I find the 4E DM tools to have incredibly modular monster design. I can grab a type, look at powers of the appropriate level and theme for the monster, and there I go. There's no need to spend a half-hour or much, much more selecting feats and class levels and templates just to make the thing hopefully competitive against the party.CCarter wrote:The need for the items to be competitive ties back into the Magical Christmas Tree design issue as well: that characters need magical items to remain competitive. Both 3E and 4E fail here.Winnah wrote: But in order to make him competitive, that character needs to have magical gear just like the PC's. That either blows wealth allocation for that level, or makes that character a pushover if you take his toys away.
You could give him inherant bonuses, but then the character stops being like a normal character. Not to mention issues with XP and encounter bugeting, the incentive to blow Daily resources immediately and other concerns. The system is not balanced for PvP.
I had thought that enemies drawing their abilities from a different well was a clear advantage for 4e. Now I am not so sure.
I liked 3E monster building since I liked modular customizability with monsters within the rules- the ability to give your Hydras Multisnatch or the acquatic elf with morkoth blood Residual Rebound or the wolf Stand Still.
Most of the 3E monsters out of the book really could be better designed - they get all their special abilities for free rather than taking up a feat slot - like rend or the ability to fight with two weapons without penalty for some of the demons - which of course left the designers scratching their heads on what to do with their actual feat slots and taking crud like Toughness. However, by the end of 3.5 there were enough feats out there that you could actually have fit quite a few of the monster abilities within a feat paradigm, with an exchange of feats having an actual opportunity cost. Certainly no need to remove all feats from monsters/NPCs (how are the bad guys casting rituals again?)
Also bad guys cast rituals the same way minions don't die from sandstorms before they meet a party; the DM says so.
