[Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Half vote for clues. But the mausoleum sounds interesting
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Thaluikhain
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Thaluikhain »

Headstones might not go anywhere, so I vote for Tanner mausoleum.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Search the headstones for clues.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Searching the headstone for clues won by a 1.5-1 vote over the tanner mausoleum, so Jurgen Rijks will carry that out.

112
Struck by their variety of chapes and sizes, you move about the large number of headstones, looking for something that will help with your mission. You come across one headstone attributed to Cowyn Thrawn, an officer of Narron the Steady’s who fought with the great man at the Battle of Tanner’s Heath. They apparently had a falling out over some undisclosed subject shortly after the battle was won, and their families were never on speaking terms again. Despite this noteworthy headstone, you do not find anything you feel is relevant to your mission. Will you now, if you have not already done so, look to the Potters’ Field (turn to 89), investigate the Tanner family mausoleum (turn to 44), go to the Stable family crypt (turn to 151), or leave the cemetery (turn to 13)?

Please make your votes before 9:00 AM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
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Thaluikhain
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Thaluikhain »

Mausoleum.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Mausoleum, yes.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Votes registered; investigating the Tanner family mausoleum.

44
The Tanner family mausoleum is a large, tiered looking structure, yet it has been kept neat and tidy by the family who are still influential in the Mongers’ District to this day. You spend time exploring it and noting the names of those interred there, but find nothing that leaps out at you as being of particular interest. Will you now, if you have not already done so, visit the Potters’ Field (turn to 89), look through the Stable family crypt (turn to 151), explore the headstones (turn to 112), or leave the cemetery (turn to 13).

Jurgen Rijks has already explored the headstones. Please make your votes before 7:00 PM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Look through the Stable family crypt.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Anyone might think this is the secret resting place of the swordsman general?

I think there should have been something here, so maybe this is where we find a secret tunnel?

But crypt is fine if nobody thinks this might be the place.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Votes acknowledged; looking through the Stable family crypt.

151
While not as old as the Tanner family mausoleum, the Stable family crypt is still fairly impressive. You walk down into the crypt in search of any clue that might help with your investigations of the heath. There are several rows of bodies, and you discover what appear to be the smashed remains of a stone urn that once decorated the foot of Narron the Steady’s bier. With nothing else of interest to note, there appear to be two options. You can, if you have not already done so, open the door at the back of the crypt to see what is in there (turn to 51), or you can leave the crypt and instead, if you have not already done so, go to the Potters’ Field (turn to 89), look to the Tanner family mausoleum (turn to 44), walk through the headstones (turn to 112), or leave the cemetery (turn to 13).

Please make your votes before 9:00 AM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Thaluikhain »

Try the back door.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Open the door at the back of the crypt.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Okay with going through the door. Just a reminder:
She tells you that she also stole a gem belonging to the sorcerer that seemed important to him and that she hid it in Narron’s grave. Add 30 to the paragraph you are on when you believe you are in the right location to find this gem and turn to the new reference.
This could be the room we are in now, or the next room.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Okay, let's check for the gem.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

I'll vote for checking for the gem over going through the back door. I don't think we necessarily lose anything if we're wrong...
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JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Checking the area for the sorcerer’s gem, as that won over opening the door at the back of the crypt by a 2-1 vote.

181
Remembering the words of the thief, you find the small loose block of stone she mentioned and with some effort, you manage to wiggle it out of place. Gingerly, you reach your hand into the hole and pull out a small, blood-red gem covered in a little bit of dirt and grime (add this to your Adventure Sheet). You replace the stone block. You can now, if you have not already done so, investigate the back room (turn to 51), leave the crypt and look at the Tanner family mausoleum (turn to 44), go to the Potters’ Field (turn to 89), try finding answers in the rows of headstones (turn to 112), or leave the cemetery (turn to 13).

Image

Please make your votes before 7:00 PM PDT or a choice receives more than 1 vote to guarantee that they will be counted.

