Oh, for fuck's sake, Lago...you're not saying anything you haven't already said. This is just more bullshit hand-wringing about a problem that doesn't fucking exist.
There is nothing fucked up about killing evil people. I'm sorry you think so, and I'm sorry you want to play a white-hat boy scout who doesn't sword bad guys, but I say tough nuts to that.
No, D&D should categorically NOT purge that shit from the game. Because that
is the game. Heroic fantasy fiction by and large
IS about stabbing your enemies in the face, for the greater good. From just about every fictional source that inspired D&D in the first fucking place, that's what it's about.
I mean, shit, you're sounding less sane than Shadzar. Isn't that a warning sign?
With default D&D you can have an evil character and a good character in a party and by the end of the day if you take out all the fluff and gloss it is hard to even tell them apart.
This is total bullshit. Or maybe not...if by "all the fluff and gloss" you mean "all the background story that explains WHY all the face-stabbing was happening".
In Star Wars, can you tell the Rebel Alliance from the Evil Empire? And if so, how/why? Here's a tip...it isn't about who killed a bunch of folks, because both sides totally do that.
Lago wrote:Casually killing 20 faceless punch-clock goons isn't as bad as killing 2000 of them, but Dudley Do-Right and Superman aren't supposed to be killing any.
D&D is not an appropriate game or setting for playing Superman or Dudley Do-Right. Any more than Toon is an appropriate game for playing The Punisher, or D20 Modern is an appropriate game for playing Cthulu, or Rifts is an appropriate game for playing Sherlock Holmes.
I see no reason to try to get D&D to encompass all character archetypes, when it already models the major character archetypes it was designed to...knights, wizards, sell-swords, rogues, vampire hunters, and so forth.
That's only a partial solution, tzor, there's still the sadly-common situations of 'you meet an orc hunting party on their way back to town' or 'faceless goons are guarding the door to the Dark King's throne room'.
Why is this a problem?
a.) Orcs hunting in the woods. Either they're clearly evil (the PCs know this tribe has been slaughtering villagers, they have skulls and scalps hanging from their belts, they attack the PCs on sight, etc) or they aren't. If they aren't, and the PCs attack them "for the XP", your PCs are bastards. If your PCs are trying to play Aang or Batman, they shouldn't attack mystery orcs in the woods (at least, not without trying to parley or avoid them or whatever).
b.) Faceless guards. I'm assuming that they work for the Dark King (since they're guarding his throne room)...this makes them just like Nazis or Imperial Stormtroopers, and the PCs can sword them with a clean conscience. If you want to portray them as poor working stiffs who have to work for the Dark Lord but don't really believe in evil, have them throw down their swords and beg for their lives when the PCs are about to stab them to death...then the PCs can (again) choose to be bastards, or choose not to.
So how is this not exactly what I said pages ago...you trying to induce moral hand-wringing in your players for no good reason? For that matter, since the DM is presumably controlling what sort of encounters the PCs run into, why are you giving them morally grey encounters anyway?
I'm also tired of your attempt to portray everything as a sharp dichotomy with Aang and the happysmile crew on one side and bloodthirsty amoral bastards on the other. There is a fine middle ground occupied by guys like Lancelot du Lac, Han Solo, Eddard Stark and Perrin Aybara. You don't kill baby orcs, and you do kill guys with swords in their hands who work for Dark Lords. It's a simple morality, but it works well enough to get you through an adventure or a sword-&-sorcery novel.
Solving all, or even most your problems by fighting is really lame.
Why the fuck are you even playing D&D? That's practically written on the book: "here is a game where you solve most of your problems by fighting". When most of what's written on your character sheet are spells, powers, and items for turning your enemies into corpses, why is this a big surprise to you?
I am judging the philosophies and decisions you have presented in this thread. The ones I have seen look bad, and also appear to be the fruit of a poisonous tree that has produced only madness and will continue to produce only madness.
--AngelFromAnotherPin
believe in one hand and shit in the other and see which ones fills up quicker. it will be the one you are full of, shit.
--Shadzar