turn to 121), poke about in the cloaks and rags (turn to 62), or you can, if you have not already done so, head out to the battlefield to take a closer look around (turn to 16), or head back up the path to the intersection where you can take the lesser used path (turn to 80). If none of these options appeal, you can return to Bandur Green to follow up other avenues of investigation by going, if you have not already done so, in search of a blacksmith to supply you with a weapon (turn to 74), to the cemetery (turn to 190), to the The Frantic Rat tavern for information (turn to 107), or to visit Karl at the abbey (turn to 149). If you have already tried all of these options, you have reached the end of the day and must either drop by The Frantic Rat for a last drink (turn to 97), or retire to your home for sleep (turn to 35).

Please make your votes before 7:00 PM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Look at the pot.

Could be a delicious stew (rations).
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Examine the cloaks and rags.
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Thank you for voting. I will break the 1-1 tie by having Jurgen Rijks examine the cloaks and rags.

62
Disturbing the collection of cloths turns out to be a bad idea as from the cloaks and rags rise various body parts of what you would guess are the remains of the souvenir stand owner. He is now an animated Living Corpse and must be fought. Remember your -3 SKILL penalty if you are without a weapon.

LIVING CORPSE
Die Roll     Body Part     SKILL     STAMINA
1     Head     3     1
2     Body     2     1
3     Left arm     3     1
4     Right arm     3     1
5     Left leg     3     1
6     Right leg     3     1

Each part will attack with its own Attack Strength, and each roll checked against your own. For each roll that is higher than your own Attack Strength, the Living Corpse scores a hit. You however can only attack one body part at a time determined by the die roll above. If your Attack Strength is higher than that body part, it is put out of action and will not attack again, but it will remain in the fight, so you may end up rolling that part again and wasting a blow.

Image

If you win, the body parts fall back together to form a beaten and battered rotting corpse. With the battle out of the way you resume your search of the rags, uncovering a small notebook filled with tiny writing written in some language you do not understand, 3 Gold Pieces, and a silver dagger (this is not a practical fighting weapon and does not count as a weapon in any fights you may come across). Will you now, if you have not already done so, take a look at the pot on the stove (turn to 121), head out to the battlefield to take a closer look around (turn to 16), or head back up the path to the intersection where you can take the lesser used path (turn to 80)? If none of these options appeal, you can return to Bandur Green to follow up other avenues of investigation by going, if you have not already done so, in search of a blacksmith to supply you with a weapon (turn to 74), to the cemetery (turn to 190), to the The Frantic Rat tavern for information (turn to 107), or to visit Karl at the abbey (turn to 149). If you have already tried all of these options, you have reached the end of the day and must either drop by The Frantic Rat for a last drink (turn to 97), or retire to your home for sleep (turn to 35).

I will assume that Luck will be used if Jurgen Rijks takes a hit.

The fight:
Round 1: Head Attack Strength: 9, Body Attack Strength: 5, Left arm Attack Strength: 11, Right arm Attack Strength: 7, Left leg Attack Strength: 8, Right leg Attack Strength: 8, Player Attack Strength: 18
Target Roll: 5, Head Stamina: 1, Body Stamina: 1, Left arm Stamina: 1, Right arm Stamina: 1, Left leg Stamina: -1, Right leg Stamina: 1, Player Stamina: 2
Round 2: Head Attack Strength: 11, Body Attack Strength: 9, Left arm Attack Strength: 15, Right arm Attack Strength: 8, Right leg Attack Strength: 9, Player Attack Strength: 19
Target Roll: 2, Head Stamina: 1, Body Stamina: -1, Left arm Stamina: 1, Right arm Stamina: 1, Right leg Stamina: 1, Player Stamina: 2
Round 3: Head Attack Strength: 12, Left arm Attack Strength: 14, Right arm Attack Strength: 9, Right leg Attack Strength: 14, Player Attack Strength: 16
Target Roll: 6, Head Stamina: 1, Left arm Stamina: 1, Right arm Stamina: 1, Right leg Stamina: -1, Player Stamina: 2
Round 4: Head Attack Strength: 10, Left arm Attack Strength: 7, Right arm Attack Strength: 7, Player Attack Strength: 20
Target Roll: 6, Head Stamina: 1, Left arm Stamina: 1, Right arm Stamina: 1, Player Stamina: 2
Round 5: Head Attack Strength: 9, Left arm Attack Strength: 12, Right arm Attack Strength: 10, Player Attack Strength: 17
Target Roll: 6, Head Stamina: 1, Left arm Stamina: 1, Right arm Stamina: 1, Player Stamina: 2
Round 6: Head Attack Strength: 10, Left arm Attack Strength: 10, Right arm Attack Strength: 12, Player Attack Strength: 20
Target Roll: 5, Head Stamina: 1, Left arm Stamina: 1, Right arm Stamina: 1, Player Stamina: 2
Round 7: Head Attack Strength: 10, Left arm Attack Strength: 13, Right arm Attack Strength: 15, Player Attack Strength: 16
Target Roll: 1, Head Stamina: -1, Left arm Stamina: 1, Right arm Stamina: 1, Player Stamina: 2
Round 8: Left arm Attack Strength: 13, Right arm Attack Strength: 9, Player Attack Strength: 20
Target Roll: 6, Left arm Stamina: 1, Right arm Stamina: 1, Player Stamina: 2
Round 9: Left arm Attack Strength: 14, Right arm Attack Strength: 8, Player Attack Strength: 17
Target Roll: 6, Left arm Stamina: 1, Right arm Stamina: 1, Player Stamina: 2
Round 10: Left arm Attack Strength: 9, Right arm Attack Strength: 7, Player Attack Strength: 20
Target Roll: 2, Left arm Stamina: 1, Right arm Stamina: 1, Player Stamina: 2
Round 11: Left arm Attack Strength: 15, Right arm Attack Strength: 11, Player Attack Strength: 17
Target Roll: 4, Left arm Stamina: 1, Right arm Stamina: -1, Player Stamina: 2
Round 12: Left arm Attack Strength: 13, Player Attack Strength: 20
Target Roll: 3, Left arm Stamina: -1, Player Stamina: 2