Adventure Sheet
Jurgen Rijks
SKILL = 12
INITIAL SKILL = 12
STARTING SKILL = 9
STAMINA = 2
INITIAL STAMINA = 18
LUCK = 7
INITIAL LUCK = 10
GOLD: 11
PROVISIONS REMAINING: 0
ITEMS AND EQUIPMENT CARRIED:
Backpack
Paper with the note: Thgier enrocs’ regrop, Eerhtd liug’sev eihteno
Rune-covered sword
Amulet of protection
Piece of chalk
Rope
Note: Hparga raptah totnru, Tdnaet ons’xin navfor, Ebmune htotyt fifdda
Ornate ring
Blood-red gem
NOTES:
One thieves guild three porger's corner eight
Ask Lefty for directions to the pawn broker’s in the Thieves’ District
Vannix’s Sticky Fingers is at 6 Gutfish Lane off the Black Narrow in the Thieves’ District
Rosie Fletcher can be found at 147 King’s West
Add 30 to the paragraph at Narron’s grave to find the sorcerer’s gem
Add fifty to the number of Vannix's note and turn to that paragraph
RESURECTIONS: 6
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

I am somewhat tempted, now that we've found our justification for coming to the cemetery, to vote to go home and rest. Nevertheless: I vote to enter the back room.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Exploring is more interesting. I think we should go through the door, too.
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Thaluikhain
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Thaluikhain »

While resting is probably smarter, investigating is more interesting, so through the door.
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Votes registered; investigating the back room.

51
Pushing open the door with some force, you enter a smaller and darker room which appears to be the resting place of members of the Stable family who died in childhood. Then a shuffling sound reaches your ears, and from the gloom lurches a Wight. Do you have an amulet of protection from the undead? If so, turn to 160. If not, you are forced to fight it. If you have a silver weapon, turn to 29. If not, turn to 90.

Jurgen Rijks has an amulet of protection from the undead.

160
The undead creature recoils from you and backs into the corner of the room. If you possess a silver weapon you may fight it (turn to 29). If not, you exit the room; turn to 151.

Jurgen Rijks does not have a silver weapon, and instead exits the room and the crypt. He now has the choice of going to the Potters’ Field or leaving the cemetery. Please make your votes before 9:00 AM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
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Thaluikhain
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Thaluikhain »

Check the Potter's Field for completionism.
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Beroli
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by Beroli »

Leave the cemetery.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

Potters field. I would think we might find a silver weapon which might be handy to have later.
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by JourneymanN00b »

Votes counted; going to the Potters’ Field won by a 2-1 vote.

89
Unlike the wealthier family tombs by the city wall or the stone headstones of the middle-class slightly further from the walls, the Potters’ Field has no real end and simply disappears into the distance, indicating that the graves of the poor are shockingly numerous. You spend some time stalking the Field in search of inspiration, only to encounter a Decayer that is roaming the area aimlessly (remember your -3 SKILL handicap if you are unarmed).

DECAYER     SKILL 7     STAMINA 5

During the battle, after every third round of combat, you must Test your Luck. If you are Lucky, the combat carries on as normal. If you are Unlucky, you are infected by the rotting disease Decayers are known for (deduct 2 extra STAMINA points). If you win and possess an amulet of protection from the powers of the undead, the disease will fade after the initial loss of two STAMINA points. Otherwise, from now on till such time as you find a cure or die, you must roll 1 die at the end of every third paragraph you turn to. An odd roll means you lose no STAMINA. An even roll results in the loss of two more STAMINA points.

If you win, you abandon your search of the Potters’ Field. Will you now, if you have not already done so, explore the Tanner family mausoleum (turn to 44), search the headstones (turn to 112), visit the Stable family crypt (turn to 151) or leave the cemetery (turn to 13).

Image

With Jurgen at 2 Stamina, should Luck be used in this fight, and if so, how? Please make your votes before 7:00 PM PDT or a choice receives more than 1 vote to guarantee that they will be counted.
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deaddmwalking
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Re: [Let's Play] Fighting Fantazine Adventure #1 - Resurrection of the Dead

Post by deaddmwalking »

I don't see any advantage to using luck on our attacks. It might let us finish in two rounds, but we're probably good to win a flawless victory in 3 rounds.

If we do get hit we should use luck to reduce the damage. If we don't we die. If we fail we die. So might as well use it.

But hopefully it doesn't come to that.
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