Votes recognized; a grenade will not be used here.
The fight:
Round 1: Zombies Killed: 7
Zombies Remaining: 0
182
You hear the piercing wail of an old World War II air raid siren coming from above. You look up at the rooftops and see Gingrich Yurr, now fully transformed into a Zombie, standing inside a small observation tower above the south wing entrance gates. He is manically winding the handle of the air raid siren with both hands, screaming at the top of his voice. A second wave of undead pours into the courtyard from all sides, twenty-six Zombies in total. They swarm towards the ladder as you desperately scramble to feed another belt of cartridges into the ammunition chamber of the heavy machine gun. You release the safety catch, cock the handle and fire a deafening rat-a-tat-tat salvo of bullets at the oncoming Zombies. They begin to drop like flies, disappearing under the cloud of dust kicked up by the high-impact bullets hitting the gravel. The rapid-firing Browning causes 2d6+15 damage. If you kill all of the Zombies in the first Attack Round, turn to 168. If you fail to kill them all, turn to 22.
Rolling the dice and applying the appropriate modification reveals that the Browning machine gun deals 23 damage to the Zombies before the fight begins, which is not enough to kill all of the Zombies.
22
The Zombies who survive the first deadly round of bullets climb up the ladder and jump onto the balcony to attack. Reduce your STAMINA by the number of Zombies left alive. If you are still alive, you must fight them with your handgun. If you win, turn to 168.
No Name Nova takes 3 damage from the Zombies, but is still alive.
The fight:
Round 1: Zombies Killed: 3
Zombies Remaining: 0
168
Although there is carnage, that does not stop the next wave of Zombies from being drawn into the courtyard by the rallying call of the air raid siren. They clamber over the bodies of their fallen comrades, each one of them desperate to get to you first. You slide another belt of cartridges into the ammunition chamber of the heavy machine gun. You are about to fire, when you hear the balcony doors burst open behind you. Two scientists, one of them with a bald head and an eye patch, jump out onto the balcony wielding axes. They grey faces are covered with open wounds and weeping sores. They have both turned into Zombies! There is no time for you to grab your handgun and you will have to fight them bare-handed (1d6-3). The axe-wielding Zombies attack first, each causing 2 points of DAMAGE. Reduce your STAMINA by 4 points. If you win, turn to 360.
The fight:
Round 1: Zombies Killed: 2
Zombies Remaining: 0
360
You look over the edge of the balcony and see that the ladder is jammed with more Zombies climbing up it. Some fall off and other lose their footing, dangling by one hand from the ladder. Pushing and shoving each other, they are slow to climb up. You scramble back into position behind the heavy machine gun and breathe in deeply. You count twenty-seven Zombies in total trying to get onto the ladder. You grit your teeth, release the safety catch and fire continually at the Zombies until the belt is empty, causing 2d6+15 damage. If you kill all of the Zombies in the first Attack Round, turn to 110. If you fail to kill them all, turn to 325.
Rolling the dice and applying the appropriate modification reveals that the Browning machine gun deals 21 damage to the Zombies before the fight begins, which is not enough to kill all of the Zombies.
325
The Zombies who survive the deadly salvo of bullets reach the top of the ladder and climb onto the balcony to attack before you can reload the Browning. Reduce your STAMINA by the number of Zombies left. If you are still alive, you must fight them with your handgun. If you win, turn to 110.
No Name Nova takes 6 damage from the Zombies, which is unfortunately enough to kill our hero. A resurrection will be used to take our hero back to the point after No Name Nova read Amy’s diary, as our hero should have pressed buttons 2 and G to go to the ground floor.
257
The old lift descends slowly, juddering and noisy, until it grinds to a halt at the ground floor where the doors slide slowly open. You are not expecting the reception that is waiting for you. Standing behind a shield of four screaming Zombies, you see the madman himself, Gingrich Yurr, who is laughing manically and shaking his fist at you. One of the Zombies is holding a grenade in its hand. You try to shut the lift door by pressing buttons 2 and B repeatedly, at the same time firing at the Zombies. All four are hit by the hail of bullets, but Yurr crouches down behind the Zombies and is left unscathed. He shoves the Zombie holding the grenade in the back as it falls, pushing it into the lift just as the doors are closing. It drops onto the lift floor, letting go of the grenade just as the lift starts its rumbling slow descent to the basement. There is a massive explosion from which there is no escape. If you are wearing a flak jacket, turn to 50. If you are not wearing a flak jacket, turn to 241.
No Name Nova is wearing a flak jacket.
50
Despite being the close confines in the lift, the flak jacket takes the brunt of the explosion. You are hit by just two pieces of shrapnel. Lose 4 STAMINA points. If you are still alive, turn to 234.
No Name Nova is still alive here.
234
The doors have been blown out, wedging the lift tight against the wall of the lift shaft, and preventing it from moving. You can hear the lift’s motor humming loudly, straining to lower it. A hole has also been blown through the floor of the lift, which looks just about big enough for you to squeeze through. You peer into the gloom and estimate that it is about a five metre drop to the basement floor. If you want to slide down the lift cable, turn to 80. If you want to jump down to the floor, turn to 343.
Please make your votes before 7:00 PM PST to guarantee that they will be counted.
Adventure Sheet
No Name Nova
STAMINA: 13
INFORMATION:
None
DOLLARS $: 142
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Change of Clothing
Laboratory Coat
Magnifying Glass
Clown Outfit
Cowboy Hat
Policeman’s Helmet
Fairy Princess Costume
Space Helmet
Sailor’s Uniform
Wigs
False Beards
Moustaches
Camera
MED KITS:
1 Med Kit (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
Loaded Handgun: 1d6+2
GRENADES: 3 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 138
RESURRECTIONS: 2