Fortunately, Jurgen Rijks flawlessly takes out all of the body parts. Please make your votes on what to do next before 9:00 AM PDT or a choice receives more than 1 vote to guarantee that they will be counted.

Adventure Sheet
Jurgen Rijks
SKILL = 12
INITIAL SKILL = 12
STARTING SKILL = 9
STAMINA = 2
INITIAL STAMINA = 18
LUCK = 7
INITIAL LUCK = 10
GOLD: 14
PROVISIONS REMAINING: 0
ITEMS AND EQUIPMENT CARRIED:
Backpack
Paper with the note: Thgier enrocs’ regrop, Eerhtd liug’sev eihteno
Rune-covered sword
Amulet of protection
Piece of chalk
Rope
Note: Hparga raptah totnru, Tdnaet ons’xin navfor, Ebmune htotyt fifdda
Ornate ring
Blood-red gem
Notebook filled with tiny writing
Silver Dagger
NOTES:
One thieves guild three porger's corner eight
Ask Lefty for directions to the pawn broker’s in the Thieves’ District
Vannix’s Sticky Fingers is at 6 Gutfish Lane off the Black Narrow in the Thieves’ District
Rosie Fletcher can be found at 147 King’s West
Add 30 to the paragraph at Narron’s grave to find the sorcerer’s gem
Add fifty to the number of Vannix's note and turn to that paragraph
RESURECTIONS: 6
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Thaluikhain
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Thaluikhain »

Check the pot.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Go to the Frantic Rat for a last drink.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Pot.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Votes counted; taking a look at the pot on the stove won over a last drink at the Frantic Rat by a 2-1 vote.

121
You lift the lid off the pot to find some kind of cold stew. Will you try some of the stew (turn to 40), or replace the lid and, if you have not already done so, poke about in the cloaks and rags (turn to 62)? Then again, you can, if you have not already done so, head out to the battlefield to take a closer look around (turn to 16), or head back up the path to the intersection where you can take the lesser used path (turn to 80). If none of these options appeal, you can return to Bandur Green to follow up other avenues of investigation by going, if you have not already done so, in search of a blacksmith to supply you with a weapon (turn to 74), to the cemetery (turn to 190), to The Frantic Rat tavern for information (turn to 107), or to visit Karl at the abbey (turn to 149). If you have already tried all of these options, you have reached the end of the day and must either drop by The Frantic Rat for a last drink (turn to 97), or retire to your home for sleep (turn to 35).

Please make your votes on what to do next before 7:00 PM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

I want to eat the stew.
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Thaluikhain »

Try the stew.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Leave and go to the Frantic Rat.
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Trying some of the stew received a 2-1 vote over leaving for the Frantic Rat, so Jurgen Rijks will do this.

40
Lifting the ladle full of stew to your lips, you eat some of the stew. A minute or so later, you know that this was a bad idea, as your stomach begins to cramp badly. You rush out of the shack and begin heaving, emptying the contents of your stomach out onto the plants covering the heath (lose 4 STAMINA points). Obviously, that stew has been sitting there for some time. Eventually you stop retching and get your breathing under control. Will you now, if you have not already done so, poke about in the cloaks and rags (turn to 62), head out to the battlefield to take a closer look around (turn to 16), or head back up the path to the intersection where you can take the lesser used path (turn to 80)? If none of these options appeal, you can return to Bandur Green to follow up other avenues of investigation by going, if you have not already done so, in search of a blacksmith to supply you with a weapon (turn to 74), to the cemetery (turn to 190), to The Frantic Rat tavern for information (turn to 107), or to visit Karl at the abbey (turn to 149). If you have already tried all of these options, you have reached the end of the day and must either drop by The Frantic Rat for a last drink (turn to 97), or retire to your home for sleep (turn to 35).

