I have considered instead of ECL, using a flat XP cost, but this doesn't really work, buecause it will kill you at lower levels and be insignificant at higher levels.
I like a sliding scale, the problem is my formula for making it work makes 1st edition THACO look like connect four.
It is subjective and cumbersome. And it would have to be re-calibrated for various ECLS +1, +2, +3, +4, etc.
Maybe the XP for the next level should be calculated as follows for various XP based upon my subjective estimates:
Standard + (Level * ECL * 400)
So the progressions stack up like this:
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Table 1. ECL - XP Chart [br] xp ECL +2 TA +1 TA +2 TA +3 TA +4[br]1 0 0 0 0 0 0[br]2 1000 6000 1,800 2,600 3,400 4,200[br]3 3000 10,000 4,200 5,400 6,600 7,800[br]4 6000 15,000 7,600 9,200 10,800 12,400[br]5 10,000 21,000 12,000 14,000 16,000 18,000[br]6 15,000 28,000 17,400 19,800 22,200 24,600[br]7 21,000 36,000 23,800 26,600 29,400 32,200[br]8 28,000 45,000 31,200 34,400 37,600 40,800[br]9 36,000 55,000 39,600 43,200 46,800 50,400[br]10 45,000 66,000 49,000 53,000 57,000 61,000[br]11 55,000 78,000 59,400 63,800 68,200 72,600[br]12 66,000 91,000 70,800 75,600 80,400 85,200[br]13 78,000 105,000 83,200 88,400 93,600 98,800[br]14 91,000 120,000 96,600 102,200 107,800 113,400[br]15 105,000 136,000 111,000 117,000 123,000 129,000[br]16 120,000 153,000 126,400 132,800 139,200 145,600[br]17 136,000 171,000 142,800 149,600 156,400 163,200[br]18 153,000 190,000 160,200 167,400 174,600 181,800[br]19 171,000 210,000 178,600 186,200 193,800 201,400[br]20 190,000 231,000 198,000 206,000 214,000 222,000[br][br]The second column is regular ECL.[br]Where is says TA in the header, substitute TA-ECL in your mind.[br]
The 400 can be adjusted to match how useful you think ECL races are. 250 if you think they are heavliy underpowered and 600 if you think they are the real deal.
What is wrong with this option?
Thanks,
TA