Unfortunately, Jurgen Rijks is so weak that the bad stew gives him lethal food poisoning that he soon dies from. A resurrection will therefore be used to rewind him back to before he chose the stew. This time, instead of trying some of the stew, he will replace the lid and head back up the path to the intersection where he will take the lesser used path.

80
The narrow part heads roughly in a northerly direction, away from the battle site to the west of you, and you assume that this is some sort of direct route to the town of Fickling out on the coast by the Onyx Sea. You tramp through the various plants growing on the heath, almost losing the path a few times as becomes overgrown at some points. Eventually there is a split, with part of the track continuing northwards (turn to 185 to follow), and a new trail heading west (turn to 139 to take).

Please make your votes before 9:00 AM PDT or a choice receives more than 1 vote to guarantee that they will be counted.

Adventure Sheet
Jurgen Rijks
SKILL = 12
INITIAL SKILL = 12
STARTING SKILL = 9
STAMINA = 2
INITIAL STAMINA = 18
LUCK = 7
INITIAL LUCK = 10
GOLD: 14
PROVISIONS REMAINING: 0
ITEMS AND EQUIPMENT CARRIED:
Backpack
Paper with the note: Thgier enrocs’ regrop, Eerhtd liug’sev eihteno
Rune-covered sword
Amulet of protection
Piece of chalk
Rope
Note: Hparga raptah totnru, Tdnaet ons’xin navfor, Ebmune htotyt fifdda
Ornate ring
Blood-red gem
Notebook filled with tiny writing
Silver Dagger
NOTES:
One thieves guild three porger's corner eight
Ask Lefty for directions to the pawn broker’s in the Thieves’ District
Vannix’s Sticky Fingers is at 6 Gutfish Lane off the Black Narrow in the Thieves’ District
Rosie Fletcher can be found at 147 King’s West
Add 30 to the paragraph at Narron’s grave to find the sorcerer’s gem
Add fifty to the number of Vannix's note and turn to that paragraph
RESURECTIONS: 5
Say No To Fascism. The left is the one true way to go.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Half vote for West.
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Going west.

139
Walking westwards, you notice three goats standing still at the top of a slight rise. You approach, thinking you can simply shoo them off and be on your way. As you draw closer, however, you notice their glowing green eyes and the blood staining their mouths and small wooly beards. These animals are possessed by some evil force and quickly move to attack you from three sides. Remember your -3 SKILL penalty if you do not have weapon.

First POSSESSED GOAT     SKILL 5     STAMINA 4
Second POSSESSED GOAT     SKILL 3     STAMINA 7
Third POSSESSED GOAT     SKILL 4     STAMINA 6

You can only fight these animals one at a time. If you wish to Escape at any time during the battle you can flee back down the path to the junction and head north (turn to 185). If you win, you can carry on west (turn to 95), head back to the intersection and go north (turn to 185), or head right back down the path and go to the battle site (turn to 131)? If none of these options appeal, you can return to Bandur Green to follow up other avenues of investigation by going, if you have not already done so, in search of a blacksmith to supply you with a weapon (turn to 74), to the cemetery (turn to 190), to The Frantic Rat tavern for information (turn to 107), or to visit Karl at the abbey (turn to 149). If you have already tried all of these options, you have reached the end of the day and must either drop by The Frantic Rat for a last drink (turn to 97), or retire to your home for sleep (turn to 35).

Image

I will assume that Luck will only be used if our hero gets hit.

The fights:
(First Possessed Goat)
Round 1: First Possessed Goat Attack Strength: 9, Player Attack Strength: 18
First Possessed Goat Stamina: 2, Player Stamina: 2
Round 2: First Possessed Goat Attack Strength: 10, Player Attack Strength: 22
First Possessed Goat Stamina: 0, Player Stamina: 2

(Second Possessed Goat)
Round 1: Second Possessed Goat Attack Strength: 9, Player Attack Strength: 17
Second Possessed Goat Stamina: 5, Player Stamina: 2
Round 2: Second Possessed Goat Attack Strength: 11, Player Attack Strength: 16
Second Possessed Goat Stamina: 3, Player Stamina: 2
Round 3: Second Possessed Goat Attack Strength: 12, Player Attack Strength: 20
Second Possessed Goat Stamina: 1, Player Stamina: 2
Round 4: Second Possessed Goat Attack Strength: 12, Player Attack Strength: 18
Second Possessed Goat Stamina: -1, Player Stamina: 2

(Third Possessed Goat)
Round 1: Third Possessed Goat Attack Strength: 10, Player Attack Strength: 22
Third Possessed Goat Stamina: 4, Player Stamina: 2
Round 2: Third Possessed Goat Attack Strength: 11, Player Attack Strength: 23
Third Possessed Goat Stamina: 2, Player Stamina: 2
Round 3: Third Possessed Goat Attack Strength: 10, Player Attack Strength: 18
Third Possessed Goat Stamina: 0, Player Stamina: 2

As expected, Jurgen Rijks flawlessly kills the three Possessed Goats. Please make your votes on what to do next before 7:00 PM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Oh boy. Keep going west.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Yeah. Inclined to see what else is west of us.
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